Pages: 1 [2] 3 |
21. Ideas for new modules - in Player Features and Ideas Discussion [original thread]
not read all the post so sorry if this has been said before There a few posts about t2 defender missiles which is a good idea, but there are ships in eve that can not fit missile launchers so to help defend against missile i would suggest a point...
- by Carmizan - at 2012.01.26 13:43:00
|
22. ----------Alliance Looking For PVP Corps ------------ - in Alliance and Corporation Recruitment Center [original thread]
Friendly bump from an ex purge guy :) A good bunch of guys with a friendly atmosphere. Just a shame they are based where i can not go :P I would highly recommend corps joining them
- by Carmizan - at 2010.10.29 10:22:00
|
23. ****Lords of Maelstrom Now Recruiting**** - in Alliance and Corporation Recruitment Center [original thread]
Come join us and you will regret it
- by Carmizan - at 2010.02.04 21:35:00
|
24. ****Lords of Maelstrom Now Recruiting**** - in Alliance and Corporation Recruitment Center [original thread]
we are still looking for more recruits.
- by Carmizan - at 2010.02.01 08:02:00
|
25. Anyone with slightly low sec status beware, CCP want you to die. - in Player Features and Ideas Discussion [original thread]
Tsumei also check your faction standing. For example i have a positive standing overall, but i can not enter caldari space due to my minus faction standing with them. So hopping accorss the galaxy for me means going around caldari when i am in a s...
- by Carmizan - at 2009.09.23 12:34:00
|
26. Hulk = boring, proposing alternative roles for the other mining ships - in Player Features and Ideas Discussion [original thread]
Allen Ramses I like your ideas for the mining barges except i would change a couple of things 1. if the Skiff is going to be a Ninja miner then I would give it a +1 warp core stab. similar to the blockade runners. After all even if it is an agile...
- by Carmizan - at 2008.06.06 10:18:00
|
27. [Issue] POS: Flogging the Dead Horse Be Recommended for Implementation - in Assembly Hall [original thread]
signed This idea needs to be implemented as soon as possible
- by Carmizan - at 2008.05.23 12:05:00
|
28. POSs: Flogging the Dead Horse - in Player Features and Ideas Discussion [original thread]
Originally by: xena zena I should add my kick to the horse.. but it's been kicked so much now it's hard to tell it's a horse. Yeah it's time this thread was 'skicky' and let this poor old horse heal it's bruises But seriously we d...
- by Carmizan - at 2008.05.22 12:09:00
|
29. LONG range artilery/bombing - Big Blob Killer (idea/suggestion) - in Player Features and Ideas Discussion [original thread]
I am still a bit concerned with the artillery being in another system, but if they are in a immediate neighboring systems then hows this for an idea? The artillery ships must be stationed within 15km of the stargate of the targeted system. When th...
- by Carmizan - at 2008.05.01 15:15:00
|
30. LONG range artilery/bombing - Big Blob Killer (idea/suggestion) - in Player Features and Ideas Discussion [original thread]
It would seem to me that one of the issues here is how to detect the artillery ship if it is hundreds of km away. One idea could be that when the artillery ship opens fire they appear on the your overview and then fade away. This would give a prom...
- by Carmizan - at 2008.04.30 10:17:00
|
31. Missiles Rework - in Player Features and Ideas Discussion [original thread]
Edited by: Carmizan on 30/04/2008 07:38:05 Missiles are already split into Long range and short range. Long range are called missiles either standard, heavy, or cruise Short range anr assault missiles called standard, heavy ot torps. There a...
- by Carmizan - at 2008.04.30 07:37:00
|
32. End podding!!! - in Player Features and Ideas Discussion [original thread]
I have to agree with jinx on this point. Not only is pod killing a painful experience isk wise but in a war situation it can also be a logistical nightmare as well. Plenty of times i and my corp have been saved in a war by podding the enemy and th...
- by Carmizan - at 2008.04.30 07:25:00
|
33. Landing at stations - in Player Features and Ideas Discussion [original thread]
I believe that this is going to be introduced as an option on abulation (walking in station) at least leaving the station if not docking
- by Carmizan - at 2008.01.04 13:19:00
|
34. Tech II Destroyer: Heavy Bomber - in Player Features and Ideas Discussion [original thread]
Originally by: Valharu Give a Bomber Destroyer the same bonus that a Stealth Bombers has but switch out the Cruise missils for Torpedos. Sinking 3 Rage Torps into a Capitol ships is nice and it is still very useful vs Battleships. I don'...
- by Carmizan - at 2007.08.31 07:05:00
|
35. Tech II Destroyer: Heavy Bomber - in Player Features and Ideas Discussion [original thread]
Yeah I like this idea, but may I take this down a different route. Everyone seems to be going down about the tanking ability of the ship, why not increase the speed of the ships. Then the tanking ability would not be required. This would make th...
- by Carmizan - at 2007.08.30 11:52:00
|
36. An Idea for a new ship - in Player Features and Ideas Discussion [original thread]
This ship would be a Container Ship. stats as follows. No slots Speed Tier 1 No containers 500 m/sWith containers 145 m/s Tier 2 No containers 450 m/sWith containers 123 m/s Signature Radius Tier 1 50m as containers added signature radius inc...
- by Carmizan - at 2007.07.06 19:27:00
|
37. Band of Brothers or Ascendant Frontier - in EVE General Discussion [original thread]
I do not hate BOB i have the upmost respect for them. They do not hide behind fancy words, they are what they say they are PVP'ers and they enjoy what they do. In my opinion they are the next M00 the only difference is moo took on ccp, BoB just d...
- by Carmizan - at 2006.12.14 07:55:00
|
38. Strip miner cycle - in Player Features and Ideas Discussion [original thread]
signed great ideas, they all make perfect sense which unfortunatly will probably mean we will not get it
- by Carmizan - at 2006.12.07 07:58:00
|
39. Question on Rigs - in Revelations Testing and Development [original thread]
thank you Tulakh
- by Carmizan - at 2006.11.29 11:30:00
|
40. Question on Rigs - in Revelations Testing and Development [original thread]
Just one question about Rigs Do you loose them if you repackage a ship they are fitted to? I have loked through some of the threads here and can not find anything on this.
- by Carmizan - at 2006.11.29 11:21:00
|
Pages: 1 [2] 3 |
First page | Previous page | Next page | Last page |