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1. Sticky:Dev Blog: Multiple Character Training - in EVE Information Portal [original thread]
Electra Magnetic wrote: Why not just implement a character merger? oh wait, I forgot, CCP just wants to sell more PLEX. they dont really care about the players or what we want. Ghghchkrk BWAHAHAHAHAHA! Reverse mitosis for the win!
- by Buzzy Warstl - at 2013.10.21 13:12:00
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2. Sticky:Dev Blog: Multiple Character Training - in EVE Information Portal [original thread]
You know, it's amazing, they implemented the first stage of this how many months ago? The world didn't end then. Heck, if you didn't use the feature you didn't even notice the effect. And people are *still* complaining that it will break things.
- by Buzzy Warstl - at 2013.10.20 04:31:00
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3. Sticky:Dev blog: The great ship skill change of summer 2013 - in EVE Information Portal [original thread]
Gizznitt Malikite wrote: tgl3 wrote: Gizznitt Malikite wrote: Many people in situations similar to mine can currently fly the Archon with these skills: BS at V, JDO at 1, and Amarr Carrier at I..... After this change, I will not be a...
- by Buzzy Warstl - at 2013.02.07 19:13:00
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4. Sticky:Dev blog: EVE Online development in 2013 and beyond - in EVE Information Portal [original thread]
I like it. It's a more challenging approach, but one that has worked well not just for EvE but for other games as well.
- by Buzzy Warstl - at 2013.01.15 19:44:00
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5. Sticky:EVE Online: Retribution 1.0 Issues - in EVE Information Portal [original thread]
There may be an issue with disappearing bounties. I can't confirm it myself right now, but it should be checked into.
- by Buzzy Warstl - at 2012.12.07 18:12:00
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6. Sticky:Dev Blog: Back to the balancing future! - in EVE Information Portal [original thread]
Hard King wrote: regarding skills : with my current skills i can fly every cruiser in the game. lets assume: gallente frig: 4 caldari frig: 4 minmatar frig: 4 amarr frig : 4 gallente cruiser:4 caldari cruiser :4 minmatar curiser : 4 amarr c...
- by Buzzy Warstl - at 2012.11.09 14:09:00
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7. Sticky:Dev blog: Stay on Target! - in EVE Information Portal [original thread]
Use real stoplight green for the green and things get a lot easier for colorblind players.
- by Buzzy Warstl - at 2012.11.06 01:13:00
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8. Sticky:New dev blog: Ship Balancing: Mining Barges - in EVE Information Portal [original thread]
Spice Flow, I would invite you to unleash the mighty power of the "Buy Order" if you want your production supplies brought to you. More small sell orders in more systems should be opening up trading opportunities for newish traders rather than cr...
- by Buzzy Warstl - at 2012.09.07 15:19:00
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9. Sticky:New dev blog: Ship Balancing: Mining Barges - in EVE Information Portal [original thread]
Atum wrote: Buzzy Warstl wrote: So swap crystals when you drop your load at the Orca/Rorq, or have the hauler drop them off for you . You are crying about something that only requires a small procedural change like it is the end of the fre...
- by Buzzy Warstl - at 2012.08.14 21:12:00
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10. Sticky:New dev blog: Ship Balancing: Mining Barges - in EVE Information Portal [original thread]
Atum wrote: Buzzy Warstl wrote: And if you are mining in 0.0 in anything but a fully boosted fleet with haulers and guards you are already giving up the yield, so WTF is the problem here? Upset that there's now a ship better suited to the ta...
- by Buzzy Warstl - at 2012.08.14 20:37:00
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11. Sticky:New dev blog: Ship Balancing: Mining Barges - in EVE Information Portal [original thread]
Atum wrote: Idris Helion wrote: And the Hulk? The Hulk is still the king of yield, so that hasn't changed. If you flew a Hulk before, very little about your life will change unless you depended on a big cargo bay (which apparently a lot of H...
- by Buzzy Warstl - at 2012.08.14 15:05:00
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12. Sticky:New dev blog: Ship Balancing: Mining Barges - in EVE Information Portal [original thread]
Those worried that the latest round of changes will somehow kill the sandbox, remember that off-label use still lives. You'll figure out some of the goodies they put into this release soon enough if you get out of your hyperfocus on the hulk chan...
- by Buzzy Warstl - at 2012.08.13 23:26:00
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13. Sticky:New dev blog: Tech is fine l2p - in EVE Information Portal [original thread]
Icelanders have already demonstrated that they aren't afraid of doing a server wipe in the real economy. Please don't tempt them.
- by Buzzy Warstl - at 2012.07.25 17:31:00
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14. Sticky:New dev blog: Rebalancing EVE, one ship at a time - in EVE Information Portal [original thread]
Tanae Avalhar wrote: How would you expect to get PvP kills by kiting? Hunting noobs? Ridiculous. Not all combat in the game is PvP, and kiting is magnificently effective against NPC's. You might not like PvE (by the tone of your response I'...
- by Buzzy Warstl - at 2012.07.24 17:56:00
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15. Sticky:New dev blog: Ship balancing summer update - in EVE Information Portal [original thread]
I expect to be using the high tank mining barge to mine in crowded high-sec systems, just to yank people's chains :)
- by Buzzy Warstl - at 2012.06.20 21:25:00
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16. Sticky:New dev blog: Ship balancing summer update - in EVE Information Portal [original thread]
So, will the Industrial Career mission chain hand out ORE frigates/skills now or will it hand out the new combat frigates as if they were mining frigates?
- by Buzzy Warstl - at 2012.06.15 19:36:00
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17. Sticky:New dev blog: Changes to War Mechanics - in EVE Information Portal [original thread]
Vincent Athena wrote: I like the scaling of cost with member number. Why should it be more expensive to dec two 50 member corps over one 100 member corp? Administrative costs. Your wardec needs to be distributed to all CONCORD ships in space...
- by Buzzy Warstl - at 2012.04.28 00:31:00
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18. Sticky:New dev blog: Changes to War Mechanics - in EVE Information Portal [original thread]
bornaa wrote: So... all in all... CCP is going to **** up this game for majority of its players. I hope they've changed their minds by now on some of the changes in the Dev blog. Those ideas are based around the concept of making avoiding wa...
- by Buzzy Warstl - at 2012.04.26 14:41:00
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19. Sticky:New dev blog: Changes to War Mechanics - in EVE Information Portal [original thread]
Dream Five wrote: Buzzy Warstl wrote: I see a fallacy cropping up repeatedly here that highsec is a place for new or inexperienced players. That just isn't so. Highsec is the free trade zone of the game, and if you think we don't need one ...
- by Buzzy Warstl - at 2012.04.25 20:01:00
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20. Sticky:New dev blog: Changes to War Mechanics - in EVE Information Portal [original thread]
I see a fallacy cropping up repeatedly here that highsec is a place for new or inexperienced players. That just isn't so. Highsec is the free trade zone of the game, and if you think we don't need one ask yourself why there aren't more NRDS null...
- by Buzzy Warstl - at 2012.04.25 12:56:00
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