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1. Is the best race for Alpha the Gallente? - in Skill Discussions [original thread]
Tau Cabalander wrote: Can Gallente Alphas actually use Industrials? When I recently looked at the Ship Tree, only Caldari didn't have the Industrials path blocked-off by Omega status. The info for the other races of Industrials also shows the...
- by Carniflex - at 2016.12.06 05:33:21
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2. Is the best race for Alpha the Gallente? - in Skill Discussions [original thread]
Thanx for the Amarr setups. It's been quite a while since I have flown an amarr ship to which Alphas have access without T2 pulses. Although ofc the core problem with Amarr is being in essence locked into doing EM/thermal damage type. Particularly...
- by Carniflex - at 2016.12.04 13:53:07
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3. Is the best race for Alpha the Gallente? - in Skill Discussions [original thread]
So basically the counter argument is that one should focus on fun. Well - I can fully agree to that. However - I do not see how is this connected to the race of the starting character and to the fact that the Gallente has the best set of tools, ...
- by Carniflex - at 2016.12.02 09:32:01
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4. Is the best race for Alpha the Gallente? - in Skill Discussions [original thread]
I have been thinking about this for a while and in my opinion because of the racial lock the best race for doing the Alpha is the Gallente for few reasons: (1) Five specialized industrial ships as opposed to substantially lower number for other r...
- by Carniflex - at 2016.11.30 14:06:47
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5. Is jump drive calibration worth training post Phoebe? - in Skill Discussions [original thread]
Newt BlackCompany wrote: Is jump drive calibration worth training post Phoebe? Yes if you fly a ship with a jump drive. I would even go as far as to say that it is even more important now that the jump ranges for most ships are so pathetic....
- by Carniflex - at 2015.03.12 10:08:35
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6. level V skill requirements with a bonus per level: why? - in Skill Discussions [original thread]
It is a game design decision. The amount of time needed to get specific ship. When jump freighter changed, for example, the time remained about the same. Same when bs Lev 5 was removed from capital hulls.
- by Carniflex - at 2014.07.17 19:46:00
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7. Salvage Alt - in Skill Discussions [original thread]
I would just go for Algos (gallente drone destroyer) with max cargo expanders, mobile tractor unit and flight of salvage drones. If you do not need the alt for anything else that is. If you want to go "bigger" just go vextor, It can be pushed to...
- by Carniflex - at 2014.06.30 12:16:00
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8. Making " Infomorph Synchronizing" useful - in Skill Discussions [original thread]
IIshira wrote: Dorian Wylde wrote: They're not going to let you turn into a mage that can teleport around the galaxy at will. It's there to let you jump at the end of one play session, and jump again at the start of another. 5 hours is plen...
- by Carniflex - at 2014.06.30 07:54:21
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9. Making " Infomorph Synchronizing" useful - in Skill Discussions [original thread]
Tau Cabalander wrote: CSM Ripard Teg wrote: In the course of discussions with CCP, I was shown reasons why a 12 hour timer would be a bad idea. For example, during multiple reinforcement timers (something I obviously don't work with a lot), ...
- by Carniflex - at 2014.06.26 09:42:01
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10. Making " Infomorph Synchronizing" useful - in Skill Discussions [original thread]
Tau Cabalander wrote: CSM Ripard Teg wrote: In the course of discussions with CCP, I was shown reasons why a 12 hour timer would be a bad idea. For example, during multiple reinforcement timers (something I obviously don't work with a lot), ...
- by Carniflex - at 2014.06.26 09:42:00
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11. Making " Infomorph Synchronizing" useful - in Skill Discussions [original thread]
Dorian Wylde wrote: They're not going to let you turn into a mage that can teleport around the galaxy at will. It's there to let you jump at the end of one play session, and jump again at the start of another. 5 hours is plenty of time. You ...
- by Carniflex - at 2014.06.25 18:46:33
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12. Future skills training plans for 3 Character - in Skill Discussions [original thread]
Cyno alts in all spare slots? Make couple of them blops. cyno capable and/or use for few LP farming in bomber.
- by Carniflex - at 2014.06.24 19:02:00
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13. Drone Spec Skills Changes - in Skill Discussions [original thread]
RavenPaine wrote: Are you sure this wasn't a 'Drone bay' issue? (Like maybe your ships drone bay size changed?) It seems to me that you wouldn't have been able to load the drones or undock, if you didn't have the skills leveled up. You have al...
- by Carniflex - at 2014.06.09 16:18:00
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14. 4,350,000 skill points unallocated. Returning player, still kinda new. - in Skill Discussions [original thread]
Keep the green SP. It is nice for trying out new ships in SiSi when they are introduced or for trying out things in there you think that might be nice to train.
- by Carniflex - at 2013.05.16 10:44:00
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15. Question for high-SP vets. - in Skill Discussions [original thread]
Well, at somewhere at approx 45 - 50 mil SP you will have the essentials done. At that point there is nothing wrong in doing couple of extra auxiliary alts. A NPC corp freighter alt for wartime, for example, couple chars with okish PI skills for r...
- by Carniflex - at 2013.03.07 14:14:00
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16. SP game breaking for new players. Please take your time to read this CCP. - in Skill Discussions [original thread]
Sorry m8, but it does not take 1.5 years to train for being able to be self sufficient in eve and "to be able to do stuff". I would draw a line at approx 3 mil SP, thats where you will be able to do lev 4 missions with entry level acceptable speed...
- by Carniflex - at 2013.03.06 13:57:00
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17. Is it worth training other Char's on the same account? - in Skill Discussions [original thread]
I like to have Black OP Cyno alts in recons. Ofc thats more relevant if you have several accounts as chars on other "slots" of your main account cant exactly light the cynos for you. But it's nice for hoping around if you have 30 sec cloaky cyno...
- by Carniflex - at 2013.02.22 14:45:00
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18. Summer skill changed - Command Ship - Help Required. - in Skill Discussions [original thread]
I stand corrected. Thanx for the updated info - its good to know that this mechanics has changed. So I went and plugged in command ships skill on couple of my alts and roqual skill into my main, knowing that while there is not enough time to push ...
- by Carniflex - at 2013.02.12 07:49:00
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19. Summer skill changed - Command Ship - Help Required. - in Skill Discussions [original thread]
Barrak wrote: thanks guys..... I understand now. One more question though. If I took Command Ship skill to level 1 and no further (and I currently have BC+all racial cruisers to 5) does that mean after the patch I can just push it up to five a...
- by Carniflex - at 2013.02.11 09:24:00
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20. Summer skill changed - Command Ship - Help Required. - in Skill Discussions [original thread]
Barrak wrote: Thanks for the quck reply, but I'm not sure I understand it. My questions are based around ensuring I can fly Command Ships without having to put 150 days or so into the Warfare links. I'm not sure how the BC skill is relevant t...
- by Carniflex - at 2013.02.11 06:31:00
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