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1. Sticky:[December] Command Destroyers - in Player Features and Ideas Discussion [original thread]
Lady Rift wrote: Stitch Kaneland wrote: Moac Tor wrote: Just a suggestion here, but perhaps prevent use of these if they are within a certain range of a Stargate or a Station. The reason being that this could potentially kill a lot of PvP...
- by Carniflex - at 2015.11.19 07:59:27
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2. Sticky:[December] Command Destroyers - in Player Features and Ideas Discussion [original thread]
Moac Tor wrote: Just a suggestion here, but perhaps prevent use of these if they are within a certain range of a Stargate or a Station. The reason being that this could potentially kill a lot of PvP. Station "games" are lame anyway. Besides,...
- by Carniflex - at 2015.11.19 07:43:27
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3. Sticky:[December] Command Destroyers - in Player Features and Ideas Discussion [original thread]
Tanya Deering wrote: Maybe one idea for the pot. If you could have activating the micro jump field generator either create a suspect timer or hostile timer when used in highsec - when it is initiated on neutral ships - not when the spool is com...
- by Carniflex - at 2015.11.18 09:01:21
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4. Sticky:[December] Command Destroyers - in Player Features and Ideas Discussion [original thread]
Kasia en Tilavine wrote: Lugh Crow-Slave wrote: How are you preventing groups from using thus to create deep safes If these jumps can be chained what keeps ppl from getting 250 or more of these and jumping? LOL although, that does bring...
- by Carniflex - at 2015.11.18 09:00:13
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5. Sticky:[December] Command Destroyers - in Player Features and Ideas Discussion [original thread]
Lugh Crow-Slave wrote: How are you preventing groups from using thus to create deep safes If these jumps can be chained what keeps ppl from getting 250 or more of these and jumping? I do not think you are aware how many kilometers is in one...
- by Carniflex - at 2015.11.18 08:58:03
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6. Sticky:[December] Command Destroyers - in Player Features and Ideas Discussion [original thread]
Intriguing 2% command bonus per level is the same as T3's - as such I do not see much point in it as T3's are much much more viable for links considering the lesson learned over and over again over the history of EVE - price is not a balancing fa...
- by Carniflex - at 2015.11.18 08:54:57
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7. Splitting PLEX up - in Player Features and Ideas Discussion [original thread]
This idea has my support. I have argued in favor of similar idea myself in the past in these very same forums: https://forums.eveonline.com/default.aspx?g=posts&m=4808411#post4808411 Although doe to the age of that thread it has been autom...
- by Carniflex - at 2015.08.27 11:10:57
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8. Announcement:[Feedback Wanted] Time Zone Mechanics Survey - in Player Features and Ideas Discussion [original thread]
My proposal is to add the defender ability to shift the vulnerability windows slightly per system basis. Say, for example +/-2 h. Because not all corps in the alliance will be of exactly same timezone even if they are roughly from the same geograp...
- by Carniflex - at 2015.03.14 12:02:27
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9. Sticky:[Discussion] Entosis Link Tactics and Ship Balance - in Player Features and Ideas Discussion [original thread]
rsantos wrote: FT Diomedes wrote: Dras Malar wrote: I think the Entosis Link doesn't prioritize what we want, which is a risk/reward commitment, as much as structure bashing does. Sure a new group that isn't experienced enough to have i...
- by Carniflex - at 2015.03.13 13:46:37
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10. Sticky:[Discussion] Entosis Link Tactics and Ship Balance - in Player Features and Ideas Discussion [original thread]
A little more on Veskrashen's idea of having two versions of the module (1) - Short Range, Short Cycle (2) - Long Range, Long Cycle It was already mentioned that such thing would make it harder to maintain sniping fleets that rely on on-grid wa...
- by Carniflex - at 2015.03.13 05:19:05
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11. Sticky:[Discussion] Entosis Link Tactics and Ship Balance - in Player Features and Ideas Discussion [original thread]
Alp Khan wrote: PotatoOverdose wrote: Lena Lazair wrote: Wait wait wait... you mean every single day goons will voluntarily fly predictably fit inty's into my space during my prime time play hours? I don't have to go on a 60j roam lookin...
- by Carniflex - at 2015.03.13 05:03:14
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12. Sticky:[Discussion] Entosis Link Tactics and Ship Balance - in Player Features and Ideas Discussion [original thread]
Veskrashen wrote: EDIT: Thinking a bit more about this, it could actually force "interesting gameplay choices". You can either choose long range and be forced to stay on field longer, or sack up and go for a brawling comp and be pinned down fo...
- by Carniflex - at 2015.03.12 12:47:30
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13. Sticky:[Discussion] Entosis Link Tactics and Ship Balance - in Player Features and Ideas Discussion [original thread]
Veskrashen wrote: Changing the subject a bit, what about swapping the ranges on the T1/T2 links? T1 links would have the 250km effective range, but with a 5 minute cycle time. That would mean that someone using a T1 link who lost lock or had ...
- by Carniflex - at 2015.03.12 12:44:53
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14. Sticky:[Discussion] Entosis Link Tactics and Ship Balance - in Player Features and Ideas Discussion [original thread]
Kristian Hackett wrote: Carniflex wrote: Although that small difference is of academic interest at most as for all practical purposes they can be considered to be of equal speed under the current discussion constraints (2 minute sov laser cy...
- by Carniflex - at 2015.03.12 08:57:28
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15. Sticky:[Discussion] Entosis Link Tactics and Ship Balance - in Player Features and Ideas Discussion [original thread]
xttz wrote: Finding null-sec systems with capture timers over 20-25 minutes will be extremely rare, and any newly taken systems that's don't inherit a strategic index from the old system will be even worse. That bodes very badly for anyone try...
- by Carniflex - at 2015.03.12 08:55:41
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16. Sticky:[Discussion] Entosis Link Tactics and Ship Balance - in Player Features and Ideas Discussion [original thread]
Kristian Hackett wrote: Might want to check your numbers, that Stiletto is not faster than my Garmur (5154 vs 5189 - not much, but the Garmur is still the quicker...). At that range though, screw trying to catch it. I'll just get a sniper fit ...
- by Carniflex - at 2015.03.12 08:51:52
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17. Sticky:[Discussion] Entosis Link Tactics and Ship Balance - in Player Features and Ideas Discussion [original thread]
baltec1 wrote: PotatoOverdose wrote: A max speed garmur or dramiel is faster than any ceptor under equivalent conditions. Fact. It has a 110km head start, it starts burning the second it sees you on its D-scan, it will be 200km away at t...
- by Carniflex - at 2015.03.12 08:27:21
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18. Sticky:[Discussion] Entosis Link Tactics and Ship Balance - in Player Features and Ideas Discussion [original thread]
Well we are getting distracted with ISBoxer. I do not have citations for that - just a educated guess based on my observations in-game. Overall the change did not affect me directly so I'm not interested enough in that to get into a pissing contes...
- by Carniflex - at 2015.03.11 08:37:11
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19. Sticky:[Discussion] Entosis Link Tactics and Ship Balance - in Player Features and Ideas Discussion [original thread]
Nolak Ataru wrote: CSM Corebloodbrother and his near religious hatred of ISBoxers, and his admittance that he forced CCP to turn around regarding ISBoxer discredits your claim. I have not been keeping an eye who tries to take credit for wha...
- by Carniflex - at 2015.03.11 07:15:02
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20. Sticky:[Discussion] Entosis Link Tactics and Ship Balance - in Player Features and Ideas Discussion [original thread]
ISD Ezwal wrote: Carniflex wrote: They don't show netflix legally outside of US :/ Yes, they do. Good to know. I was not aware that they provide service only to a part of EU not the full set. I happen to be in the part where they do not...
- by Carniflex - at 2015.03.11 05:06:39
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