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1. Active Drake - in Ships and Modules [original thread]
And the Ferox will have a chance to come into its own finally.
- by Buzzy Warstl - at 2012.05.09 01:20:00
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2. Looking to switch from Amarr laser ships. - in Ships and Modules [original thread]
Run up your frigate skills without switching races. Frigates of any race are quick ships and require more active management. The Inquisitor might be a fun change of pace if you haven't done a lot of missile work yet.
- by Buzzy Warstl - at 2012.05.04 18:09:00
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3. so why no different paint jobs? - in Ships and Modules [original thread]
Just for the record, communicating custom paint jobs can be done quite easily with 196 bits sent once per ship: 64 bit patternID 64 bit color A/B in 32 bit RGB 64 bit color C/D in 32 bit RGB That's more potential patterns than could be machine ge...
- by Buzzy Warstl - at 2012.05.03 18:24:00
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4. Hulks - in Ships and Modules [original thread]
TWHC Assistant wrote: Wuxi Wuxilla wrote: TWHC Assistant wrote: Wuxi Wuxilla wrote: Wrecking shot chance is 1%. Per gun and per volley. Three volleys with 8 guns and the chance is 24% for one gun to do triple damage. A Tornado then ...
- by Buzzy Warstl - at 2012.05.03 11:40:00
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5. Displayed Item Stats = SP Modified or not - in Ships and Modules [original thread]
-^ And the only way to know for sure what any "+X% to Squiggle" bonus does is to fit it, check the stats, and hope that the reported stats actually match what is going on on the server...
- by Buzzy Warstl - at 2012.04.09 19:48:00
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6. Close Range Kinetic Projectile Ammo - in Ships and Modules [original thread]
Besides, with Titanium Sabot against Guristas you can get much better damage application due to the tracking bonus. EFT doesn't tell the whole story and never has.
- by Buzzy Warstl - at 2012.04.07 18:20:00
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7. Electronic Attack Frigates - Broken Since 2009 - in Ships and Modules [original thread]
Darthewok wrote: It was mentioned in Ship Balancing session at Fanfest (saw it on Youtube) that EAFs will be looked at. I would not expect them to be fixed quickly though, because the concept for EAF requires far more analysis, feedback and inn...
- by Buzzy Warstl - at 2012.04.06 18:02:00
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8. Orca V3 - in Ships and Modules [original thread]
Not a whole lot of ships added to the game since then, eh? I'd like to see it reskinned, too, but I just don't see it happening any time soon.
- by Buzzy Warstl - at 2012.04.03 19:23:00
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9. Orca V3 - in Ships and Modules [original thread]
The Orca is a late design, it'll probably see some love either next time the mining barges do, or with the DX11 update in a year or two.
- by Buzzy Warstl - at 2012.04.03 17:38:00
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10. Minmatar exploration - in Ships and Modules [original thread]
You don't need a drone boat for exploration. The Probe has bonuses for, well, probing (and a 10m^3 drone bay!) If you want a "do-it-all" probe ship and are determined to stick with Minmatar for RP reasons you could do worse than a Bellicose or ...
- by Buzzy Warstl - at 2012.04.03 15:57:00
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11. Escort Carrier - in Ships and Modules [original thread]
Tanya Powers wrote: HIgh sec carrier: Dominix High sec uber carrier: Rattlesnake Yet both have exactly the same Drone Control Unit as the Ishtar and Gila. I must say I am not impressed.
- by Buzzy Warstl - at 2012.03.30 13:40:00
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12. Transracial crosstraining. Buffed rewards pls. - in Ships and Modules [original thread]
Liang Nuren wrote: Quote: Have bonuses not tied with spaceship command, but that benefits existing ships somehow: here we would reward players for training something on top of spaceship command skills. Basically hulls could be sorted by ...
- by Buzzy Warstl - at 2012.03.29 16:57:00
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13. Transracial crosstraining. Buffed rewards pls. - in Ships and Modules [original thread]
Argaral wrote: I guess the best way to express what I meant is it's a set bonus that you don't risk anything for. Not the modules that get destroyed, not the implants when you're podded. More skills => more points => more expensive medi...
- by Buzzy Warstl - at 2012.03.29 12:53:00
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14. Command Bonuses - in Ships and Modules [original thread]
T3: Jack of All trades, master of most. The baseline T3 setup has 6 skill bonuses and all the slot, tank, and speed of a tier 4 cruiser. I don't think it's necessarily bad, but it is the definitive answer to "what subcap ship should I fly for X".
- by Buzzy Warstl - at 2012.03.25 18:12:00
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15. Why mining drones are pointless. - in Ships and Modules [original thread]
Harvester mining drone: 30m^3/min Mining Drones V: *1.25 Drone Interfacing V: *2 Gallente/Amarr Cruiser V: *1.5 2 * MDMA II: *1.3225 Per drone: 148.7 m^3/minute Total: 743.5 m^3/minute in drone bonused ship 495.6 m^3/minute on non drone-bonused s...
- by Buzzy Warstl - at 2012.03.22 12:52:00
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16. Hulk not worth the investment? - in Ships and Modules [original thread]
Stetson Eagle wrote: The mining bonuses to drones (notably arbitrator?) are useful only for baiting purposes Not true. The Vexor and Arbitrator can match the mining capacity of the laser-based mining cruisers quite handily. Run the numbers...
- by Buzzy Warstl - at 2012.03.21 15:12:00
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17. Hybrids still need more love? [PvE] - in Ships and Modules [original thread]
Lasers have the reverse problem, and are even more nerfed when a laser user moves to Angel space. With hybrids, I think just having ammunition biased more heavily to kinetic or thermal than currently exists would make them almost as versatile as ...
- by Buzzy Warstl - at 2012.03.19 17:01:00
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18. Anybody else not happy with the new rookie ships? - in Ships and Modules [original thread]
Gallente shuttle paintjob change FTL :( Yeah, I know it's old, I just wanted to gripe again about losing my orange racing stripes.
- by Buzzy Warstl - at 2012.03.16 18:20:00
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19. [Ship Balance Issue] Battlecruiser Tracking - in Ships and Modules [original thread]
Who knew that Keynes was a Titan pilot?
- by Buzzy Warstl - at 2012.03.15 12:59:00
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20. Freighter Repair - in Ships and Modules [original thread]
How many ships does it take to alpha a freighter?
- by Buzzy Warstl - at 2012.03.13 18:02:00
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