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1. Give Sentry's a Return to Drone Bay speed... - in Player Features and Ideas Discussion [original thread]
Anyone from CCP got anything to say in this matter? Is it likelly to be fixed like suggested? Impossible? Some other way? Is it likelly to be fixed at all? A comment from someone in CCP would be nice - we are many 0.0 players that suffers fr...
- by ByFstugan - at 2009.07.03 22:56:00
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2. Give Sentry's a Return to Drone Bay speed... - in Player Features and Ideas Discussion [original thread]
Originally by: Grarr Dexx Stay still if you wanna keep your drones in scoop range. That's how sentries are supposed to be used. Use a Mega or a Deimos for a sniper fleet. Originally by: Naomi Wildfire no issue with sentries her...
- by ByFstugan - at 2009.06.18 16:23:00
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3. Give Sentry's a Return to Drone Bay speed... - in Player Features and Ideas Discussion [original thread]
Originally by: Marcus Gideon 2) What if Sentries could be moved via a Tractor Beam? I get the idea that they are stationary, but it would also allow quicker recovery. Sudden movement and direction changes would throw off their tracking c...
- by ByFstugan - at 2009.06.17 21:01:00
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4. Give Sentry's a Return to Drone Bay speed... - in Player Features and Ideas Discussion [original thread]
yes, I was also thinking in a speed about 100-200 mps and think that's fair in every matter - but due to the mentioned bug it's absolutely needed atm. _______________________________ The wise knows what he knows not.
- by ByFstugan - at 2009.05.26 16:32:00
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5. Give Sentry's a Return to Drone Bay speed... - in Player Features and Ideas Discussion [original thread]
Originally by: Xianthar they move @ 1m/s now... agreed they should move faster tho. Well, that doesn't help much as U almost said - I think they should have a speed similar to other large drones have but without the MWD-speedboost or ...
- by ByFstugan - at 2009.05.25 19:19:00
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6. Give Sentry's a Return to Drone Bay speed... - in Player Features and Ideas Discussion [original thread]
I'm sick on loosing Sentry's with the Dread due to the distance bug (overview might say 0m but errormess says it's like many thousands meters off) that appears like always. I didn't train for T2 Sentry's just to loose 6 millions each time I siege ...
- by ByFstugan - at 2009.05.25 16:50:00
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7. Make Motherships not mega-overpriced! - in Player Features and Ideas Discussion [original thread]
Originally by: Mr Crowley Originally by: ByFstugan I hope this is the right part of the forums to post this, otherwise I ask some dev to tell me where to post this kinda stuff. There was a time in EVE when there still was no mo...
- by ByFstugan - at 2009.02.28 21:47:00
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8. Make Motherships not mega-overpriced! - in Player Features and Ideas Discussion [original thread]
Well, I doubt that would be implanted, it's however another topic than I started here. I still wanna know more about if ppl think Motherships is priced to high in todays version of EVE (masses of dictors and megablobs, capitalblobs that kill...
- by ByFstugan - at 2009.02.27 16:04:00
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9. Make Motherships not mega-overpriced! - in Player Features and Ideas Discussion [original thread]
Originally by: Aynen If you look at what carriers are usefull for in real life it leads to an interesting idea... In real life carriers are used to increase the strike range of smaller craft. If the Eve universe would be expanded again th...
- by ByFstugan - at 2009.02.26 14:23:00
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10. Make Motherships not mega-overpriced! - in Player Features and Ideas Discussion [original thread]
Originally by: Ragnar Foulberg Edited by: Ragnar Foulberg on 26/02/2009 04:23:49 Originally by: Tarron Sarek I wouldn't mind making motherships ans titans more powerful again. BUT at the same time they would have to be made mor...
- by ByFstugan - at 2009.02.26 12:28:00
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11. Make Motherships not mega-overpriced! - in Player Features and Ideas Discussion [original thread]
Originally by: Matrixcvd OP smells of "I bought my char and carrier with GTCs and now i want a mom, its not fair" build costs for capitals should be higher, and scaled to the size of the alliance producing them, lets introduce a waste/gra...
- by ByFstugan - at 2009.02.26 12:21:00
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12. Make Motherships not mega-overpriced! - in Player Features and Ideas Discussion [original thread]
Originally by: Cedric Diggory Simple answer: nerf them, and nerf them hard. They'll be so unpopular that prices will fall. That won't work as long as there is 11-12 billions in mineral cost, an either big risk or high security (sov 4) ...
- by ByFstugan - at 2009.02.26 00:34:00
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13. Make Motherships not mega-overpriced! - in Player Features and Ideas Discussion [original thread]
Originally by: Eleana Tomelac Bombs were new... And no one would use them for real. It was rebalanced ASAP after the patch. Well, I don't recall the dates, but I'm fairly sure it was quite a while after the bombs were introduced they c...
- by ByFstugan - at 2009.02.25 21:23:00
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14. Make Motherships not mega-overpriced! - in Player Features and Ideas Discussion [original thread]
Edited by: ByFstugan on 24/02/2009 13:05:49 Originally by: Eleana Tomelac Originally by: ByFstugan Well, I can name the Efficient equipment assembly array that I bought at 450 million isk that in a patch suddenly dropped to 54 ...
- by ByFstugan - at 2009.02.24 13:05:00
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15. Make Motherships not mega-overpriced! - in Player Features and Ideas Discussion [original thread]
Originally by: Eleana Tomelac And for cutting building requirements to lower the price, please give me examples of items that were completely changed to REDUCE the price (I'm not talking about the material compression changes on T1 modules...
- by ByFstugan - at 2009.02.24 11:42:00
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16. Make Motherships not mega-overpriced! - in Player Features and Ideas Discussion [original thread]
Originally by: Thorian Baalnorn Edited by: Thorian Baalnorn on 24/02/2009 10:49:51 To make a ship cheaper =require less materials to build it. cheaper to build= more get built=more competetion= lower prices further Example: If indy co...
- by ByFstugan - at 2009.02.24 11:05:00
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17. Make Motherships not mega-overpriced! - in Player Features and Ideas Discussion [original thread]
Originally by: Eleana Tomelac Anyway, There's nothing you can make cheaper, that's why I didn't even speak of it, MS already exist, people paid big billions for them, so you can't reduce the price, you can only boost up the ship to the pri...
- by ByFstugan - at 2009.02.24 10:28:00
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18. Make Motherships not mega-overpriced! - in Player Features and Ideas Discussion [original thread]
Originally by: Eleana Tomelac They are like overnerfed in several areas that clearly make them even more cumbersome than the other capitals... 1/ Jump range : Why does the mothership has lower jumprange? It just causes it to be less usefu...
- by ByFstugan - at 2009.02.24 10:16:00
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19. Make Motherships not mega-overpriced! - in Player Features and Ideas Discussion [original thread]
Edited by: ByFstugan on 24/02/2009 10:02:44 This topic is still not about if capitals should be or not be in game, nor it's about in what way capitals should change and how. This topic is about the price on motherships that's to high since t...
- by ByFstugan - at 2009.02.24 10:02:00
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20. Make Motherships not mega-overpriced! - in Player Features and Ideas Discussion [original thread]
Originally by: AshtarDJ ....or, take them out of the game... along with carriers, dreads and titans. Well, that's still an opinion that's abit out of this topic - however much ppl has right to feel that way. But myself couldn't imagi...
- by ByFstugan - at 2009.02.24 09:43:00
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