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1. Constructive feedback thread on the new UI - in Player Features and Ideas Discussion [original thread]
Westley Judge wrote: My biggest gripe is the uniformity of everything. This is meant to be a true vision of the future, but it's retro-futuristic at best - it looks like an 80s vision of the 90s, not a 21st century vision of the 30th century or...
- by Burneddi - at 2014.12.12 23:30:00
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2. Sticky:New Notifications - official feedback thread - in Player Features and Ideas Discussion [original thread]
Please integrate fleet/convo invites, landmark popups (DED sites, "Valuable gas clouds have been discovered", etc), and other similar unnecessary pop-up windows into the new notifications system. Would improve the user experience a lot. Popup win...
- by Burneddi - at 2014.12.12 09:00:15
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3. Constructive feedback thread on the new UI - in Player Features and Ideas Discussion [original thread]
FireFrenzy wrote: I love that i finally (its only been since january 08) can differentiate between market and fitting at a glance (and CLICK THE RIGHT ONE EVEN, gasp in sheer excilleration) Same here. I also kept mixing up corp and fleet for...
- by Burneddi - at 2014.12.12 08:34:33
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4. Constructive feedback thread on the new UI - in Player Features and Ideas Discussion [original thread]
I have discovered the reason window blur makes UI elements like brackets and modules underneath it difficult to see (screenshot: http://i.imgur.com/1eGXqxM.png) : When window blur is active, UI elements underneath the blurred window are transpar...
- by Burneddi - at 2014.12.10 13:56:56
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5. Constructive feedback thread on the new UI - in Player Features and Ideas Discussion [original thread]
New UI is totes sweet for the most part. Here's the gripes I've had with it: When anything in the fleet window changes (new members join, someone flags exempt from fleet warp, someone moves etc.), all fleet members get selected in the fleet ...
- by Burneddi - at 2014.12.10 07:14:53
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6. Rhea color schemes and selected items - in Player Features and Ideas Discussion [original thread]
What do you mean? Selecting items looks just fine to me: http://i.imgur.com/wQUOHsS.png As for the sensor overlay, I think it's always been drawn over every 3D object including ships, just like every other 2D UI element in space (eg. brackets).
- by Burneddi - at 2014.12.10 06:38:19
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7. Sticky:[Phoebe] Stealth Bombers - in Player Features and Ideas Discussion [original thread]
Porucznik Borewicz wrote: Burneddi wrote: How about making combat probes unable to get results on targets that are in a warp tunnel? Also make it so that the target has to be in range of the probes for the entire duration of the scan to get ...
- by Burneddi - at 2014.10.17 10:49:00
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8. Sticky:[Phoebe] Stealth Bombers - in Player Features and Ideas Discussion [original thread]
Capqu wrote: ISSUE : Bombers are able to near-immediately bomb a fleet landing on grid by, making it very hard to fly doctrines that rely on light tank and sniping to stay on field. EXPLANATION : Combat probing fleets landing on a grid and w...
- by Burneddi - at 2014.10.17 10:33:00
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9. Sticky:[Phoebe] Stealth Bombers - in Player Features and Ideas Discussion [original thread]
CCP Fozzie wrote: If you want to discuss our policies surrounding isboxer that is fine, but there are other threads for that. You really can't deny though that bombing is the #1 thing as far as ISBoxing in PvP goes. Practically ignoring the i...
- by Burneddi - at 2014.10.16 14:12:00
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10. Sticky:[Phoebe] Stealth Bombers - in Player Features and Ideas Discussion [original thread]
CCP Fozzie wrote: New Anti-Capital Void Bomb: This is the first toe dipped in the water for smaller AoE (and therefore more aiming required) dumb weapons, which we think have a lot of potential in the future. It's a void bomb with the follo...
- by Burneddi - at 2014.10.16 11:47:00
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11. Sticky:[Phoebe] Stealth Bombers - in Player Features and Ideas Discussion [original thread]
Where's the ISBoxer ban announcement Fozzie
- by Burneddi - at 2014.10.16 11:24:00
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12. Lasers - Inaccurcy and a suggestion? - in Player Features and Ideas Discussion [original thread]
I'm not sure how damage-over-time effects would work in Eve's combat. Also, what's the practical difference between a weapon with a fast cycle time that deals damage at the beginning of the cycle, and a weapon with a slow cycle time that deals da...
- by Burneddi - at 2014.10.14 17:31:00
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13. Ingame Browser getting updated. - in Player Features and Ideas Discussion [original thread]
Alvatore DiMarco wrote: Flash will not - and should not - ever be enabled in the IGB. It's a horrible security hazard and it needs to be purged from the internet with fire. The same goes for Java. Heck, even Javascript should probably have a ...
- by Burneddi - at 2014.10.14 17:13:00
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14. Cloakmarines (aka submarines of space) - in Player Features and Ideas Discussion [original thread]
Estella Osoka wrote: If this game needs anything it is a minelayer. T2 Destroyer, 1 launcher hi slot, no guns. Launcher drops mines 2500m from ship. Mine activates after 10 seconds. Mines will only appear in space if someone gets within 10km of...
- by Burneddi - at 2014.10.14 17:11:00
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15. A possible drone counter solution - in Player Features and Ideas Discussion [original thread]
Nariya Kentaya wrote: the counter to drones is the fact that tey are the only weapon system that can be destroyed, use bombs/smartbombs or just ******* shoot them. your literally asking for them to have every disadvantage of a turret/launcher,...
- by Burneddi - at 2014.10.14 11:59:00
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16. No info to SOV owner when someone else places a POS in their system... - in Player Features and Ideas Discussion [original thread]
Danika Princip wrote: Who do you think is going to have more people willing to police moon locations, a big group or a small one? A small group which owns five systems would have no trouble keeping a reasonably close eye on what's going on in...
- by Burneddi - at 2014.10.13 14:27:00
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17. Expanded Burner Missions - in Player Features and Ideas Discussion [original thread]
Alvatore DiMarco wrote: Jack Carrigan wrote: FT Diomedes wrote: Only if they are actually intended and designed for real PVP fits. This. You do understand that Burner Missions were never intended to teach or resemble PvP, right? The...
- by Burneddi - at 2014.10.13 13:26:00
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18. No info to SOV owner when someone else places a POS in their system... - in Player Features and Ideas Discussion [original thread]
Is them generating a mail a recent addition, or have they always done it? I think it's the latter, but I'm not sure. And if it's the latter, it's probably a relic from the times sovereignty was about POSes. I'm also all for removing it. Automati...
- by Burneddi - at 2014.10.13 13:13:00
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19. Jump changes (tasty tears available?) - in Player Features and Ideas Discussion [original thread]
So what's the feature suggestion here? This just looks like a "m-muh supercaps" complaint. Oh, there's a question. Polymers wrote: What is the role of the titan? Bridging stuff and killing other capitals with guns and DDs. Also sitting in a...
- by Burneddi - at 2014.10.13 06:40:00
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20. Phoebe blops changes discussion - in Player Features and Ideas Discussion [original thread]
Vic Jefferson wrote: Yes, because blops should be a riskless way to set up easy kills. Switch your staging system. Find and use WHs to gain entry to or leave enemy space undetected or only jump past a blockade and scout the rest of the way. ...
- by Burneddi - at 2014.10.12 02:04:00
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