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121. Sticky:Dev blog: Politics by Other Means: Sovereignty Phase Two - in EVE Information Portal [original thread]
Miner Hottie wrote: Dark Spite wrote: This would also mean there are actually 40K PLAYERS in CFC, and the answer is that there isnt. I would like to see all players multiboxing all their alts for both these things. It would be killmail farm...
- by Carniflex - at 2015.03.07 06:02:29
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122. Sticky:Dev blog: Politics by Other Means: Sovereignty Phase Two - in EVE Information Portal [original thread]
Altrue wrote: Suggestion: If you decide not to allow a vulnerability timezone on a per constellation basis, I'd like to suggest the possibility of letting alliances pick a vulnerability timezone of more than four hours. Why? The larger their ...
- by Carniflex - at 2015.03.07 05:46:59
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123. Sticky:Dev blog: Politics by Other Means: Sovereignty Phase Two - in EVE Information Portal [original thread]
lilol' me wrote: Kinis Deren wrote: Sorry Mike, but no to Greygal's idea, if I'm reading her suggestion correctly for your post. The core idea behind Sov 3.0 is that if a system is unused and/or undefended it should be easy for anyone to...
- by Carniflex - at 2015.03.07 05:38:20
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124. Sticky:Dev blog: Politics by Other Means: Sovereignty Phase Two - in EVE Information Portal [original thread]
Schluffi Schluffelsen wrote: About the station - you got me wrong there. I think if you can flip a station like this and dock up as enemy after the first timer, it's way easier to keep your enemy from evacuating, which is going to hurt forward...
- by Carniflex - at 2015.03.06 17:05:48
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125. Sticky:Dev blog: Politics by Other Means: Sovereignty Phase Two - in EVE Information Portal [original thread]
Schluffi Schluffelsen wrote: Eli Apol wrote: Schluffi Schluffelsen wrote: many of them (due to a lot of bad truesec systems) are going to be fast grinds. So why do they bother holding them at all if they're not using them? If they're wor...
- by Carniflex - at 2015.03.06 15:03:09
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126. Sticky:Dev blog: Politics by Other Means: Sovereignty Phase Two - in EVE Information Portal [original thread]
Gypsien Agittain wrote: Kinis Deren wrote: Corey Lean wrote: My only thoughts on the whole thing is: there should be a degree of risk and commitment on the side of the attackers as the defenders already took a risk by putting down there f...
- by Carniflex - at 2015.03.06 10:31:42
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127. Sticky:Dev blog: Politics by Other Means: Sovereignty Phase Two - in EVE Information Portal [original thread]
Devi Loches wrote: Eli Apol wrote: Devi Loches wrote: The Entosis trolling will be insane if put into effect right now. Speed tanking will be the best defense with them, especially since any cap ships trying to use them will just get pile...
- by Carniflex - at 2015.03.06 07:46:57
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128. Sticky:Dev blog: Politics by Other Means: Sovereignty Phase Two - in EVE Information Portal [original thread]
Lena Lazair wrote: Ereilian wrote: Unused space is unused for a reason, it is bolloxs. The Anom nerf made most -0.5 space pointless to occupy [I will add a rider here, yes you can still mine]. If anything I am certain the superblobs would LO...
- by Carniflex - at 2015.03.06 07:17:40
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129. Sticky:Dev blog: Politics by Other Means: Sovereignty Phase Two - in EVE Information Portal [original thread]
Kah'Les wrote: Eli Apol wrote: Kah'Les wrote: And if people need to use 28 hours a week to stop scrubs from taking systems, it sounds balanced how? The sov system we have now even thou it's grindy at least you only needed to spend 1 hour ...
- by Carniflex - at 2015.03.06 05:34:38
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130. Sticky:Dev blog: Politics by Other Means: Sovereignty Phase Two - in EVE Information Portal [original thread]
Proton Stars wrote: I'm not a 100+ mil sp player, but if I was id be pissed. I have 195 mil SP and I can fly everything but the four titans (which I could also fly if I would bother plugging in the skillbook). I am not pissed. The syste...
- by Carniflex - at 2015.03.04 20:02:44
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131. Sticky:Dev blog: Politics by Other Means: Sovereignty Phase Two - in EVE Information Portal [original thread]
Myriad Blaze wrote: Quote: and the Industrial Index is obtained by mining in the system. So considering the new importance of maxing defense bonuses from occupancy, how is mining for a high industrial index better than grinding structures?...
- by Carniflex - at 2015.03.04 19:01:36
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132. Sticky:Dev blog: Politics by Other Means: Sovereignty Phase Two - in EVE Information Portal [original thread]
YanniMorePlz wrote: Just a slight 'concern' that I felt might be worth pointing out. I will quote from the blog: Quote: The occupancy defense bonuses for all of these structures lock while they are reinforced and will not be affected by cha...
- by Carniflex - at 2015.03.04 08:41:00
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133. Sticky:Dev blog: Politics by Other Means: Sovereignty Phase Two - in EVE Information Portal [original thread]
Intriguing changes. I will be looking forward into how this will turn out. From one side the proposed system seems to favor "harassment" capability of low-sec-pirate like entities like, for example, Mordus Angels from the other hand, the defende...
- by Carniflex - at 2015.03.04 07:58:00
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134. Self-destruct option for outposts - in Player Features and Ideas Discussion [original thread]
So why only possible to cancel the timer during the first 2h? I mean with that kind of scenario you could ninja an outpost during, say, sov transfer, initiate the timer, hold the post for 2h and it would no longer matter if the owners come back in...
- by Carniflex - at 2014.10.16 07:42:00
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135. Typhoon Fllet Issue - in Ships and Modules [original thread]
Kagura Nikon wrote: Due to the explosion bonus, the normal typhoon possibly runs most missions faster. Fleet phoon is superior only against the larger targets. Nah. Fleet typhoon has also that extra sentry drone in there and it's the highest...
- by Carniflex - at 2014.10.13 12:58:44
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136. Typhoon Fllet Issue - in Ships and Modules [original thread]
Kagura Nikon wrote: Due to the explosion bonus, the normal typhoon possibly runs most missions faster. Fleet phoon is superior only against the larger targets. Nah. Fleet typhoon has also that extra sentry drone in there and it's the highest...
- by Carniflex - at 2014.10.13 12:58:00
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137. New Slowcats after Capital Changes - in Player Features and Ideas Discussion [original thread]
The obvious counter to 200 carriers is, actually, dreads if you are limited to the similar numbers. A single nag does ~85000 alpha every ~15 seconds. A typical slowcat has approx 2 mil EHP. So you need approx 25 dreads to alpha one (pirate ammo,...
- by Carniflex - at 2014.10.10 13:12:00
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138. Sticky:[Phoebe] Long Distance Travel Changes - updates! - in Player Features and Ideas Discussion [original thread]
It is an improvement. I'll have to think about the numbers a bit when I finish my morning cofee but it might not totally kill off viability of living in some NPC regions, like, for example, Stain and/or deeper null sec regions, like, for example...
- by Carniflex - at 2014.10.10 06:55:00
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139. New Slowcats after Capital Changes - in Player Features and Ideas Discussion [original thread]
After couple "jump as soon as ready" jumps you are stuck for ~6h. depending on range you jump you would have to wait for ~30 to 60 minutes for the fatigue from the first jump to dissipate. So I do not believe the scenario of jump to regional gat...
- by Carniflex - at 2014.10.09 13:29:00
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140. New Slowcats after Capital Changes - in Player Features and Ideas Discussion [original thread]
Warp speed table: http://cdn1.eveonline.com/www/newssystem/media/65063/1/WarpSpeedAfter.jpg - from the relevant devblog. I believe repping range nerf would be more or less irrelevant for a roaming carrier blob. At 2.4 AU/s (3x warp speed upgra...
- by Carniflex - at 2014.10.09 09:05:00
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