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1. Anti ECM weapon system - in Player Features and Ideas Discussion [original thread]
I have been reading on the forums about how People still think that ECM is an unfair system, as it does exactly what it says it does. Whether this is because of the randomness of it or due to the fact that the specs. Does not seem to match the mod...
- by Carmizan - at 2014.02.24 14:30:00
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2. ECM Without Randomness - in Player Features and Ideas Discussion [original thread]
the real problem to ECM is that there is no real effective counter to ECCM is there yes but from personal experience this module is not effective. Now i know that we hate using rl situation in eve but in this case i feel there may be an answer, ...
- by Carmizan - at 2014.02.21 10:21:00
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3. ECM revamp - in Player Features and Ideas Discussion [original thread]
TBH it's not that there alot of ECM fans out there, it's more the fact that ECM pilots know how hard it can be to jam a ships. Now i am not saying that ECM could not be revamped in some way, but your suggestion would mean that any ship that is ja...
- by Carmizan - at 2012.09.05 08:59:00
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4. EPIC eve music - in Player Features and Ideas Discussion [original thread]
I will agree here with Tchulen. The first thing i did was turn off the music, and because it was as your called it "lift" music, but because it interferes with the game. this background music is not needed and can get in the way when using comms....
- by Carmizan - at 2012.03.26 12:13:00
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5. Focus Fire Mitigation and Alpha discussion thread - in Player Features and Ideas Discussion [original thread]
Ines Tegator wrote: update: people new to the thread may want to skip ahead to here A great many people do not like the gameplay of Alpha fleets. Yes, I'm among them. Various ideas have been knocked around by various people for years, but on...
- by Carmizan - at 2012.03.14 14:23:00
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6. POS's Flogging the Dead Horse - in Player Features and Ideas Discussion [original thread]
Velicitia wrote: Carmizan wrote: Unashamed bump for this great idea and still no answer Keep in mind that they were posting pre-incarna... they were forced into implementing ****** things (Incarna, Nex store) rather than cool things (fixe...
- by Carmizan - at 2012.03.14 08:11:00
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7. POS's Flogging the Dead Horse - in Player Features and Ideas Discussion [original thread]
Unashamed bump for this great idea and still no answer
- by Carmizan - at 2012.03.13 11:00:00
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8. Remove Alpha or Nerf - in Player Features and Ideas Discussion [original thread]
Keen Fallsword wrote: Vertisce Soritenshi wrote: You CAN'T remove alpha damage from the game. Alpha damage is simply a common term for "everybody fire all a the same time and hope the initial hit is enough to kill the guy". This occurs becau...
- by Carmizan - at 2012.03.12 16:20:00
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9. POS's Flogging the Dead Horse - in Player Features and Ideas Discussion [original thread]
Kusum Fawn wrote: the saddest thing is i read the original flogging thread three years ago, and it had already been flogged for three years before that. seriously new noob ships? who is asking for that crap? why is this not a higher priorit...
- by Carmizan - at 2012.03.08 11:23:00
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10. POS's Flogging the Dead Horse - in Player Features and Ideas Discussion [original thread]
Must agree with Nova Fox Just to Add CCP read the entire thread and implement the modular POS and the other good ideas in the thread
- by Carmizan - at 2012.03.05 15:05:00
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11. DRONES DRONES DRONES - in Player Features and Ideas Discussion [original thread]
TBH the best thing they could do to make the Drone Boats use drones as primary is give the said drone boats back their bonuses they had before. And for those who have forgotten or were not playing eve at the time the bonus was 1 extra drone can ...
- by Carmizan - at 2012.03.02 09:46:00
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12. A simple one - in Player Features and Ideas Discussion [original thread]
You can set up a shortcut for your drones. Just press 'ESC' and in the window that comes up you will see an shortcut tab. There you can scroll down and set a shortcut for your drones to engage. This will work for both mining drones and attack d...
- by Carmizan - at 2012.03.01 15:14:00
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13. Make the directional scanner accept AU - in Player Features and Ideas Discussion [original thread]
Jaxley wrote: One input field for AU and km each would be another alternative. Input AU, km is automagically refreshed with converted value. Either way, I support this. Not a huge change which could fit well into the "little things" backlog. ...
- by Carmizan - at 2012.02.09 13:02:00
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14. Reserved - in Player Features and Ideas Discussion [original thread]
Jack Paladin wrote: Carmizan wrote: Having run a corp in my time i agree that these measures would make a corp easier to run. Having seen Herold's comments on the market I was wondering have you thought about rather a market for corp/allian...
- by Carmizan - at 2012.02.09 12:59:00
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15. Reserved - in Player Features and Ideas Discussion [original thread]
Having run a corp in my time i agree that these measures would make a corp easier to run. Having seen Herold's comments on the market I was wondering have you thought about rather a market for corp/alliance why not have a discount system added to...
- by Carmizan - at 2012.02.09 12:33:00
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16. Ideas for new modules - in Player Features and Ideas Discussion [original thread]
not read all the post so sorry if this has been said before There a few posts about t2 defender missiles which is a good idea, but there are ships in eve that can not fit missile launchers so to help defend against missile i would suggest a point...
- by Carmizan - at 2012.01.26 13:43:00
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17. Anyone with slightly low sec status beware, CCP want you to die. - in Player Features and Ideas Discussion [original thread]
Tsumei also check your faction standing. For example i have a positive standing overall, but i can not enter caldari space due to my minus faction standing with them. So hopping accorss the galaxy for me means going around caldari when i am in a s...
- by Carmizan - at 2009.09.23 12:34:00
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18. Hulk = boring, proposing alternative roles for the other mining ships - in Player Features and Ideas Discussion [original thread]
Allen Ramses I like your ideas for the mining barges except i would change a couple of things 1. if the Skiff is going to be a Ninja miner then I would give it a +1 warp core stab. similar to the blockade runners. After all even if it is an agile...
- by Carmizan - at 2008.06.06 10:18:00
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19. POSs: Flogging the Dead Horse - in Player Features and Ideas Discussion [original thread]
Originally by: xena zena I should add my kick to the horse.. but it's been kicked so much now it's hard to tell it's a horse. Yeah it's time this thread was 'skicky' and let this poor old horse heal it's bruises But seriously we d...
- by Carmizan - at 2008.05.22 12:09:00
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20. LONG range artilery/bombing - Big Blob Killer (idea/suggestion) - in Player Features and Ideas Discussion [original thread]
I am still a bit concerned with the artillery being in another system, but if they are in a immediate neighboring systems then hows this for an idea? The artillery ships must be stationed within 15km of the stargate of the targeted system. When th...
- by Carmizan - at 2008.05.01 15:15:00
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