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1. A boost to low sec mission running - adding some risk to pirate pvp - in Player Features and Ideas Discussion [original thread]
Originally by: Bellum Eternus Originally by: Daniel Cordova Originally by: Mimiru Minahiro 1)Well I have seen a lot of character attacks on Bellum but not a lot of rational explanations for why he is wrong outside of "he is...
- by Cassidy Solo - at 2010.03.17 19:50:00
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2. A boost to low sec mission running - adding some risk to pirate pvp - in Player Features and Ideas Discussion [original thread]
Originally by: Mimiru Minahiro Originally by: Cearain As far as alternating fittings I agree pilots should do that. But there needs to be some balance. I mean with the current mechanics its way too hard and definitely not worth it...
- by Cassidy Solo - at 2010.03.17 19:38:00
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3. A boost to low sec mission running - adding some risk to pirate pvp - in Player Features and Ideas Discussion [original thread]
Originally by: Bellum Eternus Sometimes an idea comes along that is just so bad, I have to comment. This is one of those ideas. And it's not just this idea in particular, it's the ENTIRE CLASS of ideas that this idea belongs to. A while b...
- by Cassidy Solo - at 2010.03.17 19:18:00
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4. Training Que Woe's - in Player Features and Ideas Discussion [original thread]
Originally by: StinkEye McNuttz I am basically a weekend warrior. Setting up training can be a real pain due to the 24hr limitations. Would you PLEASE consider broadening the training que to allow as much as 30 days worth of skills to be l...
- by Cassidy Solo - at 2010.03.17 18:37:00
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5. Ship Scanning Near Jumpgates - in Player Features and Ideas Discussion [original thread]
Originally by: DuKackBoon Mining is PVP as well: If you stripmine a whole belt, you effectively have beaten everyone else to mine those rocks. However, the areas I mine generally have very little traffic, so I'm not actually competing ...
- by Cassidy Solo - at 2010.03.17 17:23:00
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6. Ship Scanning Near Jumpgates - in Player Features and Ideas Discussion [original thread]
Originally by: DuKackBoon Originally by: Cassidy Solo Originally by: mundus123 Dont forget that eve is a pvp game, pve is extra. That said highsec is not ment to be completely safe. Thats why concord isnt a police force men...
- by Cassidy Solo - at 2010.03.17 17:05:00
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7. Heavy Destroyer Class - in Player Features and Ideas Discussion [original thread]
Originally by: Hirana Yoshida Originally by: Cassidy Solo As far as the person who talked about adding another "destroyer" type ship as a Cruiser-class, puh-lease! How many T2 variants of the Cruisers do we need?! Technically, I do...
- by Cassidy Solo - at 2010.03.17 16:55:00
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8. Ship Scanning Near Jumpgates - in Player Features and Ideas Discussion [original thread]
Originally by: mundus123 Dont forget that eve is a pvp game, pve is extra. That said highsec is not ment to be completely safe. Thats why concord isnt a police force ment to prevent people blowing up, just add more explosions after the vic...
- by Cassidy Solo - at 2010.03.17 15:38:00
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9. [Promote PVP]: EVE Gate Killboard - in Player Features and Ideas Discussion [original thread]
Originally by: Gaal Lefkin Originally by: Cassidy Solo Umm, you are an idiot. 1.) Not everyone wants to PVP. That is why they don't. Why people continue to try and push people into doing things they obviously don't want to do is ...
- by Cassidy Solo - at 2010.03.17 15:00:00
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10. [Promote PVP]: EVE Gate Killboard - in Player Features and Ideas Discussion [original thread]
Originally by: Gaal Lefkin About time EVE gets a proper, central and reliable killboard. Eve Gate seems the perfect opportunity to set this up. I'm fine with 3rd parties solutions, but in my reflexion to promote pvp I've come to think abou...
- by Cassidy Solo - at 2010.03.17 14:21:00
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11. New Ship: Logistical Command Ship - in Player Features and Ideas Discussion [original thread]
Originally by: darius mclever Originally by: Cassidy Solo I posted in another thread the other day an idea about a secondary type of Black Ops Battleship that would handle this role quite nicely, which would allow fleets of Black O...
- by Cassidy Solo - at 2010.03.17 14:03:00
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12. New Ship: Logistical Command Ship - in Player Features and Ideas Discussion [original thread]
I posted in another thread the other day an idea about a secondary type of Black Ops Battleship that would handle this role quite nicely, which would allow fleets of Black Ops and Covert Ops ships to operate for long periods of time behind enemy l...
- by Cassidy Solo - at 2010.03.17 13:52:00
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13. Warp Scrams need to Prevent Docking - in Player Features and Ideas Discussion [original thread]
Originally by: Robert Hansson Edited by: Robert Hansson on 17/03/2010 13:12:20 Why would you give this power to simply any ship? I'd say add a third script for the Heavy interdictor i.e a focused anti dock script, say it ****s up the ...
- by Cassidy Solo - at 2010.03.17 13:45:00
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14. Heavy Destroyer Class - in Player Features and Ideas Discussion [original thread]
Originally by: Jerid Verges All sub capital 'drone boats' are always outperformed by turret and missile ships in DPS. It's impossible to argue that this is actually going to 'imbalance' the game. Right now there is no ship that uses drone...
- by Cassidy Solo - at 2010.03.14 07:00:00
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15. Idea: The Whale - in Player Features and Ideas Discussion [original thread]
Originally by: AF 447 You are not miners, but yeah its like a freaking dream. I would not mind if it cost 1 bill isk I have four accounts in Hulks, and one with an Orca. I mine 4 times a week with corp ops. The thing I realize, is that...
- by Cassidy Solo - at 2010.03.14 06:52:00
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16. Cap Boosters Options - in Player Features and Ideas Discussion [original thread]
Originally by: DXYOC Originally by: darius mclever not supporting for a simple reason: this is part of piloting your ship and piloting skills. either you can manage your cargo properly and move stuff or you die. It does not take...
- by Cassidy Solo - at 2010.03.14 03:34:00
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17. MODULE IDEA: For Assault Frigates: Death Blossom - in Player Features and Ideas Discussion [original thread]
I think this idea is too overpowered, AF's are already nice as is. On a side note, I hope you didn't have expensive implants in when we podded you.
- by Cassidy Solo - at 2010.03.14 03:28:00
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18. Idea: The Whale - in Player Features and Ideas Discussion [original thread]
Originally by: AF 447 Ok its very simple. A faction/tech2 orca that cost a lot and got 6 highs and can fit strip miners, so it can use 6 strip miners. Like a orca filled with dopings. Yeah, that's really not going to happen. You can't...
- by Cassidy Solo - at 2010.03.14 03:16:00
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19. CCP is reviewing Black-Ops Battleships again. - in Player Features and Ideas Discussion [original thread]
I would like to see the Cyno-system re-worked, at least for Black-Ops (Keep it the same for the capital fleets, I don't care.) Allow them to jump without having a second account open a Cyno. Give two types of Black Ops, one that can use a Covert ...
- by Cassidy Solo - at 2010.03.14 03:08:00
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20. Heavy Destroyer Class - in Player Features and Ideas Discussion [original thread]
Originally by: Lone Provider Originally by: HarveyBirdman Esquire Originally by: Hirana Yoshida Answer these questions and you'll see why it won't work: Why? (What's it supposed to do besides damage?) Destroyers are traditi...
- by Cassidy Solo - at 2010.03.14 02:37:00
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