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1. trying to run sanctums - in Missions & Complexes [original thread]
For sanctums the cruise missiles work well. The Wasps tend to kill the smaller stuff fairly effectively. MJD is helpful to pull or get in range. For the rock havens everything spawns in close so you can use torps. Just drop a can at warp in and o...
- by Cearain - at 2016.04.20 14:33:23
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2. Burner Changes 10th November 2015? Question to CCP - in Missions & Complexes [original thread]
Just tried the hawk team mission again. It is still broken, unless this is now intended.
- by Cearain - at 2015.11.16 03:06:41
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3. Burner Changes 10th November 2015? Question to CCP - in Missions & Complexes [original thread]
Cally Alandra wrote: Anize Oramara wrote: Don't think so, but you know, it could be worse. They could have gotten Drifter DDs :P Doesn't have to be all of the stats, just some of them. Thinking about it more it's more likely stats from t...
- by Cearain - at 2015.11.12 15:27:36
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4. Blitz and Burner Guide - in Missions & Complexes [original thread]
CCP Lebowski wrote: Hey folks, as Ploing mentioned above, I've observed no differences between the burner missions before and after the Parallax released. Lets confirm a couple things before we continue: - Burner missions should be entirely u...
- by Cearain - at 2015.11.12 04:29:22
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5. Dear CCP, Thanks alot - in Missions & Complexes [original thread]
Antillie Sa'Kan wrote: .... Things may change once they re-balance the various meta modules. I doubt it will change for the better. I anticipate that after that change even the meta 4 items will be worthless.
- by Cearain - at 2014.09.29 16:25:00
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6. Has FW mission LP been reduced? - in Missions & Complexes [original thread]
Both plexing and mission lp amounts are effected by the tier that faction is at. The mechanic was changed to its current form I believe on the October 22nd 2012 "ninja" patch. So you might be able to find the dev blog through searching there.
- by Cearain - at 2013.05.16 16:27:00
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7. Value of LP nowdays compared to a year ago. - in Missions & Complexes [original thread]
Mavnas wrote: If incursions have hurt the LP conversion rate it's by reducing the number of people farming the tags, if anything.. That would be a 4th thing that they did. (in addition to the 3 effects I mention above) Why run faction missio...
- by Cearain - at 2012.05.21 22:20:00
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8. Value of LP nowdays compared to a year ago. - in Missions & Complexes [original thread]
Zhilia Mann wrote: Cearain wrote: Anhenka wrote: Has LP value really dropped that much or is my memory of how much I got a year ago just plain bad? Several changes happened: Incursions not only pay huge amounts of isk but they give ...
- by Cearain - at 2012.05.21 19:53:00
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9. Value of LP nowdays compared to a year ago. - in Missions & Complexes [original thread]
Anhenka wrote: So I just reactivated after a year, and picked up some serious LP missioning. But now I'm looking at how to best convert that LP into ISK, and it seems that the value of LP has dropped considerably over the past year since I lef...
- by Cearain - at 2012.05.21 18:51:00
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10. Incursions should be in low/null sec - in Missions & Complexes [original thread]
Mahadiva wrote: Yup. The isk is fine, but universal LP needs to go imo. I agree the Universal lp is likely the most horrible part of the incursion payout. Lp stores serve a purpose that one form of pve will not get farmed to death. If it do...
- by Cearain - at 2012.01.05 21:38:00
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11. Incursions should be in low/null sec - in Missions & Complexes [original thread]
Mahadiva wrote: Endeavour Starfleet wrote: You are betting your ship that an ECM gank fleet does not arrive. Yeah? Come on, how likely is it to have your hisec incursion invaded by an ECM gank fleet? Hey in theory someone could have an...
- by Cearain - at 2012.01.05 15:36:00
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12. Incursions should be in low/null sec - in Missions & Complexes [original thread]
Veryez wrote: Besides, the people who complain about this are the same ones who complained about level 4 missions for so many years. Look at the bright side CCP did something about your complaints. Yes many people complained that people cou...
- by Cearain - at 2012.01.02 19:21:00
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13. Incursions should be in low/null sec - in Missions & Complexes [original thread]
Philip Flatline wrote: 100M/hour is only for the few pimp fleets. thats not what the other incursion runners are saying. They are pimp fleets can make about 180mil per hour and that doesn't even include the lp. The lp is insured against ov...
- by Cearain - at 2012.01.02 18:11:00
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14. Incursions should be in low/null sec - in Missions & Complexes [original thread]
Yeah I would agree that is my view. And reasonable people can disagree. Let me try to defend it a bit. Lets say that there was a huge server that let hundreds of thousands online at the same time. But the players never actually interacted with ea...
- by Cearain - at 2012.01.02 01:45:00
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15. Incursions should be in low/null sec - in Missions & Complexes [original thread]
Arazel Chainfire wrote: Lowsec FW missions - lvl 4 missions can be done in a stealth bomber. As for your mission showing up in local... that might matter if you had to do more than kill a few ships in a site. And of course, there is no detrime...
- by Cearain - at 2011.12.10 16:55:00
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16. Incursions should be in low/null sec - in Missions & Complexes [original thread]
Nullbeard Rager wrote: This is a game. There is ZERO true risk in EVE. Replacing ships and skill points, (because someone neglected to update their clone), are just matters of time. Payouts are guaranteed even in 0.0. If reward is increased to...
- by Cearain - at 2011.12.09 22:21:00
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17. Incursions should be in low/null sec - in Missions & Complexes [original thread]
-Arazel You seem to be selective in how you are accounting for disadvantages lp: If a mission runner is going to get half of what you get they will need to cash in their lp at a high rate. As for the time it takes to research and sell the lp i...
- by Cearain - at 2011.12.09 01:37:00
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18. Incursions should be in low/null sec - in Missions & Complexes [original thread]
Eru GoEller wrote: Cearain wrote: Goose99 wrote: LP shop isk sink is necessary to balance out reward isk faucet, making Incursions balanced, unlike the broken hydrants of liquid isk that are Sanctums. Remove Sanctums. I think that is...
- by Cearain - at 2011.12.08 16:24:00
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19. Incursions should be in low/null sec - in Missions & Complexes [original thread]
Goose99 wrote: LP shop isk sink is necessary to balance out reward isk faucet, making Incursions balanced, unlike the broken hydrants of liquid isk that are Sanctums. Remove Sanctums. I think that is a good point. But unlike every other ...
- by Cearain - at 2011.12.08 15:56:00
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20. Incursions should be in low/null sec - in Missions & Complexes [original thread]
Arazel Chainfire wrote: So, incursions. Incursions in a highend fleet, minimum of a bil or so spend on every non-logi ship, when not competing for sites can finish a site every 3 to 5 minutes. To be competitive, fleets nowadays run with 11 cha...
- by Cearain - at 2011.12.08 15:46:00
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