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141. New Dev Blog: Sic Itur Ad Astra - Building a New Bridge to the Stars - in EVE Information Portal [original thread]
Originally by: Gnulpie It would be even more awesome if there would be an x% chance that there are only wormholes leading into wormhole space and not back to eve space! This way it would be really possible that you would end up with some s...
- by CCP Whisper - at 2009.01.26 17:39:00
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142. New Dev Blog: Sic Itur Ad Astra - Building a New Bridge to the Stars - in EVE Information Portal [original thread]
Originally by: Hoshi What about bookmarks? If I create one in a system will it still be there and usable if I get back. If that works you could use bookmarks to index the systems to check if you have been there before etc. The bookmark...
- by CCP Whisper - at 2009.01.26 17:33:00
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143. Premium graphics - in Macintosh [original thread]
Just a quick note to say I'll be responding to your points in a bit more length later on Brumine. Wanted to do that this morning but Monday hit with a vengeance. If I get a chance I'll write something this evening.
- by CCP Whisper - at 2009.01.26 16:28:00
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144. New Dev Blog: Sic Itur Ad Astra - Building a New Bridge to the Stars - in EVE Information Portal [original thread]
Originally by: Random Neg Originally by: Onyx Asablot [...]One question for the dev's, will there be a galaxy map for the new wormhole space, and will there therefore be an autopilot? Personally I hope not. Even better would be t...
- by CCP Whisper - at 2009.01.26 16:22:00
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145. New Dev Blog: Sic Itur Ad Astra - Building a New Bridge to the Stars - in EVE Information Portal [original thread]
Originally by: ardik [...] do you want to wander around in some totally empty wasteland with no other people in sight, clicking scan every couple minutes to hope you find a site with ******ed NPCs that you can kill with so little effort, ...
- by CCP Whisper - at 2009.01.26 16:17:00
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146. New Dev Blog: Sic Itur Ad Astra - Building a New Bridge to the Stars - in EVE Information Portal [original thread]
Some responses to points raised so far: System Naming: The systems are not going to be named, and once you jump through you should not see any information regarding name, constellation or region in the upper left-hand corner as you would in kno...
- by CCP Whisper - at 2009.01.26 16:11:00
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147. New Dev Blog: Sic Itur Ad Astra - Building a New Bridge to the Stars - in EVE Information Portal [original thread]
Originally by: Caldreis CCP whisper apparently the latin word Itur is misspelled as the real spell is Iter. Is this intend or not? iter itineris n. [going , way, direction; journey, march; right of way, permission to march]; concr., [way,...
- by CCP Whisper - at 2009.01.26 15:11:00
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148. New Dev Blog: Sic Itur Ad Astra - Building a New Bridge to the Stars - in EVE Information Portal [original thread]
Originally by: Mr John22ta How common will worm holes be? Are we going to have 5000 people hunting for the same wormhole, and only one r two finding it/getting through? I sense chaos ahead! We will make sure that wormholes are widely...
- by CCP Whisper - at 2009.01.26 15:10:00
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149. New Dev Blog: Sic Itur Ad Astra - Building a New Bridge to the Stars - in EVE Information Portal [original thread]
Originally by: clone 1 Originally by: CCP Whisper Originally by: Captain Politics How much mass before collaps, can I bring in a Mothership ? The mass, much like the maximum time, will be determined semi-randomly. I thi...
- by CCP Whisper - at 2009.01.26 15:02:00
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150. New Dev Blog: Sic Itur Ad Astra - Building a New Bridge to the Stars - in EVE Information Portal [original thread]
Originally by: Captain Politics How much mass before collaps, can I bring in a Mothership ? The mass, much like the maximum time, will be determined semi-randomly. I think there could be room for a mothership in some cases. Of course, ...
- by CCP Whisper - at 2009.01.26 14:40:00
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151. New Dev Blog: Sic Itur Ad Astra - Building a New Bridge to the Stars - in EVE Information Portal [original thread]
Originally by: ardik I think you missed the part where a revamp just wont cut it for that ****ing tumor of a game mechanic, cut that **** out and you might live. It has been excised. The new scanner mechanic is to the old one as ap...
- by CCP Whisper - at 2009.01.26 14:37:00
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152. New Dev Blog: Sic Itur Ad Astra - Building a New Bridge to the Stars - in EVE Information Portal [original thread]
Originally by: gpfault Edited by: gpfault on 26/01/2009 14:11:41 Originally by: ardik As if mission deadspaces werent hard e-fuicking-nough to probe out and kill people in, now you want to add WHOLE SYSTEMS THAT YOU CANT PHYSIC...
- by CCP Whisper - at 2009.01.26 14:17:00
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153. New Dev Blog: Sic Itur Ad Astra - Building a New Bridge to the Stars - in EVE Information Portal [original thread]
Originally by: ardik oh and more content based around the BRILLIANT probing system* that we all know and love! *worst ****ing feature in eve by far, who the **** came up with the idea of clicking scan every 5 minutes and thought that woul...
- by CCP Whisper - at 2009.01.26 14:14:00
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154. New Dev Blog: Sic Itur Ad Astra - Building a New Bridge to the Stars - in EVE Information Portal [original thread]
Regarding gate camps: When you go through a wormhole you will appear at the exit wormhole. Theoretically it is possible that someone could set up a gate camp on the other side, but pilots can view how much mass and time left on the wormhole, so pi...
- by CCP Whisper - at 2009.01.26 13:41:00
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155. Annoying repetitive topics that keep popping up... - in EVE General Discussion [original thread]
I never get tired of explaining how a graphics modeller is not usually able to fix Python or C++ code. And the concept of the mythical man month . That one never gets old either. I could spend many a long winter evening explaining those topics an...
- by CCP Whisper - at 2009.01.24 21:24:00
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156. Premium graphics - in Macintosh [original thread]
Originally by: Brumine Wems MUCH rather have you take those programmers working on premium graphics and have them fix bugs for 6 months. 1. The programmers who work on graphics are not the same as ones who work on game mechanics, serve...
- by CCP Whisper - at 2009.01.24 21:07:00
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157. EVE voice - in EVE General Discussion [original thread]
Vivox has checked and there were no anomalies in the network service last night. If you have experienced issues with the EVE Voice service, please provide details of the situation in a bug report . I.e. were you in a fleet? Was it in a player cre...
- by CCP Whisper - at 2009.01.24 11:25:00
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158. EVE voice - in EVE General Discussion [original thread]
We have not received any incident reports about server issues affecting the EVE Voice service last night. I'll try to find out whether this was indeed an issue with the EVE Voice service or caused by an issue somewhere else in the network.
- by CCP Whisper - at 2009.01.24 11:10:00
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159. Client crash every 3 hours... - in Macintosh [original thread]
We've identified the cause of the memory leak and this will be fixed once the Premium client goes live on the 10th of March.
- by CCP Whisper - at 2009.01.23 18:22:00
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160. Premium Graphics Beta Client Now Available for Download - in Macintosh [original thread]
Ok, I'll make a note to bring up the issue shadows with the Transgaming devs as that does seem to something that's affecting all users, not just specific chassis or graphic cards. Note: This does not mean we don't look at issues affecting specific...
- by CCP Whisper - at 2009.01.23 16:56:00
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