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281. More player information visible from their portrait (UI addition) - in Player Features and Ideas Discussion [original thread]
Yeah, I'd put some thermal hardeners on if I were you.
- by Caldess - at 2004.08.25 02:02:00
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282. Police & Navies vs. Pirates? - in Player Features and Ideas Discussion [original thread]
While those special events would go unannounced for obvious security reasons, the more realistic reason why they never actually happen is because too many players would gather around and experience what the Spanish call "Lag del Muerte", which rou...
- by Caldess - at 2004.08.25 00:00:00
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283. Police & Navies vs. Pirates? - in Player Features and Ideas Discussion [original thread]
While those special events would go unannounced for obvious security reasons, the more realistic reason why they never actually happen is because too many players would gather around and experience what the Spanish call "Lag del Muerte", which rou...
- by Caldess - at 2004.08.25 00:00:00
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284. Police & Navies vs. Pirates? - in Player Features and Ideas Discussion [original thread]
Same complaint from me. Hate how security won't get the criminals off my back. Then we wonder why there are felons running loose in pretty much every system. Also, what's with these arrogant pirates? Do they really think their Bantam can take dow...
- by Caldess - at 2004.08.24 21:13:00
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285. Police & Navies vs. Pirates? - in Player Features and Ideas Discussion [original thread]
Same complaint from me. Hate how security won't get the criminals off my back. Then we wonder why there are felons running loose in pretty much every system. Also, what's with these arrogant pirates? Do they really think their Bantam can take dow...
- by Caldess - at 2004.08.24 21:13:00
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286. Taxi-like service - in Player Features and Ideas Discussion [original thread]
Maybe while they're in the taxi it could switch into a first person mode and people could walk around and interact with each other. Oh, and maybe something could go wrong with the engines and it would crash land on a planet and people would have t...
- by Caldess - at 2004.08.24 20:53:00
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287. Taxi-like service - in Player Features and Ideas Discussion [original thread]
Maybe while they're in the taxi it could switch into a first person mode and people could walk around and interact with each other. Oh, and maybe something could go wrong with the engines and it would crash land on a planet and people would have t...
- by Caldess - at 2004.08.24 20:53:00
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288. Grouping/simple macro buttons on right side of HUD (ALPHA STRIKE) - in Player Features and Ideas Discussion [original thread]
I'm for the group activation. I have a small inconvenience when Apoc mining where if I press too many function keys at the same time, at the most only two will activate. Gotta love computer lag on a 3200+.
- by Caldess - at 2004.08.24 20:39:00
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289. Grouping/simple macro buttons on right side of HUD (ALPHA STRIKE) - in Player Features and Ideas Discussion [original thread]
I'm for the group activation. I have a small inconvenience when Apoc mining where if I press too many function keys at the same time, at the most only two will activate. Gotta love computer lag on a 3200+.
- by Caldess - at 2004.08.24 20:39:00
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290. Ship Fuel :O - in Player Features and Ideas Discussion [original thread]
I have no idea what the original author was talking about, but I'm down for the ship fuel idea. It's nothing that could be done anytime in the near future as it would probably rely heavily on POS and we'll have to see exactly how they're implement...
- by Caldess - at 2004.08.08 18:15:00
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291. Ship Fuel :O - in Player Features and Ideas Discussion [original thread]
I have no idea what the original author was talking about, but I'm down for the ship fuel idea. It's nothing that could be done anytime in the near future as it would probably rely heavily on POS and we'll have to see exactly how they're implement...
- by Caldess - at 2004.08.08 18:15:00
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292. NPC Haulers - in Player Features and Ideas Discussion [original thread]
Interbus seems to deal mainly with people. I was talking about ore out in asteroid fields, which would be a radically different feature to have to program in.
- by Caldess - at 2004.08.08 00:32:00
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293. NPC Haulers - in Player Features and Ideas Discussion [original thread]
Interbus seems to deal mainly with people. I was talking about ore out in asteroid fields, which would be a radically different feature to have to program in.
- by Caldess - at 2004.08.08 00:32:00
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294. NPC Haulers - in Player Features and Ideas Discussion [original thread]
I was thinking it would mainly be a high sec system service. And bugs can affect pretty much any idea/feature that people are wishing to implement, they just have to be worked out on the test server, first. Not that the hauler would have to actua...
- by Caldess - at 2004.08.07 23:32:00
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295. NPC Haulers - in Player Features and Ideas Discussion [original thread]
I was thinking it would mainly be a high sec system service. And bugs can affect pretty much any idea/feature that people are wishing to implement, they just have to be worked out on the test server, first. Not that the hauler would have to actua...
- by Caldess - at 2004.08.07 23:32:00
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296. NPC Haulers - in Player Features and Ideas Discussion [original thread]
Hey, I had an idea for us 2 AM lone wolfs that would help out, or simply people that didn't want to deal with hauling. How about an NPC service that would come to a field and haul your minerals back to station for a certain price or percentage of ...
- by Caldess - at 2004.08.07 23:08:00
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297. NPC Haulers - in Player Features and Ideas Discussion [original thread]
Hey, I had an idea for us 2 AM lone wolfs that would help out, or simply people that didn't want to deal with hauling. How about an NPC service that would come to a field and haul your minerals back to station for a certain price or percentage of ...
- by Caldess - at 2004.08.07 23:08:00
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