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141. Sticky:Dev blog: Sensor Overlay 2.0: Bigger, Better, Bookmarks in Spaci... - in EVE Information Portal [original thread]
I did not see it mentioned in the devblog so a question: Will it be possible to see also these new overlay thingies in the overview? The main reason why I am not using them atm is that I cant be arsed to spin around to see them, besides, most of...
- by Carniflex - at 2014.10.09 07:06:00
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142. Announcement:Dev Blog: Long-Distance Travel Changes Inbound - in EVE Information Portal [original thread]
DNSBLACK wrote: Carniflex wrote: Tribal Trogdor wrote: About caps jumping gates: 1) Carrier gate camps - If they sit 0 on gate, they have more than enough subcap killing potential along with enough RR potential to wait out 60 seconds of ...
- by Carniflex - at 2014.10.07 17:08:00
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143. Announcement:Dev Blog: Long-Distance Travel Changes Inbound - in EVE Information Portal [original thread]
Tribal Trogdor wrote: About caps jumping gates: 1) Carrier gate camps - If they sit 0 on gate, they have more than enough subcap killing potential along with enough RR potential to wait out 60 seconds of aggro if needed. This wouldn't be so ba...
- by Carniflex - at 2014.10.07 10:21:00
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144. New Slowcats after Capital Changes - in Player Features and Ideas Discussion [original thread]
You are missing the point that these ships can refit off each other. So the fit would have 3x warp speed accelerator (it's capped at 3 max) 4x istab 100 mn mwd And when encountering opposition this fleet would refit off each other. 2.4 au/s ...
- by Carniflex - at 2014.10.07 09:17:00
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145. Suggestions and ideas for a better planetary interaction experience - in Player Features and Ideas Discussion [original thread]
I would just scrap this stuff altogether and redo it properly from scratch in lines on how it was originally visioned.
- by Carniflex - at 2014.10.07 09:08:00
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146. Podex removed and clone costs - in Player Features and Ideas Discussion [original thread]
Yes. This is a good idea. If one needs to compensate it is possible to hike up the cost of moving the medical clone from the current 5600 isk fee. I would go even further and just remove the medical clone grades altogehter (or make upgrading clo...
- by Carniflex - at 2014.10.07 09:06:00
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147. Announcement:Dev Blog: Long-Distance Travel Changes Inbound - in EVE Information Portal [original thread]
Sym Biotic wrote: "After waiting for 23.5 minutes at the convenient local station, his fatigue is down to 119.79. He jumps again, to 2R-CRW GÇô 4.9 LY. At this point his cooldown timer is 2 hours 2 minutes 8 seconds, and his fatigue is 706.74. ...
- by Carniflex - at 2014.10.02 07:28:00
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148. Announcement:Dev Blog: Long-Distance Travel Changes Inbound - in EVE Information Portal [original thread]
Retar Aveymone wrote: The abolition of podjumping makes it massively difficult for our newbies to join us in Deklein. Has any thought been put into that? Get them to install their clone in roqual and haul the pods out that way. Once the roq...
- by Carniflex - at 2014.10.02 07:08:00
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149. Navigation skill: Warp speed - in Player Features and Ideas Discussion [original thread]
Steppa Musana wrote: Another essential LVL 5 skill? Eh... It's not really essential at "Level 5". Although I'd imagine most people flying anything larger than frigates would do it to L4 and then decide after that depending on what rank it i...
- by Carniflex - at 2014.10.02 06:42:00
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150. Navigation skill: Warp speed - in Player Features and Ideas Discussion [original thread]
The key reason to have this skill: You already have everything but the skill. The reason why we do not have a skill that affects warp speed: Because it really did not matter until the warp speed changes.
- by Carniflex - at 2014.09.30 12:28:00
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151. Navigation skill: Warp speed - in Player Features and Ideas Discussion [original thread]
Celthric Kanerian wrote: A Leopard with a warpspeed of 38 would be pretty nuts... Not really. Warping consists three parts. (1) acceleration to the max warp speed, (2) travel at max warp speed (if the warp is long enough), (3) de-accelerati...
- by Carniflex - at 2014.09.30 12:24:00
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152. Navigation skill: Warp speed - in Player Features and Ideas Discussion [original thread]
Arya Regnar wrote: Just to mess with everyone trying to do calculations huh? Hell no. There is a reason why there are no sig radius and warp speed skills. Deal with it. Just because some people are incapable of doing simple math is not a g...
- by Carniflex - at 2014.09.29 10:55:00
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153. Navigation skill: Warp speed - in Player Features and Ideas Discussion [original thread]
My proposal is simple. As after the warp speed changes it actually matters to some degree add a navigation skill that allows one to increase in-warp speed. Say, something about 2 or 3% per level should be adequate for making this skill effect no...
- by Carniflex - at 2014.09.29 10:02:00
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154. Post Results - in EVE Probe [original thread]
1: 19 avg fps 2: 50 avg fps 3: 12 avg fps 4: 9 avg fps 5: 7 avg fps i7-3820, 64 GB of RAM, AMD7950@925 MHz, 5400x1920 resolution (5x1 portrait eyefinity). Is it just me or is the loading process somewhat .. well .. slow .. I put it on SSD and i...
- by Carniflex - at 2014.09.19 17:16:54
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155. Sticky:Pre-CSM Summit Nullsec and Sov Thread - in Player Features and Ideas Discussion [original thread]
MrQuisno wrote: I still believe the best path now is use or lose it. No one wants to see afking systems any more. Should do away with alliances and let the corps claim sov. It already goes into their names.... Next bring back old area of effe...
- by Carniflex - at 2014.09.16 19:39:00
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156. Sticky:Pre-CSM Summit Nullsec and Sov Thread - in Player Features and Ideas Discussion [original thread]
Ninteen Seventy-Nine wrote: Carniflex wrote: any balance should be focused on the fact that power projection can not be avoided and the best cure for that is that there is no doctrines which can be only and only countered by having more of ...
- by Carniflex - at 2014.09.15 16:27:00
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157. Sticky:Pre-CSM Summit Nullsec and Sov Thread - in Player Features and Ideas Discussion [original thread]
About power projection. You can already currently tele-port around EVE with 2 minute timer (or faster if you find some friendly local willing to penetrate your pod). So even outright removing all jump capable combat ships will not change the fac...
- by Carniflex - at 2014.09.15 08:53:00
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158. Sticky:Pre-CSM Summit Nullsec and Sov Thread - in Player Features and Ideas Discussion [original thread]
Azami Nevinyrall wrote: If CCP puts Agents in Player Owned Stations, you are preventing most of the playerbase from accessing them! If it's not balanced properly with the current map, people will ***** and complain. Followed up by accusations...
- by Carniflex - at 2014.09.15 08:44:00
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159. PC? - in EVE Valkyrie Information Portal [original thread]
DaReaper wrote: Valk will be on PC via The rift, and ps4 via the Morpheous The android version of the VR headset was also just announced a week or two ago ;), it's specs are supposed to be around 2560x1440 (for the Samsung Note 4, if I reme...
- by Carniflex - at 2014.09.15 07:34:00
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160. Valkarie, Dust, and Eve - in EVE Valkyrie Information Portal [original thread]
CCP Guard wrote: What we're focusing on now is to make a kick-ass VR-only dogfighting game. Only when we've achieved that goal will we think of ways to possibly merge games. It's fun to think about the possibilities but its not our focus at the...
- by Carniflex - at 2014.09.15 07:25:00
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