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1. Hictory focused scripts are broken. - in Ships and Modules [original thread]
Orhruses easily kite outside of 40 km with faction long point.
- by C11H17NO3 - at 2016.02.25 16:07:38
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2. Why do off grid links exist? - in Warfare & Tactics [original thread]
I do not care that links and or "off grid links" exist. I just want to have the linking char and ship show up on Kill mails so we know who the truly solo pilots are and which ones are not. I also want a status attribute on KM's to denote whether...
- by C11H17NO3 - at 2015.11.26 16:23:58
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3. Decline in numbers... starting to turn into RAPID!!! - in EVE General Discussion [original thread]
Markus Reese wrote: C11H17NO3 wrote: eve numbers will go way up once they introduce that dynamic sp for pvp kills system I handed them on a silver platter. or eve will die.. (exact date of server offline unknown.) I am ok with either. ...
- by C11H17NO3 - at 2015.11.05 21:46:41
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4. Decline in numbers... starting to turn into RAPID!!! - in EVE General Discussion [original thread]
eve numbers will go way up once they introduce that dynamic sp for pvp kills system I handed them on a silver platter. or eve will die.. (exact date of server offline unknown.) I am ok with either.
- by C11H17NO3 - at 2015.11.05 21:28:05
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5. Deal with RLML ? - in Warfare & Tactics [original thread]
as others have already stated rlm have been nerfed enough the only thing they are good at killing are extremely poorly tanked and piloted crusiers, dessies and frigs. and I MEAN EXTREMELY POORLY tanked cruisers.. vs anything competently fitted ...
- by C11H17NO3 - at 2015.09.06 14:53:57
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6. Please help. Vindi vs Kronos for L4's? - in Player Features and Ideas Discussion [original thread]
Golem or rattlesnake over both. But if you insist on a railgun boat, kronos, just cram with tracking computers and mag stabs..
- by C11H17NO3 - at 2015.08.11 12:59:08
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7. Leviathan or Ragnarock - in Ships and Modules [original thread]
Obviously an armor tanking levy caise 3 weps and 3 tps and torps.. super fun cap soloing..
- by C11H17NO3 - at 2015.08.02 02:09:12
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8. Best ship for Amarr Navy lv4 mission? - in Ships and Modules [original thread]
Rattlsnakes are just the king of L4s (non-maruader) Dont have to care about tracking much, active tank it for the most DPS, Volley frigs with sentries and TPs, almost volley cruisers and bcs with cruise missiles and TPS then any bs gets closer t...
- by C11H17NO3 - at 2015.07.31 14:12:44
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9. New missile mods, any use with Torp or Cruise Golem? - in Ships and Modules [original thread]
ya its pretty nifty to make the mission golem even better than it was before with 2 of the new modules and range scripts, with rigs you can get rage torps to 45km and jav torp to 102 km. (in bastion of course)
- by C11H17NO3 - at 2015.07.15 16:00:41
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10. Skill training time - in Skill Discussions [original thread]
Sadly, ccp and the spiteful player base has made it quite clear that they do not want a dynamic skill point acquisition system. I gave them a great head start on a mathematical system that would be significantly different than other games, would ...
- by C11H17NO3 - at 2015.05.19 17:05:28
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11. Warning incomming ThreadNaught Idea - in Player Features and Ideas Discussion [original thread]
I have already given enough supporting argument to prove it is viable, most of you are using the claim my mind is made up when in fact you simply say it is a bad idea without any supporting argument, or you just say no or that I am a Troll. Its m...
- by C11H17NO3 - at 2014.10.29 15:18:58
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12. Warning incomming ThreadNaught Idea - in Player Features and Ideas Discussion [original thread]
None of the previous four posts offered any articulation of how these suggestions negatively effect the eve player base and should not be done. Any time you cannot come up with good arguments or are overwhelmed by an idea you think it is trollin...
- by C11H17NO3 - at 2014.10.28 18:12:25
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13. Warning incomming ThreadNaught Idea - in Player Features and Ideas Discussion [original thread]
Foxstar Damaskeenus wrote: !st. If you could light cynos in high sec, people would be titan bridging fleets of catalysts on to every mission runner and every transport. One thing keeping ganking in check is the need to travel to the location an...
- by C11H17NO3 - at 2014.10.28 17:55:26
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14. Warning incomming ThreadNaught Idea - in Player Features and Ideas Discussion [original thread]
Gawain Edmond wrote: so what you're saying is i'd be able to sell skill points to people for ship costs + some ammount of isk depending how many sp they wanted? remember if you take damage then jump to a new system and someone kills you then th...
- by C11H17NO3 - at 2014.10.28 17:43:15
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15. Warning incomming ThreadNaught Idea - in Player Features and Ideas Discussion [original thread]
I forgot to mention, trolling and Improper Arguments are Ignored.
- by C11H17NO3 - at 2014.10.28 17:17:18
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16. Warning incomming ThreadNaught Idea - in Player Features and Ideas Discussion [original thread]
Reserved for additional balancing ideas due to text limit.
- by C11H17NO3 - at 2014.10.28 15:51:43
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17. Warning incomming ThreadNaught Idea - in Player Features and Ideas Discussion [original thread]
Warning this thread and the philosophical arguments behind it are not for the faint of heart of the impulsive individual. Similar ideas have been suggested before. I have played on and off across 7 different characters spanning 6 years. I had o...
- by C11H17NO3 - at 2014.10.28 15:51:04
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18. drake still pve on easy mode - in Ships and Modules [original thread]
Drake is way old news. The new Drake is the tengu, and who doesn't have 5 of those....
- by C11H17NO3 - at 2013.02.26 16:23:00
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19. More stuffs. - in Ships and Modules [original thread]
Thank you kind sir. Also, we need more skills affecting smart bombs and or Gang links that can affect energy pulse weapons. Range, Capacitor use, Fitting for smart bombs, Damage. Edit: Cause heres what I am thinking. Remember this? hxxp://www.y...
- by C11H17NO3 - at 2013.02.22 16:43:00
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20. More stuffs. - in Ships and Modules [original thread]
Once long ago on another Char I said CCP needed to put in more Tech 2 modules and Drone damage mods. And they DID!! Good job, clap clap. Now what we need is this. more modules for hull tanking, more Rigs for hull tanking, Viable remote reps for ...
- by C11H17NO3 - at 2013.02.21 17:03:00
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