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1. Sticky:Dev blog: Introducing Upwell Refineries - in EVE Information Portal [original thread]
The new moon mining system sounds interesting and fun, but there will be some quite big problems about it... The main one is that you move something from a completely automatic and unattended system to a very active one. It means that nearly all ...
- by Bussan - at 2017.03.23 07:16:12
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2. How feasible is a 1 man WH corp in a c1 with a hi sec static? - in Wormholes [original thread]
For sure safest place would be a c1 with null static, indeed... Just use an EC/citadel, farm the connected null when it's a quiet one, and stay in your wh when it's a busy one... Use retrievers to mine, if you want... do it on null first, and in y...
- by Bussan - at 2017.02.14 03:35:20
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3. Castle in the skies - in Player Features and Ideas Discussion [original thread]
Genji Tanakara wrote: Linking structures together would mean that you are placing all the eggs in one basket, and I don't really agree with that idea. You already can place different rigs inside different structures for player flexibility. [.....
- by Bussan - at 2016.11.25 04:14:21
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4. Castle in the skies - in Player Features and Ideas Discussion [original thread]
The general idea behind the new structures is nice, but at the moment it looks like they are just the old POS modules scattered around... the only main difference is that before we could have most of what we needed in the same place (as long as we...
- by Bussan - at 2016.11.24 07:11:34
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5. Sticky:Dev blog: Building Dreams: Introducing Engineering Complexes - in EVE Information Portal [original thread]
Black Pedro wrote: The problem with the current systems is you are not risking anything by deploying a POS in highsec. You are right, you could leave your undefended industrial POS up and keep churning out product during a war, or you can do w...
- by Bussan - at 2016.10.26 09:03:16
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6. Sticky:Dev blog: Building Dreams: Introducing Engineering Complexes - in EVE Information Portal [original thread]
Black Pedro wrote: But it is largely not true. The run times for the vast majority of items can be kept to a day or less - even building a battleship only takes a few hours. Aside from long research jobs, the majority of industry can be done i...
- by Bussan - at 2016.10.26 00:52:11
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7. Sticky:Dev blog: Building Dreams: Introducing Engineering Complexes - in EVE Information Portal [original thread]
Kinizsi wrote: I'll build an open EC for the public with my alt, minor tax would cover the fuel needs, and if it becomes popular it would provide me more income than actual manufacturing. Or just building a public network for the tax income, m...
- by Bussan - at 2016.10.25 07:57:58
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8. Sticky:Dev blog: Building Dreams: Introducing Engineering Complexes - in EVE Information Portal [original thread]
Sgt Ocker wrote: His comparison of market pvp to ship vs ship pvp is totally wrong - Industrialists "teaming up" = less profit for all = teaming up for industrial purposes is a bad thing. Unfortunately Pedro has no real perspective on market ...
- by Bussan - at 2016.10.25 01:24:50
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9. Sticky:Dev blog: Building Dreams: Introducing Engineering Complexes - in EVE Information Portal [original thread]
Chani El'zrya wrote: Bussan wrote: At the end the fuel problem is not even the cost in isks... that will be covered by the market adapting to the new prices. I agree, but still you have to make a decision between producing in NPC station ...
- by Bussan - at 2016.10.24 05:56:29
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10. Sticky:Dev blog: Building Dreams: Introducing Engineering Complexes - in EVE Information Portal [original thread]
At the end the fuel problem is not even the cost in isks... that will be covered by the market adapting to the new prices. The main problem to me is the increased waste of time that devs are forcing me into. Increased fuel means increased time to...
- by Bussan - at 2016.10.24 01:16:07
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11. Sticky:Dev blog: Building Dreams: Introducing Engineering Complexes - in EVE Information Portal [original thread]
I was waiting for this expansion for such a long time, that I really feel disappointed about these new changes... the citadels release itself was ok, but not as great as I expected, and these new structures are way worse than I thought. Not everyt...
- by Bussan - at 2016.10.13 03:02:21
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12. Socket Closed - Launcher only - in Issues, Workarounds & Localization [original thread]
Tried to change the port, but it didn't get any better....
- by Bussan - at 2016.01.17 03:44:12
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13. Socket Closed - Launcher only - in Issues, Workarounds & Localization [original thread]
Same problem here too.... the last days I almost cannot play because of huge lag spikes and closed sockets. Yesterday got a bit better, then today I just get closed socket as soon as I log in.... And doing the tests from the launcher, everything ...
- by Bussan - at 2016.01.16 17:03:59
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14. Sticky:[New structures] Assembly array and research labs - in Player Features and Ideas Discussion [original thread]
In general I like the new system, or at least we can say that I'm happy that they finally decided to change this part of the game, as it was pretty annoying and time consuming. But, even if the new system is quite different from the old one, looki...
- by Bussan - at 2015.04.06 11:51:49
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15. Sticky:[Scylla] Skynet - Removing fighter assist for carriers - in Player Features and Ideas Discussion [original thread]
Removing the assist and the warp will just kill something unique in the game... and most of the other changes to put the carrier more at risk, will just have the same effect. If someone LIKE that kind of playstyle, why have to destroy it? it's not...
- by Bussan - at 2015.02.27 18:33:12
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16. Sticky:Potential Idea for Discussion: Delaying signature appearance for... - in Wormholes [original thread]
Yeah, let's make it more dangerous with some illogical new ideas, so people will just leave wh completely. First the so called carebears, because they won't be able to do anything... then pvp/pve ones, that cannot get enough isks to replace lost p...
- by Bussan - at 2014.03.28 20:36:00
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17. Brothers of Tangra - Space for rent in Malpais - in Sell Orders [original thread]
Availability list please.
- by Bussan - at 2014.03.25 21:54:00
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18. LEGIT ideas to improve wormhole space - in Wormholes [original thread]
So what can we do to improve wspace life? Well... actually wspace is already pretty nice, that's why we live here! :) But anyway... 1. Balance the profit on different class systems. C2 are generally less profitable even than C1... and the gap bet...
- by Bussan - at 2014.02.22 19:39:00
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19. LEGIT ideas to improve wormhole space - in Wormholes [original thread]
I live in a lower lvl wh, and honestly I don't understand why people keep crying that they cannot do enough pvp, and wspace is getting too easy and safe, when the biggest problem is exactly their attitude. Yeah, I'm not much into pvp, but never e...
- by Bussan - at 2014.02.22 19:32:00
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20. Mobile Micro Jump Unit will it change wormhole space? - in Wormholes [original thread]
Tul Breetai wrote: Bussan wrote: To be honest I don't see the problem about "carebears" or such... most of them won't use it... why they should? You jump on them, they are fast enough to click on the MJU and jump 100km away... you click the ...
- by Bussan - at 2014.01.23 17:17:00
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