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1. Sticky:[Phoebe] Long Distance Travel Changes - updates! - in Player Features and Ideas Discussion [original thread]
Querns wrote: Camios wrote: Querns wrote: Camios wrote: CCP Greyscale wrote: Hi everyone, All ships designated as having a "hauling" role in ISIS (ie the following ship groups: Industrial, Blockade Runner, Deep Space Transport, ...
- by Camios - at 2014.10.09 23:01:00
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2. Sticky:[Phoebe] Long Distance Travel Changes - updates! - in Player Features and Ideas Discussion [original thread]
Querns wrote: Camios wrote: CCP Greyscale wrote: Hi everyone, All ships designated as having a "hauling" role in ISIS (ie the following ship groups: Industrial, Blockade Runner, Deep Space Transport, Industrial Command Ship, Freighter...
- by Camios - at 2014.10.09 22:29:00
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3. Sticky:[Phoebe] Long Distance Travel Changes - updates! - in Player Features and Ideas Discussion [original thread]
CCP Greyscale wrote: Hi everyone, All ships designated as having a "hauling" role in ISIS (ie the following ship groups: Industrial, Blockade Runner, Deep Space Transport, Industrial Command Ship, Freighter) will similarly get a 90% reducti...
- by Camios - at 2014.10.09 22:02:00
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4. Sticky:[Odyssey] Tech 1 Battleships - Build Costs - in Player Features and Ideas Discussion [original thread]
I really don't understand why I can still see armageddons around. If I only had more money! If I only had an active account when the barge rebalance happened I would have made billions for sure. Now I won't let this chance go.
- by Camios - at 2013.05.03 21:01:00
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5. Sticky:Asking for feedback on Certificate visibility - in Player Features and Ideas Discussion [original thread]
What are the goals of certificates beyond skills? Simplification, that makes goal-setting more easy and immediate thanks to the "recommended" tab of the info panel of every subcapital ship. They should look like "Brief Skill"
Privacy, if ...
- by Camios - at 2013.05.03 19:53:00
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6. Sticky:Armor / shield rig changes for Inferno - in Player Features and Ideas Discussion [original thread]
Rn Bonnet wrote: You can not balance the prevalence of active vs passive tanking. Many have stated that active tanking "has its place in small gang and pve." What they have not explained is why . The problem fundamentally lies in the nature o...
- by Camios - at 2012.04.25 11:32:00
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7. Ideas for new modules - in Player Features and Ideas Discussion [original thread]
A module that enables a fitting/reshipping service, so that you can use the ship as a carrier or like a mobile ship maintenance array. Gang will be able to reconfigure their gear without carrier support in hostile environment.
- by Camios - at 2012.01.16 21:39:00
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8. EVE could use a built in translator. - in Player Features and Ideas Discussion [original thread]
The fact is that people out there are using tools like google translator to communicate. Those translators suck at translating complex sentences, but people keep using them successfully to translate really basic ones, like: "Go away" "I need st...
- by Camios - at 2011.12.04 19:21:00
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9. EVE could use a built in translator. - in Player Features and Ideas Discussion [original thread]
@ Schnoo: I know that online translator do not work really well, but they are used and are the only alternative if you can't speak that language. Congratulations to you if you can speak 4 different languages, but many out there can't even sp...
- by Camios - at 2011.12.03 23:50:00
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10. EVE could use a built in translator. - in Player Features and Ideas Discussion [original thread]
Why not? There are people of a multitude of languages here, some can't speak english and you have to go to google translator every time you want to speak to them. The new IGB is good for this, but why can't we have a sort of automatised tool that ...
- by Camios - at 2011.12.03 19:27:00
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11. While tweaking POSes: possibly boost Refining Arrays? - in Player Features and Ideas Discussion [original thread]
Velicitia wrote: base 35% station requires Refining 5, Refinery Eff 5, L5 ore processing skills and the beancounter implant to get 99.6% (give or take). base 40% station requires Refining 5, Refinery Eff 5, and L5 ore processing skills for 1...
- by Camios - at 2011.11.05 19:47:00
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12. While tweaking POSes: possibly boost Refining Arrays? - in Player Features and Ideas Discussion [original thread]
Tahna Rouspel wrote: I'm in support of skills influencing the yield like station I would content with a simple boost in efficiency, that would probably just mean to tweak some numbers, while including skills could be a little more work.
- by Camios - at 2011.11.05 18:32:00
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13. While tweaking POSes: possibly boost Refining Arrays? - in Player Features and Ideas Discussion [original thread]
Since POSes are going to be looked at, why don't you boost the Refining Array family? Losing (in the best case) 25% sucks, and I don't see the reason for such a penalty to stay. A boost in the yield and/or a reduction in the time needed for ref...
- by Camios - at 2011.11.05 17:14:00
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14. Web bubbles ship - in Player Features and Ideas Discussion [original thread]
Edited by: Camios on 12/04/2011 13:39:31 Edited by: Camios on 12/04/2011 13:37:45 Edited by: Camios on 12/04/2011 13:37:36 Small ships are already small, that means they do less damage, have less ehps, have less range, less sensor st...
- by Camios - at 2011.04.12 13:35:00
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15. Ok, you're a visionary but Incarna without PVP will be useless. - in Player Features and Ideas Discussion [original thread]
Originally by: Annoitte Yes. Let's allow a ten-minute-old toon the ability to utterly destroy a five-year-old toon in a wild-west style shootout inside a station. Yes. Let's allow a gang of ten minute old toons to utterly destroy a fiv...
- by Camios - at 2011.02.20 18:48:00
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16. Ok, you're a visionary but Incarna without PVP will be useless. - in Player Features and Ideas Discussion [original thread]
Originally by: NiGHTSintodreams Incarna will be great without PVP. I want to be able to walk around and explore the insides of a ship or station. Everything else is a bonus. For me, Incarna is the ability to be in a new location in the sam...
- by Camios - at 2011.02.19 23:07:00
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17. Ok, you're a visionary but Incarna without PVP will be useless. - in Player Features and Ideas Discussion [original thread]
Originally by: William Loire Edited by: William Loire on 19/02/2011 22:21:47 Originally by: Camios Originally by: Cairn Bolete They said that there wouldn't be an FPS element to at the beginning as it requires more foc...
- by Camios - at 2011.02.19 22:36:00
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18. Ok, you're a visionary but Incarna without PVP will be useless. - in Player Features and Ideas Discussion [original thread]
Originally by: Cairn Bolete They said that there wouldn't be an FPS element to at the beginning as it requires more focus than simply slapping guns in the game, the teaspoon effect. Yes, and therefore it has not been planned in the v...
- by Camios - at 2011.02.19 22:08:00
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19. Ok, you're a visionary but Incarna without PVP will be useless. - in Player Features and Ideas Discussion [original thread]
Originally by: Allant Doran While plugged into the Pod, their brain is hooked up top the quantum brain-scanning device that allows their conciousness to be transplanted into a new clone at the point of death. While walking around in a st...
- by Camios - at 2011.02.19 22:01:00
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20. Ok, you're a visionary but Incarna without PVP will be useless. - in Player Features and Ideas Discussion [original thread]
Originally by: Patient 2428190 Pod pilots wouldn't dare risk leaving their pod, as they would lose immortality. Besides, you are demi-god, commanding the largest of space vessels with the sheer power of your mind. Why would you grab a pis...
- by Camios - at 2011.02.19 21:56:00
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