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1. Dislike - opposite of like - in Player Features and Ideas Discussion [original thread]
In before goons spam people with over9000 dislikes for the lulz.. Perhaps if there was a publically viewable record of who disliked you.....
- by Caldari Citizen20090217 - at 2012.03.30 15:17:00
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2. Swaping T3 mods form orca's and POS'S. - in Player Features and Ideas Discussion [original thread]
+1 to being able to do it at a POS. Long overdue and theres no good reason why not. -1 to doing it in an orca. Orca swap would defeat the point of committing to a fit.
- by Caldari Citizen20090217 - at 2012.03.23 19:25:00
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3. Cloaking Improvements - in Player Features and Ideas Discussion [original thread]
Xorv wrote: TurAmarth ElRandir wrote: AFK Cloaking/Cyno Balancing "AFK Cloaking Balancing" is directly tied to balancing the broken Intel system caused by Local Chat. I partially agree with your position on Cynos, but as much as I would...
- by Caldari Citizen20090217 - at 2012.03.01 05:01:00
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4. Quick ECM fix - in Player Features and Ideas Discussion [original thread]
The other thing they could do with ECM is make ECCM less useless. ECCM currently doesn't give enough protection and has no other benefit to the ship ie. if you face a non-ECM boat the slot is wasted. This is unique to ECCM - sensor boosters and ...
- by Caldari Citizen20090217 - at 2012.02.08 00:54:00
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5. Ideas for new modules - in Player Features and Ideas Discussion [original thread]
Sensor backup arrays AKA ECCM that actually works. Adds a new sensor type to the ship, so that ECM is now required to jam both sets of sensor at the same time to work. Midslot module probably. Fake d-scan module. Either a deployable that can be s...
- by Caldari Citizen20090217 - at 2012.01.17 15:32:00
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6. afk cloaking idea - in Player Features and Ideas Discussion [original thread]
A better solution would be to simply enable "right click, teleport player to me" option for players in local. If the target character is docked, then all their ships/loot are teleported too, to discourage station hugging.
- by Caldari Citizen20090217 - at 2011.09.24 15:15:00
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7. An idea against afk cloaking - in Player Features and Ideas Discussion [original thread]
Ingvar Angst wrote: Crappy idea, breaks cloaks. Simplest "fix" to the afk cloaker... have them disappear from local when they cloak. Also have then be unable to see local when cloaked... no free system-wide intel Finally, have a 30 second or ...
- by Caldari Citizen20090217 - at 2011.09.23 18:52:00
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8. Nullsec design goals feedback: Intel - in Player Features and Ideas Discussion [original thread]
Originally by: Darth Helmat Edited by: Darth Helmat on 07/09/2011 13:05:20 Originally by: Caldari Citizen20090217 All that is needed is a destructible network of deployables which add names to an intel channel if they jump into...
- by Caldari Citizen20090217 - at 2011.09.09 14:57:00
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9. Nullsec design goals feedback: Intel - in Player Features and Ideas Discussion [original thread]
All that is needed is a destructible network of deployables which add names to an intel channel if they jump into a system on the same grid as one of the deployables, and removes names if they jump out of a system on the same grid as one of the de...
- by Caldari Citizen20090217 - at 2011.09.07 11:17:00
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10. Proteus vs Ishtar - in Player Features and Ideas Discussion [original thread]
Ishtar gets 5 drones. Proteus gets 785k ehp (yup like a badly fit carrier ), cheap massive short range damage output with blasters, 16km+ mwd-killing point and can be reconfigured to fill many roles (cloaky, bubble-proof, long point etc).
- by Caldari Citizen20090217 - at 2011.09.02 17:46:00
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11. pvp on/off option for the carebears - in Player Features and Ideas Discussion [original thread]
Cloaking device = PvP flag.
- by Caldari Citizen20090217 - at 2011.08.25 10:54:00
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12. Nullsec design goals feedback: Intel - in Player Features and Ideas Discussion [original thread]
Edited by: Caldari Citizen20090217 on 20/08/2011 14:01:30 edit: added bit about scanners Originally by: Newt Rondanse ---In Game Explanation--- Simply put, whenever you go to a system with communication network access you have to regis...
- by Caldari Citizen20090217 - at 2011.08.20 13:58:00
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13. Nullsec design goals feedback: Smallholding - in Player Features and Ideas Discussion [original thread]
Liking the deadspace idea. Some random suggestions, some better than others: - passworded accel gate. Possible role for hacking to gain access? - Accel gate has mass limits/max ship size like wormholes, which recharge over time. This prevents b...
- by Caldari Citizen20090217 - at 2011.08.19 15:49:00
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14. Nullsec AFKloakers are a CCP design goal fail - needs discussion! - in Player Features and Ideas Discussion [original thread]
Simple fix for 'AFK' cloakers: allow monocles to see cloaked ships.
- by Caldari Citizen20090217 - at 2011.08.18 13:37:00
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15. Natural Catastrophes - in Player Features and Ideas Discussion [original thread]
Nice in theory, however the forums would burn with the cries of dev favouritism (Why is <insert hated alliance here> never hit?) Smaller scale (random mass POS death is bad mkay), maybe grid wide, would be better. Also these events must ha...
- by Caldari Citizen20090217 - at 2011.04.03 17:49:00
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16. This is not a "LOL NERF AFK CLOAKIE!!!1!ONE" thread. - in Player Features and Ideas Discussion [original thread]
Why can't I (with electronics 5, electronics upgrades 5 and jury rigging 5) rip out/hack the transponder in my ship to display false or no data in the local system comms channel?
- by Caldari Citizen20090217 - at 2011.04.03 17:38:00
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17. Bounty Hunting Revamp - in Player Features and Ideas Discussion [original thread]
Transferrable killrights + payment comes from ship kills. If you have a bounty and are killed, the killer gets either the full basic insurance of your ship instead of you, or the max value of the bounty which is left, whichever is lower. Remaining...
- by Caldari Citizen20090217 - at 2011.04.02 15:33:00
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18. Mission Decline Timers and the RP Player - in Player Features and Ideas Discussion [original thread]
Originally by: Ahd Dib Proposed win game design: Why not have 4 or 5 pull at the same time, and I can select the best available. Assuming you have to clear the list to get offered a new set, it seems to have a lot of upsides. It supp...
- by Caldari Citizen20090217 - at 2011.03.16 17:58:00
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19. Our guns are full of fail - in Player Features and Ideas Discussion [original thread]
Originally by: Ariel Stonetalker To eve, your ship is not ship-shape. It's a big circle, just like everything else. Your ship's facing is almost entirely a client-side display-only function. (Yes, they COULD re-write the physics engine to...
- by Caldari Citizen20090217 - at 2011.03.13 19:10:00
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20. Removal of Local from 0.0 - in Player Features and Ideas Discussion [original thread]
Originally by: Shadowed Broker Nerf local to kill bots Gotta fix the Eve client first. The hacked clients available will show the presence of players etc. even with no local. Nerfing local as things currently are simply gives the bots ...
- by Caldari Citizen20090217 - at 2011.03.09 19:01:00
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