Pages: 1 2 3 4 5 [6] 7 8 9 10 20 30 40 |
101. New Nemesis Is Awesome. - in Ships and Modules [original thread]
The only thing I don't like on it is the boxy protrusions under the wings. It's very angular, I personally would have made more of a sloping edge to feed the bottom into the underneath of the "wings".
- by Buzzmong - at 2012.05.24 22:36:00
|
102. Amarr and the V3 - in Ships and Modules [original thread]
The Khanid ships look awesome...the Viziam ones look alright. However. The T1 variants and the Carthum ones don't look good. The V3'd Apoc a couple of patches back had me worried, but it held out hope they might change it. It's a continuation o...
- by Buzzmong - at 2012.05.24 22:34:00
|
103. Sticky:New dev blog: Unified Inventory Changes - in EVE Information Portal [original thread]
I didn't really see anything wrong with the old system to be honest. Granted, you had to use the seperate assets window to find anything, but it worked fine. I'd be happy with the new one if CCP kept seperate windows for ships and items in your ...
- by Buzzmong - at 2012.05.24 09:06:00
|
104. Lvl.4 Missions T2 Pulse Laser Question - in Ships and Modules [original thread]
HelloKitty StrikesBack wrote: You need either a 4% PG imp or a PG rig (Large Ancillary Current Router I) to get it working. Pffft. No implants or fitting mods required and an effective el-cheapo fit: 4x Tach II's 1x Salv II 2x Tractor Bea...
- by Buzzmong - at 2012.05.17 21:25:00
|
105. Lvl.4 Missions T2 Pulse Laser Question - in Ships and Modules [original thread]
Cerabix wrote: Note here though that the Nightmare fits Tachs and a tank with room to spare. Pure Amarr ships will never see them used in mission running though due to not being able to fit enough of them with tank and do competitive dps. Ps...
- by Buzzmong - at 2012.05.15 23:30:00
|
106. Lvl.4 Missions T2 Pulse Laser Question - in Ships and Modules [original thread]
Luthor Reiza wrote: Running missions with an abaddon in amarr space at the moment. Truth be told I'd never even given any thought to the navy crystals, had always sort of ignored them similar to navy drones . Still that's cleared it up a lot. ...
- by Buzzmong - at 2012.05.15 13:18:00
|
107. Lvl.4 Missions T2 Pulse Laser Question - in Ships and Modules [original thread]
It's because Scorch outdamages pretty much everything but Multifreq and does so with a +50% range bonus. If you're using an Apoc with a Scripted TC, or anything else with 2x Scripted TC's, you end up using Imp Navy MF for anything under 40km (for...
- by Buzzmong - at 2012.05.15 12:55:00
|
108. Eve Apparently Causes Insanity - in EVE General Discussion [original thread]
Posting in a creative recruitment thead.
- by Buzzmong - at 2012.05.14 19:28:00
|
109. CCP....Really, this is what you want? - in EVE General Discussion [original thread]
Pok Nibin wrote: Richard Desturned wrote: tell me more about these new players in hulks I wish I was as cool as you. If I was as cool as you, I'd hold everything in contempt, too. Man...is there some cool school or does it come by you natu...
- by Buzzmong - at 2012.05.14 19:27:00
|
110. Petition: REMOVE MISSION CLOUDS or On/Off - in EVE General Discussion [original thread]
Yes. Oh god yes. I've noticed it when doing high-sec exploration. Some sites have this big off-white/yellow cloud that utterly hammers the FPS while being exceedingly bright. I think these clouds offer a higher performance hit than Incarna did w...
- by Buzzmong - at 2012.05.12 22:56:00
|
111. Grid-Fu and sniping beyond 249km - in Ships and Modules [original thread]
Fun fact and just to annoy the OP: You used to be able to snipe well past 250km. I do believe some Caldari boats could get a lock and shoot hybrids from around 350km.
- by Buzzmong - at 2012.05.12 20:08:00
|
112. New Ship Manufacturer Designs - in EVE General Discussion [original thread]
T'Amber, I appreciate your talent, but please stop trying to pass your work off as CCP Work In Progress, it's not cricket and I suspect you trick quite a few people who don't get the joke.
- by Buzzmong - at 2012.05.12 11:06:00
|
113. Updates v Gametime - in EVE General Discussion [original thread]
Pfft. Had to look up your birthdate: 2008.03.22 You're old enough to know that these small but frequent patches with which you spend a small amount of time downloading and installing is nothing compared to the large amounts unscheduled DT we used...
- by Buzzmong - at 2012.05.07 22:46:00
|
114. An interesting discovery. - in EVE General Discussion [original thread]
Op has got to be a troll. Just got to.
- by Buzzmong - at 2012.05.05 20:04:00
|
115. so why no different paint jobs? - in Ships and Modules [original thread]
Pr1ncess Alia wrote: You are Thousands of lawn mowers don't matter either. Yes, it's more than one, but still not a significant contribution to the problem at hand. You don't seem to understand how miniscule of an impact this one additional d...
- by Buzzmong - at 2012.05.03 17:04:00
|
116. so why no different paint jobs? - in Ships and Modules [original thread]
Pr1ncess Alia wrote: Yes, I'll concede your point. It could add up to 0.001% more information being exchanged between server and client (that is a high ball figure I'm estimating you) In other words, absolutely nothing. Unless your interne...
- by Buzzmong - at 2012.05.03 16:47:00
|
117. so why no different paint jobs? - in Ships and Modules [original thread]
Daniel Plain wrote: except the server also has to ship position, velocity, pilot actions etc. all the ******* time and not only once when you come onto grid. Yeah, I was just talking about the texturing side, and the fact it could increase t...
- by Buzzmong - at 2012.05.03 15:54:00
|
118. so why no different paint jobs? - in Ships and Modules [original thread]
Pr1ncess Alia wrote: If programmed properly, there should be no difference between you loading 100 identical ships with the standard paint jobs, 100 different ships with the standard paint jobs or 100 of any ships with varying custom paintjobs...
- by Buzzmong - at 2012.05.03 15:26:00
|
119. Legion Buff - in Ships and Modules [original thread]
Arguably, if you look at this diagram by CCP , you could probably say the Legion is balanced in its intended position and the others, especially the Tengu are out of line. In fact, in certain things, the T3's are actually on par or better than t...
- by Buzzmong - at 2012.05.02 00:03:00
|
120. drake nerf? - in Ships and Modules [original thread]
Roosterton wrote: Quote: Well, you get about 33% dps boost using HAM's and other than kinetic, you loose however some dps from kinetic but very slightly (about 12% if my numbers are not that bad as per usual) but most important you win a hug...
- by Buzzmong - at 2012.04.25 14:58:00
|
Pages: 1 2 3 4 5 [6] 7 8 9 10 20 30 40 |
First page | Previous page | Next page | Last page |