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1. Are railguns really that bad? - in Ships and Modules [original thread]
sabre906 wrote: So you'll manually fly to use rails to achieve... what? Low dps? Where's the reward for all your hard work? I did say the real question was whether they were worth the effort or not
- by Buzzmong - at 2013.05.06 13:23:00
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2. Are railguns really that bad? - in Ships and Modules [original thread]
Do people not know how to manually fly their ships anymore? Has everyone got so used to TE's and a few other ships being unbalanced letting them use short range weapons like AC's at good ranges that they've forgotten? Or is it everyone was told h...
- by Buzzmong - at 2013.05.06 11:16:00
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3. Possible upgrade from dominix to rattlesnake ? - in Ships and Modules [original thread]
Tsukino Stareine wrote: I'm not sure what's happening with the rattle come BS rebalance but at the moment it seems the REGULAR domi (getting the 50% optimal/tracking bonus) is currently looking better than the navy and rattle. This is why I'...
- by Buzzmong - at 2013.05.04 16:54:00
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4. Why do exhumers SUCK?? - in Ships and Modules [original thread]
Ormand Antollare wrote: Hey guys. I am a relatively new player. About 3 months old. Quote: CURRENT CORPORATION The Scope [TS] from 2013.04.14 01:34 to this day PREVIOUS CORPORATION(S) Equinox Logistics [-POST] from 2013.04.14 00:1...
- by Buzzmong - at 2013.04.15 23:53:00
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5. Color for Gallente? - in Ships and Modules [original thread]
Well, the shuttle used to be an awesome bright orange... The Dominix used to be brown and a sort of brushed steel look. The Phobos used to be pink (ok, it was only on SISI and well before Heavy Interdictors actually existed as a ship class). Th...
- by Buzzmong - at 2013.03.16 18:53:00
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6. So, how about these hidden ammo types? - in Ships and Modules [original thread]
Crikey, I just about remember those extra ammo types. I remember them being on Sisi for a bit, don't recall them ever hitting TQ though, and if they did, it would have been so long ago that they were pre-invention I think. If it did hit TQ, it w...
- by Buzzmong - at 2013.03.05 23:05:00
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7. Minmatar are going to become the crap, CCP wants retribution not balance - in Ships and Modules [original thread]
You know, I remember when Minmatar were considered the worst race for a long time (Rifter excepted, as until recently it was the king of frigates). And you know what was even more interesting? People feared fighting them. They feared them becau...
- by Buzzmong - at 2013.01.21 20:50:00
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8. New ships on test server!!! - in Ships and Modules [original thread]
Well, the Gnosis being flyable now isn't a shock. When people were digging around for the changes in Crucible 1.5 they spotted it had been updated from being NPC only to be a flyable ship when the name was changed back in March . Good to see th...
- by Buzzmong - at 2013.01.21 20:30:00
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9. Carthum Ships - in Ships and Modules [original thread]
I concur with both the views on Cathum and Roden ships. The older colour schemes were better. Have you looked at the Paladin? The old one looked brilliant with its red spine. The new one looks terribad.
- by Buzzmong - at 2013.01.19 17:31:00
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10. L4s - Paladin, Abaddon, or Apoc? - in Ships and Modules [original thread]
Why are you still insisting on using passive tanking mods? You'll get a much better tank by using active hardeners .
- by Buzzmong - at 2013.01.02 12:59:00
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11. Tempest Fit - Trying to find a good fit for this ship - in Ships and Modules [original thread]
Not that I'd recommend to do this as it's certainly worse than many other ships, but if you must PVE in a Tempest and are planning on doing level 4's you'd be better served by fitting 1200mm artillery to it. The lack of falloff bonus makes using ...
- by Buzzmong - at 2013.01.01 23:53:00
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12. L4s - Paladin, Abaddon, or Apoc? - in Ships and Modules [original thread]
You really, really don't need the DC for missions, and changing it for another heatsink will actually improve your tank. Why? Whenever you kill an NPC in a mission the incoming damage goes down. Kill enough fast enough by having more DPS and you...
- by Buzzmong - at 2013.01.01 23:36:00
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13. Micro Jump Drive Artilleraven - in Ships and Modules [original thread]
Malcanis wrote: Buzzmong wrote: . 2) Missile wastage due to launching volleys when there's already enough missiles in flight to kill the target. Did you know that it's possible to stop shoooting before the rat dies and switch to a new tar...
- by Buzzmong - at 2013.01.01 23:24:00
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14. Micro Jump Drive Artilleraven - in Ships and Modules [original thread]
Sniping with BS's is not new for missions, yes the MJD make it a lot easier as you no longer have to turn and burn for a few minutes each mission, but you still run into the same problems with using missiles on a sniper setup: 1) Flight time &...
- by Buzzmong - at 2012.12.31 11:58:00
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15. How good is the badger MK II - in Ships and Modules [original thread]
Yeah, the MK II is a good ship. What I'm hoping for however is that when CCP do the balance pass on the T1 Haulers, they go and finally add the Badger Mk III into the game. The hull already exists and is used for the Bustard. This will: 1) A th...
- by Buzzmong - at 2012.12.31 11:53:00
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16. Are hobgoblins really the better choice of drones in my case? - in Ships and Modules [original thread]
Zhilia Mann wrote: Mire Stoude wrote: If this is for running missions or ratting in gallente / caldari space, I believe the overall damage from kinetic and thermal drones are about the same. More damage from thermal but better tracking and s...
- by Buzzmong - at 2012.12.19 14:27:00
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17. Iteron IV must have an additional low slot ! - in Ships and Modules [original thread]
CCP Ytterbium wrote: But yes the industrials need to go through the tiericide purifying fires. When and how is still quite undecided at that point, even if we are already considering a few options to get them revamped. Does this mean there's...
- by Buzzmong - at 2012.12.12 23:02:00
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18. Golem bonus question - in Ships and Modules [original thread]
It's 48km (for the T2 tractor) or 40km for the T1. Same as the rest of the Mauraders.
- by Buzzmong - at 2012.08.29 21:24:00
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19. What were some legendarily overpowered ships in the past? - in Ships and Modules [original thread]
In terms of raw firepower vs cost, gotta be an old Gankageddon. 7x Mega Pulse with multfreq + 1x or 2x old 90% web + distruptor + 8x Heatsinks. Well over 2k DPS.
- by Buzzmong - at 2012.08.24 21:16:00
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20. Lasers. Names. Changes. Please read before reaching for your weapons. - in Ships and Modules [original thread]
Sturmwolke wrote: Edit: As for personal preference, I'd just use a simple : Gatling Small Pulse Laser I Afocal Gatling Small Pulse Laser Modal Gatling Small Pulse Laser Anode Gatling Small Pulse Laser Modulated Gatling Small Pulse Laser Gat...
- by Buzzmong - at 2012.08.20 21:33:00
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