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581. So why did "widescreen" go the way of "medium shader" again? - in EVE General Discussion [original thread]
Lol, I bugreported some problems with widescreen and they told me that they had been fixed.. now I know how. BTW I used widescreeen because the black stripe behind modules let you understand better and faster if those modules are active (for exam...
- by Camios - at 2010.05.29 11:36:00
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582. Tyrannis isk seller nerf. - in EVE General Discussion [original thread]
Edited by: Camios on 29/05/2010 02:09:44 You whiners usually fail to understand that EVE does not owes you easy and stupid ways to make isks. It's so stupid that when CCP nerfs a way to make isk someone whines about it. Right now lvl4 and 5...
- by Camios - at 2010.05.29 02:09:00
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583. What is an Lightyear in eve? - in EVE General Discussion [original thread]
there is an option in the F10 star map tha shows your planet scan range. Check it
- by Camios - at 2010.05.27 11:08:00
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584. Nerfed Ratting in Tyrranis - all ratters read ... - in EVE General Discussion [original thread]
Edited by: Camios on 27/05/2010 10:05:58 lol It's more lucrative to use the time you need to loot the wrecks to kill some other rats (ok, for drones it's different but their loot has changed in a different way). And mission rats have been ...
- by Camios - at 2010.05.27 10:06:00
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585. An idea for blasters: MWD blink ability - in Player Features and Ideas Discussion [original thread]
Edited by: Camios on 25/05/2010 20:32:11 Originally by: Torpir Lee Well if you pick fights at 30km in a blasterboat that's your problem. Learn to use the ship properly before you cry for balance changes. I didn't know I was cryin...
- by Camios - at 2010.05.25 20:32:00
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586. The Great Tyrannis Rex Turkey Shoot - in Test Server Feedback [original thread]
Edited by: Camios on 24/05/2010 10:08:55 It has been considered an exploit. There were people that used this tactic to get concord on gates in order to avoid sucide ganking.
- by Camios - at 2010.05.24 10:08:00
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587. An idea for blasters: MWD blink ability - in Player Features and Ideas Discussion [original thread]
Well, I did never say that I need an ability that let me blink for 500 lightyears on top of a target, scaring it at the point that he loses the 100% of its shield and 90% of its armor when I appear just for the frighten and then disables damage co...
- by Camios - at 2010.05.24 09:53:00
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588. An idea for blasters: MWD blink ability - in Player Features and Ideas Discussion [original thread]
Edited by: Camios on 22/05/2010 01:06:18 Hi doomsayers, it's simpler: it just depends on how it is implemented. Period. Clever implementation -> good balance. Bad implementation -> broken game. It's so simple. And yes, noobs will def...
- by Camios - at 2010.05.22 00:56:00
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589. My likes and dislikes of the PI system so far, - in Test Server Feedback [original thread]
I think that the UI for PI is pretty fast. With 4 double click you can survey a spot, select the deposit you want and route it to the choosen destination. A big colony can be maintaned with less than 50 doubleclicks per day. That's not much.
- by Camios - at 2010.05.21 14:40:00
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590. NPC Convoys in conquerable space feeding outposts and Ihub - in Player Features and Ideas Discussion [original thread]
Of course the strength of the sips composing the convoy should be balanced. The idea is to introduce into the sovereignty system a measure of the time you are actively patrolling your systems. Let me make an example to be more concrete (I chang...
- by Camios - at 2010.05.21 14:33:00
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591. An idea for blasters: MWD blink ability - in Player Features and Ideas Discussion [original thread]
Edited by: Camios on 20/05/2010 17:32:11 Originally by: Makar Kravchenko I think there is too many scenarios where a mechanic like this could be abused. But it is a cool idea. What if blink nearly drains your cap? Like a jump drive do...
- by Camios - at 2010.05.20 17:27:00
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592. An idea for blasters: MWD blink ability - in Player Features and Ideas Discussion [original thread]
Edited by: Camios on 20/05/2010 09:16:05 Originally by: Cpt Branko "A way to get in range reducing the probability of dying before." is called a MWD. No. Try to approach a moving target with MWD from 40km, you need 20 seconds wi...
- by Camios - at 2010.05.20 09:15:00
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593. Recommendation to Improve Lowsec (0.4 - 0.1) - in Player Features and Ideas Discussion [original thread]
I like these things. I would add that there shoud be not high sec highways between empires, that would also make interregional trade more lucrative for those who can organize with a proper escort, and give more opportunities for pirates. This o...
- by Camios - at 2010.05.19 14:53:00
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594. An anti mining macro proposal... - in Player Features and Ideas Discussion [original thread]
Either this captcha thing is very unfrequent or mining will be broken. I would like something more EVEish.
- by Camios - at 2010.05.19 14:46:00
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595. NPC Convoys in conquerable space feeding outposts and Ihub - in Player Features and Ideas Discussion [original thread]
Edited by: Camios on 19/05/2010 14:41:51 Edited by: Camios on 19/05/2010 14:36:24 Edited by: Camios on 19/05/2010 14:34:44 Edited by: Camios on 19/05/2010 14:33:53 One of the things that the playerbase hoped with Dominion was a rev...
- by Camios - at 2010.05.19 14:34:00
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596. How to solve jita, low sec and 0.0 [ + how to prevent world peace] - in EVE General Discussion [original thread]
Right now I don't think that 0.0 needs any boost. With the upgrade systems in conquerable space, and NPC missions in NPC 0.0, and moon + planet goo in both cases I think that 0.0 income is pretty good. And don't forget that starvation causes war...
- by Camios - at 2010.05.19 12:24:00
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597. PI: The Pyramid - in Test Server Feedback [original thread]
Originally by: Maewei Balducci Edited by: Maewei Balducci on 17/05/2010 23:48:48 Edited by: Maewei Balducci on 17/05/2010 22:05:44 Edited by: Maewei Balducci on 17/05/2010 22:03:41 Edited by: Maewei Balducci on 17/05/2010 22:...
- by Camios - at 2010.05.18 01:23:00
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598. Sov mechanics, are you happy with it? - in EVE General Discussion [original thread]
Edited by: Camios on 17/05/2010 14:14:00 The new sov mechanics has very much to do with blobbing, because as the precedent one it encourages focus fire. Big fights cannot be avoided, but they can be divided, as they are in RL (RL wars happen...
- by Camios - at 2010.05.17 14:10:00
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599. Sov mechanics, are you happy with it? - in EVE General Discussion [original thread]
Edited by: Camios on 17/05/2010 09:42:29 Cons to this system: - This system gives more (in my opinion too many) advantages to the defender than the POS based one. - This system encourages bringing all your pilots in a single solar system, th...
- by Camios - at 2010.05.17 09:42:00
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600. Mass-Testing 2.0 - Summer 2010 Expansion edition - in EVE General Discussion [original thread]
Dominion was released 6 months ago. In six months CCP -did not manage to understand why apocrypha was way better -did not change anything on the gameplay mechanics to avoid 1000+ fights that will always be laggy, even with the best SW and HW te...
- by Camios - at 2010.05.16 17:00:00
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