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61. Hard time increasing DPS - in Ships and Modules [original thread]
NightBlade Starclasher wrote: Would short or long range targeting be more preferred? In my opinion letting the drones handle anything 20km+ would be best, and use short range weaponry. Yay/Nay? Nay, for pve you usually want to be able to hit...
- by Cambarus - at 2013.03.15 20:36:00
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62. Need advice fitting a domi for PVE - in Ships and Modules [original thread]
Basically the path you want to take as a domi pilot is: Good armor skills >>> good drone skills >>> good gunnery skills >>> good shield skills >>> fly something like this (swapping out hardeners, a prop mod a...
- by Cambarus - at 2013.03.13 18:24:00
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63. Need advice fitting a domi for PVE - in Ships and Modules [original thread]
Tsukino Stareine wrote: or you could fit a MJD and not worry about any of that. Just throwing that out there. Bringing up the question of efficiency, and then suggesting a MJD is rather counter-productive.
- by Cambarus - at 2013.03.13 16:49:00
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64. Force Field Ship - in Ships and Modules [original thread]
Orion Wolff wrote: So how many times do I have to ask others for input on how it could WORK, as opposed to NOT work? I'm fine with criticism, but I see nothing positive here. No brainstorming on parts of K space where it would be useful. I cou...
- by Cambarus - at 2013.03.13 02:15:00
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65. Post rebalancing Gallente command ship - in Ships and Modules [original thread]
Hulasikaly Wada wrote: Kasutra wrote: Hulasikaly Wada wrote: Ishtar is overpowered at the moment ... how in space is the Ishtar OP right now? Considered how light it is, the ability to deploy 5 full buffed sentries from range make...
- by Cambarus - at 2013.03.08 17:00:00
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66. Combat carriers in small gang PvP - in Ships and Modules [original thread]
Lady Naween wrote: http://eve.battleclinic.com/killboard/killmail.php?id=18326610 (EDIT> I am aware he was a moron and mining, but just wanted to stress that carriers die easy once cought.) I see your lolmail and raise you this gem from t...
- by Cambarus - at 2013.03.07 05:42:00
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67. Kronos - L4 Missions - in Ships and Modules [original thread]
John Ratcliffe wrote: Cambarus wrote: You're spending a LOT of isk on not a lot of performance. A t2 fit domi will outdamage that fit, albeit with less tank, but then tanking should never be an issue in level 4s once you get past the 1k DPS ...
- by Cambarus - at 2013.03.06 20:20:00
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68. Kronos - L4 Missions - in Ships and Modules [original thread]
You're spending a LOT of isk on not a lot of performance. A t2 fit domi will outdamage that fit, albeit with less tank, but then tanking should never be an issue in level 4s once you get past the 1k DPS mark.
- by Cambarus - at 2013.03.06 01:48:00
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69. Combat carriers in small gang PvP - in Ships and Modules [original thread]
Cat Casidy wrote: You've clearly never met me, solo vindicators will catch on eventually and then I'll be seen as a visionary! But yeah, this thread wasn't about who can throw away the most money in the name having a fun time, the Op wanted ad...
- by Cambarus - at 2013.03.04 21:16:00
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70. Combat carriers in small gang PvP - in Ships and Modules [original thread]
Cat Casidy wrote: Cage Man wrote: IAgain: I try to see carriers as oversized drone battleships. Apart from "you'll get blobbed'...is this really so wrong? If so, why? The same reason you don't fly a drone bs the same way you fly a drone ...
- by Cambarus - at 2013.03.04 17:26:00
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71. Combat carriers in small gang PvP - in Ships and Modules [original thread]
Cage Man wrote: yer mammy wrote: Cage Man wrote: I often wonder why people will be happy to take a faction fit T3 into battle and not a t2 fit carrier. The carrier would be cheaper. If I did have the isk (standard eve T&C's apply... ...
- by Cambarus - at 2013.03.04 17:09:00
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72. [WTS] My Collection Of Tourny Ships, Limited Issues, and Other Rares - in Sell Orders [original thread]
30 on the adrestia
- by Cambarus - at 2013.03.01 18:29:00
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73. Shield Extenders need to be changed. - in Ships and Modules [original thread]
I count 11 shield tanked ships in eve-kill's top 20 flown this month, and that's only because the cane, loki, thorax and SFI can be tanked either way, and not everyone fits a tank to the manti and hound. By comparison, the only pure armor tankers ...
- by Cambarus - at 2013.02.26 07:29:00
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74. AAR = Devs Completely Shield Biased - in Ships and Modules [original thread]
Paikis wrote: Cambarus wrote: Paikis wrote: Why should active armour not be as good as active shields? Because buffer shields are not as good as buffer armour. The drake, tengu, cane, rokh and more than half the other top 20 ships out ...
- by Cambarus - at 2013.02.26 00:04:00
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75. AAR = Devs Completely Shield Biased - in Ships and Modules [original thread]
Paikis wrote: Why should active armour not be as good as active shields? Because buffer shields are not as good as buffer armour. The drake, tengu, cane, rokh and more than half the other top 20 ships out there would like to have a word with...
- by Cambarus - at 2013.02.25 22:29:00
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76. AAR = Devs Completely Shield Biased - in Ships and Modules [original thread]
Liang that post wasn't aimed at you, because for the most part I agree. My views on armor are based on what I've experienced, and it may well be possible that the AAR and rig changes will suddenly make armor fits viable, but we're arguing theorycr...
- by Cambarus - at 2013.02.25 02:24:00
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77. AAR = Devs Completely Shield Biased - in Ships and Modules [original thread]
Bouh Revetoile wrote: So shield buffer is balanced because it free the low slots for damage and speed mods, but active armor is bad because if you don't use more slot than active shield tank, you have free low slots you can use AND most of you...
- by Cambarus - at 2013.02.25 00:45:00
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78. AAR = Devs Completely Shield Biased - in Ships and Modules [original thread]
I've already stated why I didn't want to use an invuln for comparison but fine: 2 LAR vs XLSB+Invuln: 2 LAR: 1600 EHP/800 cap = 2 EHP/cap spent XLSB+invuln: (600HP/(360+16)cap)/0.7damageReductionFrom30%Resists = 2.279 EHP/cap spent, though the exa...
- by Cambarus - at 2013.02.24 07:16:00
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79. What does the Phantasm even do? - in Ships and Modules [original thread]
Liang Nuren wrote: Cambarus wrote: Hadn't considered the drone bay, but then I'm not fond of combat drones anyway, ECM drones = <3 for anything that doesn't get a bonus to drone damage imo. EDIT: and I just checked, even with drones the...
- by Cambarus - at 2013.02.24 06:57:00
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80. What does the Phantasm even do? - in Ships and Modules [original thread]
Liang Nuren wrote: Cambarus wrote: Maybe my math is a bit off, but doesn't the nomen have 8 effective turrets vs the 10 that the phantasm would have with an extra turret? You could squeeze a bit more dps from an extra damage mod, but surely...
- by Cambarus - at 2013.02.24 06:03:00
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