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501. Tech2 Battleship Invention - in Test Server Feedback [original thread]
It's ok, I also poked someone about it.
- by CCP Atropos - at 2007.09.20 16:27:00
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502. Dread, the most annoying ship to fly. - in Test Server Feedback [original thread]
Originally by: Anaalys Fluuterby Originally by: CCP Atropos As I said, it would be immensely helpful for you to file a bug report on this, or next time you know you're off on a POS siege involving dreads, to fire up the logserver ...
- by CCP Atropos - at 2007.09.20 16:01:00
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503. Dread, the most annoying ship to fly. - in Test Server Feedback [original thread]
Originally by: Xao Wen Originally by: CCP Atropos Originally by: Xao Wen #3 : Siege module "bug". My story Dev stuff. Thank you for reading. (wow a dev in my thread )This is not a rare bug. During my last Dread o...
- by CCP Atropos - at 2007.09.20 15:21:00
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504. Dread, the most annoying ship to fly. - in Test Server Feedback [original thread]
Originally by: Xao Wen #3 : Siege module "bug". Fleet Commander : "Alright boys, turn siege mode off" Dread pilots : "aye aye sir" ... 2 minutes later Dread pilot lambda : "WTF !!!My siege mode turned back form RED to GREEN, it has launche...
- by CCP Atropos - at 2007.09.20 13:18:00
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505. Think it's time to Shard...? - in Test Server Feedback [original thread]
EVE is and always will be one 'shard'. That shard is made up from many servers each running the separate systems. So depending on your definition it's either sharded already or not at all. The layout of the server will not change, only the hardwa...
- by CCP Atropos - at 2007.09.12 16:28:00
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506. MOVEME Chan on SISI needs some love : ) - in Test Server Feedback [original thread]
Whenever I'm logged into Singularity I'm in this channel, so it shouldn't be too long before you get moved. Failing that I can only suggest flying there.
- by CCP Atropos - at 2007.09.12 16:20:00
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507. No cynos in POS??? - in Test Server Feedback [original thread]
Risk vs reward. You used to be able to jump your Capital ships into a system with immunity. Now that the the Cyno generator is anchored outside the POS, why would there remain an option to put up a separate Cyno inside the POS?
- by CCP Atropos - at 2007.09.03 16:06:00
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508. Rorquals in high sec? - in Test Server Feedback [original thread]
To get somewhere it needs a Cynosaural field. Since these can't be activated in Hi Sec, the ship can not get there.
- by CCP Atropos - at 2007.08.30 17:26:00
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509. Will Rev. III require DirectX 10? - in Test Server Feedback [original thread]
Originally by: CCP Atropos The Trinity 2 graphics engine will be DX9 to begin with. At some future date there will be a DX10 compatible version for Vista users to benefit more, but the first stop is DX9. I will risk the posting demons a...
- by CCP Atropos - at 2007.08.30 17:25:00
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510. Warp and Jump sounds messed up? - in Test Server Feedback [original thread]
We're looking into this. If you can run the log server and file a bug report we can collate the data and hopefully fix it SoonÖ
- by CCP Atropos - at 2007.08.30 11:00:00
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511. found bug (well I count it as bug) - in Test Server Feedback [original thread]
We're aware of this and are working on a solution.
- by CCP Atropos - at 2007.08.30 10:50:00
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512. Will Rev. III require DirectX 10? - in Test Server Feedback [original thread]
The Trinity 2 graphics engine will be DX9 to begin with. At some future date there will be a DX10 compatible version for Vista users to benefit more, but the first stop is DX9.
- by CCP Atropos - at 2007.08.30 10:49:00
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513. CCP Please Fix the Named Mining Upgrades - in Test Server Feedback [original thread]
Originally by: Jurgen Cartis They just took your CPU and laughed at you. How very mean of them!
- by CCP Atropos - at 2007.08.30 10:45:00
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