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1. Sticky:Strategic Cruiser Focus Group Working Thread - in Upcoming Feature and Change Feedback Center [original thread]
Also, I think the free rig swapping ability should be compensated for with slashing calibration size by 50-100 points.
- by Catherine Laartii - at 2017.06.06 16:02:57
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2. Sticky:Strategic Cruiser Focus Group Working Thread - in Upcoming Feature and Change Feedback Center [original thread]
In regards to discussions about tengu/loki missile subs, why not have the tengu focus more on application, and the loki for raw damage? Ex: Tengu gets 10-15% damage per level, 5% bonus to missile explo radius, and 10% bonus to missile velocity L...
- by Catherine Laartii - at 2017.06.06 15:59:34
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3. Sticky:Dev blog: Strategic Cruisers and You - in EVE Information Portal [original thread]
[url] http://media1.giphy.com/media/rl0FOxdz7CcxO/giphy.gif [/url]
- by Catherine Laartii - at 2017.05.26 22:40:47
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4. Sticky:Forming the Strategic Cruiser Focus Group - in Upcoming Feature and Change Feedback Center [original thread]
White 0rchid wrote: Hi there I'd like to apply to be considered for a position in the focus group. While I am not a CSM member, I did apply this year and for my first run, I don't think I did too badly. I have used T3s in many situations thr...
- by Catherine Laartii - at 2017.05.20 07:33:52
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5. Sticky:Forming the Strategic Cruiser Focus Group - in Upcoming Feature and Change Feedback Center [original thread]
Hello, Fozzie! I've waited years for this thread. :D I'd like take part in this focus group to help represent the factional warfare side of this game. I have extensive experience using strat cruisers for solo work in every area of the game, fight...
- by Catherine Laartii - at 2017.05.20 07:22:57
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6. Sticky:This Week in EVE #147 - Week 11/2017 - in EVE Information Portal [original thread]
...suddenly PLEX? O_o makes sense for microtransactions if you're looking to push aurum out, but holy hell the market is gonna do some weird sh*t in response to these changes
- by Catherine Laartii - at 2017.03.17 17:25:38
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7. Ewar Ship Line Revamp - in Player Features and Ideas Discussion [original thread]
Lugh Crow-Slave wrote: and for frigates cov ops e-war frigs break blops balance You're being vague again. What exactly are you trying to say?
- by Catherine Laartii - at 2016.05.24 19:08:42
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8. Ewar Ship Line Revamp - in Player Features and Ideas Discussion [original thread]
Lugh Crow-Slave wrote: Sean Parisi wrote: Honestly what I would rather see is two more combat battle ship added for Caldari & Amar and then two E-War focused Battleships for Galletne / Minmatar why? and when it comes to e-war only th...
- by Catherine Laartii - at 2016.05.24 08:00:12
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9. Ewar Ship Line Revamp - in Player Features and Ideas Discussion [original thread]
Lugh Crow-Slave wrote: none of these changes are needed. we do not need to make all races have the same ship progression there does not need and should not be a cov ops e-war frig. you do not need a scanning cruiser beyond the soe. the combat r...
- by Catherine Laartii - at 2016.05.24 06:42:22
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10. Ewar Ship Line Revamp - in Player Features and Ideas Discussion [original thread]
Reserved for Battleship thread
- by Catherine Laartii - at 2016.05.22 00:14:56
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11. Ewar Ship Line Revamp - in Player Features and Ideas Discussion [original thread]
Reserved for Cruiser Thread
- by Catherine Laartii - at 2016.05.22 00:14:08
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12. Ewar Ship Line Revamp - in Player Features and Ideas Discussion [original thread]
Reserved for Frigate thread
- by Catherine Laartii - at 2016.05.22 00:13:16
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13. Ewar Ship Line Revamp - in Player Features and Ideas Discussion [original thread]
One of the largest obstacles to ship balance in EVE has been finding the fine line between minor ship balance and a holistic approach to class power and placement. It's one matter to find a good place for a ship to be reworked into, but how strong...
- by Catherine Laartii - at 2016.05.22 00:12:56
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14. Faction & storyline weapon & ammo overhaul - in Player Features and Ideas Discussion [original thread]
Lugh Crow-Slave wrote: Celthric Kanerian wrote: Catherine Laartii wrote: As an example, Khanid faction mods and weapons could receive fitting and/or capacitor reductions when fit to a t2 amarr vessel. Thought about it a couple of tim...
- by Catherine Laartii - at 2016.04.26 22:13:02
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15. Faction & storyline weapon & ammo overhaul - in Player Features and Ideas Discussion [original thread]
Daichi Yamato wrote: - I do like the idea of faction weapons getting their own look. - Dislike 'set bonuses' and arbitrary synergy. - Skimmed over special ammos. Dislike adding damage types to weapons that don't belong. Its a bit gimmicky and m...
- by Catherine Laartii - at 2016.04.21 18:52:27
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16. Faction & storyline weapon & ammo overhaul - in Player Features and Ideas Discussion [original thread]
elitatwo wrote: Daichi Yamato wrote: - I do like the idea of faction weapons getting their own look. - Dislike 'set bonuses' and arbitrary synergy. - Skimmed over special ammos. Dislike adding damage types to weapons that don't belong. Its a...
- by Catherine Laartii - at 2016.04.21 18:50:44
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17. Faction & storyline weapon & ammo overhaul - in Player Features and Ideas Discussion [original thread]
Ncc 1709 wrote: most of these ammos would leave present faction and T2 ammo's in the hanger... i mean T1 missile stats onto a missile that does 10% more damage than rage... thats the equivilent of a 25% applied damage increase... and the mixin...
- by Catherine Laartii - at 2016.02.20 03:25:05
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18. Faction & storyline weapon & ammo overhaul - in Player Features and Ideas Discussion [original thread]
Celthric Kanerian wrote: Catherine Laartii wrote: As an example, Khanid faction mods and weapons could receive fitting and/or capacitor reductions when fit to a t2 amarr vessel. Thought about it a couple of times myself, but gives me a ...
- by Catherine Laartii - at 2016.02.20 00:44:19
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19. Faction & storyline weapon & ammo overhaul - in Player Features and Ideas Discussion [original thread]
-Thukker Mix Gravedigger: 50% exp, 50% EM dmg. 30% bonus to falloff and 20% reduction to turret signature radius. Damage comparable to faction Titanium sabot. Thukker Mix's special Gravedigger rounds fire special tracer rounds loaded with a specia...
- by Catherine Laartii - at 2016.02.19 22:07:52
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20. Faction & storyline weapon & ammo overhaul - in Player Features and Ideas Discussion [original thread]
So i was thinking the other day looking at the LP store, and wondering what compels people to buy faction weapons over t2. Granted, it makes sense for some weapon systems like missiles where the extra firing rate is advantageous due to the range a...
- by Catherine Laartii - at 2016.02.19 20:37:36
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