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61. Cloaking Inbalances - in Player Features and Ideas Discussion [original thread]
Originally by: darius mclever i give you a much simpler solution to the whole problem: make all local in 0.0 like wh space. THIS! Again, like darius pointed out, the problem is not with the cloak, but the fact that you "magically" kno...
- by Cedims - at 2010.03.23 04:23:00
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62. Cloaking balancing. - in Player Features and Ideas Discussion [original thread]
Originally by: N Ano Cloaking as it stands is a bit unbalanced towards the smaller ships due to the uncloaking mechanisms involved. For example. A 100m long frigate cloaks and is covered with a decloaking range of 2km A 10km long battleshi...
- by Cedims - at 2010.03.23 04:16:00
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63. 'Local' - in Player Features and Ideas Discussion [original thread]
Or have a selection in the Esc settings... Local: [Disable|Enable in 0.5+|Enable in 0.1+|Enable Everywhere] This would actually speed up the servers a litte bit since, with all probability, lower security space will have less clients with local ...
- by Cedims - at 2010.03.09 04:23:00
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64. A wey to see Cloaked ships... - in Player Features and Ideas Discussion [original thread]
Originally by: Asheru Originally by: Cedims Originally by: Asheru Please, elaborate if you disagree. There simply is nothing TO "fix" with the cloak. It IS itself the balance countering scanning/probes, and is doing it ...
- by Cedims - at 2010.03.05 02:52:00
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65. A wey to see Cloaked ships... - in Player Features and Ideas Discussion [original thread]
Originally by: Asheru Please, elaborate if you disagree. There simply is nothing TO "fix" with the cloak. It IS itself the balance countering scanning/probes, and is doing it very well.
- by Cedims - at 2010.03.04 03:13:00
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66. A wey to see Cloaked ships... - in Player Features and Ideas Discussion [original thread]
Cloak is the actual counter measure to scanning/probes. Which is why local should be nerfed. Remove the character "listing" in local. So that unless you manually reveal yourself, no one knows you're there!
- by Cedims - at 2010.03.03 00:53:00
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67. CCP is reviewing Black-Ops Battleships again. - in Player Features and Ideas Discussion [original thread]
CovOps Cloak for Black Ops! :)
- by Cedims - at 2010.03.03 00:33:00
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68. Slight Chat Window Addition - in Player Features and Ideas Discussion [original thread]
For "other channels" it could be cool. Vaporize "local"! (And FYI, you DID ask for "Any comments, criticisms, contributions ?".)
- by Cedims - at 2010.02.25 01:44:00
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69. CCP: Permanent solution for macro miners - in Player Features and Ideas Discussion [original thread]
Originally by: Memorya It will show him warning that he is using illegal program. You do realize that there is nothing illegal about having a macro program on a computer, e.g. for disability purposes? Originally by: Memorya - ...
- by Cedims - at 2010.02.14 12:53:00
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70. CCP: Permanent solution for macro miners - in Player Features and Ideas Discussion [original thread]
Watch the EVE fan fest video from last fall. They are working on a more permanent solution.
- by Cedims - at 2010.02.11 14:54:00
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71. EVE API - corp/MemberTracking - adding online status? - in Player Features and Ideas Discussion [original thread]
DUH! Yeah, woodland is the name of the forehead sometimes... lol Sorry for the bother everyone!
- by Cedims - at 2010.02.09 14:49:00
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72. EVE API - corp/MemberTracking - adding online status? - in Player Features and Ideas Discussion [original thread]
Is this a possibility (I mean, of course, without too much overhead. :)
- by Cedims - at 2010.02.09 03:25:00
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73. EVE API - Skills (list of all skills) - in Player Features and Ideas Discussion [original thread]
Please?
- by Cedims - at 2010.02.09 03:19:00
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74. An idea to introduce PvP to new players - in Player Features and Ideas Discussion [original thread]
Why not make pilots within a fleet exempt from CONCORD interception, regardless of which corporation a pilot is in. Make it clear to a pilot joining a fleet that this is the case, and have them make a choice. Also, this could help aleviate resourc...
- by Cedims - at 2010.02.08 17:48:00
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75. Reconnect to drones after disco.. pllleeease arg. - in Player Features and Ideas Discussion [original thread]
Originally by: Fediros We'tado give us a reconnect button like for probes This! :)
- by Cedims - at 2010.02.08 17:38:00
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76. Macrominers flagging idea - in Player Features and Ideas Discussion [original thread]
Originally by: Sarajo No need for popups, if they accumulate enough flags, they might come on a list, high ones on there might get investigated by a GM. (I think this is what happens to isk spammers?) GMs can then monitor the player and pe...
- by Cedims - at 2010.02.08 17:32:00
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77. Cloak Change. - in Player Features and Ideas Discussion [original thread]
Originally by: darius mclever Originally by: Kerfira Best solution is still to require non-covops cloaks to require fuel. The fuel amount used should be proportional to ship mass.... best solution is to finally recognize that ...
- by Cedims - at 2010.02.06 23:27:00
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78. Cloak Change. - in Player Features and Ideas Discussion [original thread]
Originally by: Orin Fatch I would like to see a cloak, ONLY cloak the ships presence from scan, not from sight. So what you are excited about is a cloak that basically emulates 20th century technology? (B-2 Spirit)
- by Cedims - at 2010.02.05 17:00:00
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79. Drones T3 - in Player Features and Ideas Discussion [original thread]
Originally by: JDawg1290 Drones salvaging/looting has always in fact been a technical problem-the issue of hwo to handle loot management internally in the drone and transferring it to the parent ship. Could this not be a matter of nano...
- by Cedims - at 2010.02.05 16:55:00
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80. Pay for accelerated skills - in Player Features and Ideas Discussion [original thread]
People, why the hostility towards this proposal? You ARE paying roughly $15 for say around 1.6 mil SP's (coincidence or bean counting? lol) per month resulting in about 1000 SP's per cent/penny. (If you are paying on a monthly basis, and of cours...
- by Cedims - at 2010.01.28 07:12:00
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