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101. more freedom to change ships however we want to - in Ships and Modules [original thread]
It's been suggested before, and it would be impossible to balance, so no, it's a bad idea.
- by Cambarus - at 2013.01.25 03:15:00
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102. New ships on test server!!! - in Ships and Modules [original thread]
Valea Silpha wrote: My guess is that the Gnosis will be a prize in an AT or similar kind of stuff. Just another iteration of 'cool sexy ships for the winners, but isn't something anyone will ever see'. If that were the case, CCP wouldn't ha...
- by Cambarus - at 2013.01.23 22:19:00
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103. best ship for lvl 4 missions - in Ships and Modules [original thread]
Caitlyn Tufy wrote: Yup. That's why I personally always prefered the CNR. Less EFT dps, but the actual damage application is considerably better and a lot less messy. You realize this is literally the exact opposite of true right? The CNR ha...
- by Cambarus - at 2013.01.23 22:15:00
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104. best ship for lvl 4 missions - in Ships and Modules [original thread]
If you can pick your missions rats, the navy domi is hands down the best. If not, the mach or vargur are your best bet. Navy domi because its damage projection is better than pretty much anything else by a wide margin, and it will clear things fas...
- by Cambarus - at 2013.01.23 14:11:00
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105. Dreads and Nuets wtf? - in Ships and Modules [original thread]
Barrogh Habalu wrote: XxRTEKxX wrote: Since when did Capacitor Warfare start being referred to as Electronic Warfare? Why basing balancing decisions (or suggestions of ones) upon semantics would be a better question. The argument is that...
- by Cambarus - at 2013.01.22 18:43:00
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106. Incursion Nightmare - 2 spare slots - in Ships and Modules [original thread]
Verity Sovereign wrote: You must be running with scrubs if 8x the DPS only halves site completion time I ran sites back when incursions first came out, and for the first month or so I could literally OD entire fleets, was enormously fun T...
- by Cambarus - at 2013.01.22 18:36:00
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107. Incursion Nightmare - 2 spare slots - in Ships and Modules [original thread]
Verity Sovereign wrote: I still disagree with 2x energy transfers.... fit a shield transfer, use less logis, add more DPS to the fleet, 1 energy, 1 shield I disagree with this tbh. From experience the biggest issue in vanguards is not damag...
- by Cambarus - at 2013.01.21 23:19:00
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108. Could the Naga become a torp boat in the upcoming balance changes? - in EVE General Discussion [original thread]
Grey Azorria wrote: Jazmyn Stone wrote: OMG, a torp Naga would have been awesome! Can you imagine the damage that a torp Caldari State Raven puts out, or more, in a much lighter and faster hull? When I first heard about it I just started...
- by Cambarus - at 2013.01.19 15:28:00
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109. Anything that provides more shield points then a large shield extender - in Ships and Modules [original thread]
LordSpock wrote: Please provide me with good Navy Domi shieldfit. I have no idea what to do with my omnidirectionals in such a fit. One, two, none. Also not sure what to put in low slots as I don't think a fourth drone damage amplifier is the ...
- by Cambarus - at 2013.01.17 17:06:00
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110. Dreads and Nuets wtf? - in Ships and Modules [original thread]
Goldensaver wrote: This isn't going to the level of cap logistics. This is god tier logistics. This is taking the basi/guardians and making them completely invincible, short of dropping twice the amount of dreads for each one, or super-caps. T...
- by Cambarus - at 2013.01.16 13:47:00
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111. Dreads and Nuets wtf? - in Ships and Modules [original thread]
Goldensaver wrote: I know that a dread or two should overcome their tank, it's just that you could have two triage carriers having infinite local and remote rep due to cap transfers between them, in addition to not needing cap mods to keep the...
- by Cambarus - at 2013.01.16 03:26:00
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112. Drone DPS Changes Every now and then - in Ships and Modules [original thread]
IIRC drone damage is calculated in an odd way, and if you've got different types (for example heavies and lights) in your bay it may be taking the DPS of, say, 3 heavies and 2 lights or something like that. It used to be that it ran off the drones...
- by Cambarus - at 2013.01.16 02:16:00
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113. Anything that provides more shield points then a large shield extender - in Ships and Modules [original thread]
ColdCutz wrote: Cambarus wrote: 175,010 EHP was achieved using an Abaddon, implants and a booster will take this fit to 392,320 WHP. What's your fit look like for that Abaddon. That was paikis fit, not mine, but it was pretty easy to fig...
- by Cambarus - at 2013.01.15 20:33:00
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114. Anything that provides more shield points then a large shield extender - in Ships and Modules [original thread]
Paikis wrote: The comment in regards to buffer fits is simply not true. There are some shield resist bonused hulls that can pull it off against non-resist bonused armour hulls, but as a general rule, armour tanks will have bigger buffers. I...
- by Cambarus - at 2013.01.15 19:56:00
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115. Anything that provides more shield points then a large shield extender - in Ships and Modules [original thread]
Paikis wrote: Armour tanking works fine for PvE. The two top battleships for PvE are both shield tankers though. The issues with armour tanking only really matter for PvP, and those issues are usually presented in a manner that is completely ...
- by Cambarus - at 2013.01.15 17:00:00
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116. Can I still evolve? - in Ships and Modules [original thread]
Verity Sovereign wrote: You would incursion with only 1 ship doing DPS? Used to be that the vindi could clear an NCO in 6 minutes between payouts, NMCs about 10-12 minutes, and I didn't bother with OTAs. It's only about half the speed of a p...
- by Cambarus - at 2013.01.14 19:03:00
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117. DNI shield tank for L4, and MJD - in Ships and Modules [original thread]
If you're using the DNI, and you're fitting it with guns, then your DPS should be your tank. A well fit DNI puts out 1400+ dps, and with that kind of damage you really don't need much tank at all to survive missions (I know that when I run them 9 ...
- by Cambarus - at 2013.01.14 18:57:00
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118. Micro Jump Drive Artilleraven - in Ships and Modules [original thread]
Caitlyn Tufy wrote: It's not as simple as that. First, there is a distinct difference in how missiles and guns operate - in particular ACs will rarely get the theoretical applied dps, usually operating well in falloff. A fully skilled, 3 TE Ma...
- by Cambarus - at 2013.01.02 22:08:00
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119. Micro Jump Drive Artilleraven - in Ships and Modules [original thread]
Malcanis wrote: You're comparing Cruise to Pulse Lasers, ACs and Blasters? How much DPS does that Vindi do at 80Km? Given that literally the whole point of my post was to show that you trade off a significant amount of damage to gain the ra...
- by Cambarus - at 2013.01.02 05:57:00
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120. Micro Jump Drive Artilleraven - in Ships and Modules [original thread]
Caleidascope wrote: Cambarus wrote: Caleidascope wrote: DerArt1st wrote: Why are you not using torps instead? Because he is not a simpleton. Cruises are terrible for missions. I must be doing something wrong. They work just fi...
- by Cambarus - at 2013.01.01 21:05:00
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