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1. Fix 0.0 anoms/true sec - in Assembly Hall [original thread]
I don't think that the change is too bad. If some space is worth less, less people will want it, and it will be easier to keep. Think of Providence and CVA, before dominion that space was worth nothing, only CVA wanted it. Once it was possible ...
- by Camios - at 2011.04.07 22:40:00
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2. [Proposal] Fix black op's - in Assembly Hall [original thread]
In my opinion a really simpler fix is available. As far as I understand, black ops are support ships. They can do damage, they can do EW, true, but they can bridge bombers and recons that do damage and EW much more effectively. In my opinion...
- by Camios - at 2011.04.07 15:47:00
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3. [CROWD SOURCE] Microtransactions - in Assembly Hall [original thread]
No. Moreover, we have plexes already, and plexes are an evolution of microtransactions. CCP would not "behave like a dinosaur" if they don't introduce microtransactions, CCP is already ahead of microtransactions.
- by Camios - at 2010.10.28 21:51:00
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4. [Proposal] Futanari in Incarna - in Assembly Hall [original thread]
Hell No Why not psychologists for you instead? Ps.: Die.
- by Camios - at 2010.09.21 09:48:00
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5. Low-sec mission proposal improvement - in Assembly Hall [original thread]
good ideas
- by Camios - at 2010.09.07 22:56:00
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6. Time to Remove Inter-Empire Highsec Highways - in Assembly Hall [original thread]
I don't actually know if removing superhighways will change the population distribution or polarize even more the global market and the empire population. But the example of Yulai gives us some hope about the market decentralizing. So, I'll supp...
- by Camios - at 2010.08.30 10:39:00
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7. tactical overview option for solo/small gangs: Ship Velocity Vectors - in Assembly Hall [original thread]
Edited by: Camios on 20/08/2010 09:02:59 Edited by: Camios on 20/08/2010 09:02:35 Very good idea. In my opinion, it could be useful to have 2 settings for the velocity vectors: absolute mode and relative mode . The first one shows th...
- by Camios - at 2010.08.20 09:02:00
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8. [CSM] UI Big Wins, Fan Favorites and Low Hanging Fruit List - in Assembly Hall [original thread]
I fully support these ideas. You did a long an awesome job listing all these issues. I'm proud of having voted for you.
- by Camios - at 2010.07.28 20:08:00
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9. [Proposal] CCP, commit to excellence. No features left behind. - in Assembly Hall [original thread]
While I agree with this, I imagine what this game will become with all the future development. Because this game is a world, and something is still missing in it from a theoretical point of view, so it actually needs new features. But from the pe...
- by Camios - at 2010.06.07 12:58:00
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10. [proposal]Sov conquering: spread fights over many solarsystems - in Assembly Hall [original thread]
Bump for the recent battles raging between SC and NC.
- by Camios - at 2010.05.03 13:03:00
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11. [proposal]Sov conquering: spread fights over many solarsystems - in Assembly Hall [original thread]
With the recent battles, I think it's time for raising this proposal again.
- by Camios - at 2010.04.13 02:06:00
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12. [propos] Increase max fleet size to 1281 pilots (new leadership skill) - in Assembly Hall [original thread]
Reducing lag goes through reducing fleet sizes in a natural way, or splitting them in different solarsystems with a mechanic that gives and advantage in doing so. This proposal goes weak against what is urged to fix lag in big engagements.
- by Camios - at 2010.02.03 18:56:00
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13. [proposal]Sov conquering: spread fights over many solarsystems - in Assembly Hall [original thread]
While i don't think that it would solve the problem because mobility of BS fleet is too high anyway compared to the size of the battlefield, this is a very simple proposal that sould be very easy and fast to implement.
- by Camios - at 2010.01.29 12:17:00
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14. [proposal]Sov conquering: spread fights over many solarsystems - in Assembly Hall [original thread]
Originally by: Hecatonis i am liking the ideas i am reading, and i think putting some together would be good too. putting the sov units outside the system but "joining" them together with a repair effect. all Sov units must be under atta...
- by Camios - at 2010.01.29 00:16:00
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15. Lag, the major problem. - in Assembly Hall [original thread]
Edited by: Camios on 28/01/2010 23:58:01 Lag is a really big issue, but I don't think it can be solved without any change in game mechanic. Here is my analysis on what causes blob to be a winning tactic, and my proposal to act on gameplay ...
- by Camios - at 2010.01.28 23:54:00
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16. [proposal]Sov conquering: spread fights over many solarsystems - in Assembly Hall [original thread]
Edited by: Camios on 23/01/2010 21:52:04 Edited by: Camios on 23/01/2010 21:51:10 Originally by: raukosen Lag isn't contained to a single system, even on reinforced nodes It depends on where in the cluster lag is generated. If...
- by Camios - at 2010.01.23 21:45:00
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17. [Proposal] Small Tractor Beam II - in Assembly Hall [original thread]
Since tractor beams can be used only un stuff belonging to your corporation, the "ninja salvager" mini profession does not benefits from it. It would benefit lvl4 mission runners, but they can earn 40 million per hour with a golem and very small...
- by Camios - at 2010.01.22 22:59:00
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18. [proposal]Sov conquering: spread fights over many solarsystems - in Assembly Hall [original thread]
Edited by: Camios on 22/01/2010 22:43:53 Edited by: Camios on 22/01/2010 22:41:25 Originally by: Avatoin I don't think so much that SOV should be decided by multiple targets across a constellation, as SOV is suppose to be about tak...
- by Camios - at 2010.01.22 22:40:00
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19. [proposal]Sov conquering: spread fights over many solarsystems - in Assembly Hall [original thread]
Edited by: Camios on 22/01/2010 02:03:58 Originally by: Hirana Yoshida If CCP is unable to sort out the lag issues, then something like this is pretty much mandatory. Well said! Originally by: Hirana Yoshida Not sure ...
- by Camios - at 2010.01.22 02:03:00
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20. [proposal]Sov conquering: spread fights over many solarsystems - in Assembly Hall [original thread]
Edited by: Camios on 22/01/2010 00:48:23 Originally by: Seth Ruin I have a simpler suggestion: Move SBUs to the other side of the gate. Say you have a system with five gates: Now instead of simply having 3 SBUs on gates in the system ...
- by Camios - at 2010.01.22 00:47:00
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