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41. Announcement:Dev Blog: Introducing Clone States & the Future of Acc... - in EVE Information Portal [original thread]
Velores Prokhozai wrote: Carniflex wrote: Might as well just allow them to fly just noobships with civilian modules then. Otherwise they might somehow manage to kill a paying customer, oh the horror! Why I can't see all those World of W...
- by Carniflex - at 2016.09.02 11:16:56
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42. Announcement:Dev Blog: Introducing Clone States & the Future of Acc... - in EVE Information Portal [original thread]
A comparison of mining platforms. Alpha, as proposed in the devblog (Amarr one specifically, as it was the first one in the list), Max skill character with the same mining frigate vs Procurer and Retriver. http://www.overclock.net/g/i/2864056/m...
- by Carniflex - at 2016.09.02 11:08:31
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43. Announcement:Dev Blog: Introducing Clone States & the Future of Acc... - in EVE Information Portal [original thread]
Velores Prokhozai wrote: If you want them (CCP) to allow use any T2 cruisers (and fraction) with any T2 fits for alpha clones - then I personally will never subcscribe any more, as a majoriry of other playes, so expect tranquility to go offline...
- by Carniflex - at 2016.09.02 10:59:32
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44. Announcement:Dev Blog: Introducing Clone States & the Future of Acc... - in EVE Information Portal [original thread]
Drizzella wrote: Heres my two cents on the subject in general: There should also be a skill unlock tier system. What I mean is that the skills proposed is a great starting point for a new account. At the 5 million sp, they have those skills poi...
- by Carniflex - at 2016.09.02 10:34:49
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45. Announcement:Dev Blog: Introducing Clone States & the Future of Acc... - in EVE Information Portal [original thread]
... continiued 8. That list is pretty self explanatioary - I would just specifically emphasize that anything that scales well with minimal pilot interaction should be prevented for alphas, like expecially drone assigning and FoF missiles. While ...
- by Carniflex - at 2016.09.02 10:10:07
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46. Announcement:Dev Blog: Introducing Clone States & the Future of Acc... - in EVE Information Portal [original thread]
1. This is the same. In my opinion the exclusion of number of social skills that increase mission payouts and LP gains would already cover the reduced resource collection rate that is common in F2P games for non-paying customers. I would leave to ...
- by Carniflex - at 2016.09.02 10:09:20
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47. Announcement:Dev Blog: Introducing Clone States & the Future of Acc... - in EVE Information Portal [original thread]
I would like to list what I believe would be reasonable restrictions on Alpha accounts and why I think so. This will be a fairly long post. But this is a change in EVE which importance is hard to unerestimate. As it stands in the current proposa...
- by Carniflex - at 2016.09.02 10:08:30
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48. Announcement:Dev Blog: Introducing Clone States & the Future of Acc... - in EVE Information Portal [original thread]
Malcanis wrote: People have been calling multiple accounts "pay to win" since I started EVE in 2006. EVE is just an MMO with 30 eur/month fee if one wants to get the full EVE experience (which starts at 2 accounts).
- by Carniflex - at 2016.09.02 07:20:07
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49. Announcement:Dev Blog: Introducing Clone States & the Future of Acc... - in EVE Information Portal [original thread]
May'n Nome wrote: I doubt this was the intent of the Wardec system to allow a perma-wardec on various corps and alliances just because someone wants to circumvent CONCORD to shoot targets that can not shoot back and otherwise can not defend th...
- by Carniflex - at 2016.09.02 07:18:54
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50. Announcement:Dev Blog: Introducing Clone States & the Future of Acc... - in EVE Information Portal [original thread]
Ashlar Vellum wrote: ACs on mini ships without barrage are not that bad, scorch is life for pulses tho. The reason why T2 guns (and to smaller extent tanking modules) are "pay to win" is not because T1 could never win but because if two sh...
- by Carniflex - at 2016.09.02 04:14:25
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51. Announcement:Dev Blog: Introducing Clone States & the Future of Acc... - in EVE Information Portal [original thread]
Liang Nuren wrote: Daylan Vokan wrote: Cherry picking snippits is quite insulting to people with half a brain too, a Feature not the game but a feature within the game. Something you don't understand ?? Dude, seriously. The entire video w...
- by Carniflex - at 2016.09.01 21:09:39
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52. Announcement:Dev Blog: Introducing Clone States & the Future of Acc... - in EVE Information Portal [original thread]
Malcanis wrote: It us in CCP's interest to have more people playing even if they don't convert. Recall that in EVE, the players are the content. More people playing means more.game for everyone else. An EVE with 500k accounts paying 250k subs ...
- by Carniflex - at 2016.09.01 09:25:10
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53. Announcement:Dev Blog: Introducing Clone States & the Future of Acc... - in EVE Information Portal [original thread]
I have had now some time to digest the information available and think it through for myself. I still believe that the current skill list on the table is too restrictive for the Alpha clones. I know several people who absolutely refuse to play f...
- by Carniflex - at 2016.09.01 09:06:16
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54. Announcement:Dev Blog: Introducing Clone States & the Future of Acc... - in EVE Information Portal [original thread]
Christopher Mabata wrote: I would propose simply making the ships themselves require Alpha/Omega Status so players could still use a vexor or a caracal or an arbitrator if they chose Matari as their base race rather than sticking them in a fac...
- by Carniflex - at 2016.09.01 04:43:24
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55. Announcement:Dev Blog: Introducing Clone States & the Future of Acc... - in EVE Information Portal [original thread]
Ocean Ormand wrote: Just curious - the punishment for botting is banning - but now its free to make accounts - so ccp would have to ban the ip. But I think (I may be wrong) that you can manipulate your ip address if you want. So CCP just effect...
- by Carniflex - at 2016.09.01 04:19:07
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56. Announcement:Dev Blog: Introducing Clone States & the Future of Acc... - in EVE Information Portal [original thread]
Liang Nuren wrote: Honestly it might make more sense to remove SP entirely. The restrictions are mostly geared around industry and specific ships/modules they don't seem to want free players using. If they're going to go free to play, its bet...
- by Carniflex - at 2016.08.31 20:12:05
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57. Announcement:Dev Blog: Introducing Clone States & the Future of Acc... - in EVE Information Portal [original thread]
Zappity wrote: PI skills are not included in the alpha list in the devblog. The important question is, however, if you can submit the new extraction cycle into the PI colony or not without the skills if you have the colony already installed.
- by Carniflex - at 2016.08.31 20:05:02
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58. Announcement:Dev Blog: Introducing Clone States & the Future of Acc... - in EVE Information Portal [original thread]
At first glance at the allowed skill list the proposed system seem to be pretty bad case of "pay to win" that these supposedly "free" characters do not have access to T2 guns meaning they will be just a content for paying customers. That is a pret...
- by Carniflex - at 2016.08.31 19:49:46
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59. What else would yould you want for capsule skins? - in EVE General Discussion [original thread]
Can I use the pod skin if my pod is already golden?
- by Carniflex - at 2016.05.05 12:06:02
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60. Outpost Construction - Now Useless? - in Science and Industry [original thread]
P'Jeena wrote: I have a character with Outpost Construction 5, a level 16 skill. With the release of Citadel, it appears there's effectively no function to having this skill trained past level 1 anymore. Was there a plan for revamping the skil...
- by Carniflex - at 2016.05.05 11:54:36
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