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1. Sticky:[Winter] New destroyers - in Player Features and Ideas Discussion [original thread]
Lauren Chev wrote: CheekyBabey wrote: Also the 7 highs layout is far more optimal as you have a utility high slot which is far more useful than 8 launchers and means that caldari aren't overpowered in terms of DPS. Sorry if I read your p...
- by CheekyBabey - at 2012.10.18 10:16:00
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2. Sticky:[Winter] New destroyers - in Player Features and Ideas Discussion [original thread]
erg stupid forums -.- deleted my text. Launchers are better 1 on 1 against turrets so that is why. If you want to have missiles nerfed go make another thread about it. Also the 7 highs layout is far more optimal as you have a utility high slot ...
- by CheekyBabey - at 2012.10.11 15:58:00
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3. Sticky:[Winter] New destroyers - in Player Features and Ideas Discussion [original thread]
The number of gun turrets on many ships changes specially when they have faction counter parts with more turret/ missile slots. However what is more important a few Model/Artist tweaks that can be fixed at a later point or a bunch of ships that...
- by CheekyBabey - at 2012.10.11 10:04:00
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4. Sticky:[Winter] New destroyers - in Player Features and Ideas Discussion [original thread]
Bloodpetal wrote: Dude. I've read all those and commented on every one of them and gotten CCP responses to some of my thoughts. Anti-Frigate is anti-frigate. It doesn't matter how much they're "buffed", by definition - they're supposed to K...
- by CheekyBabey - at 2012.10.10 20:39:00
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5. Sticky:[Winter] New destroyers - in Player Features and Ideas Discussion [original thread]
I think you need to read all the frig rebalancing threads, they aren't giving up on frigs yet :P Support Frigates https://forums.eveonline.com/default.aspx?g=posts&t=146069 Exploration Frigates https://forums.eveonline.com/default.aspx?g=...
- by CheekyBabey - at 2012.10.09 19:02:00
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6. Sticky:[Winter] New destroyers - in Player Features and Ideas Discussion [original thread]
Quote: I'm not really seeing how a 7 or 8 launcher destroyer platform is not obsoleting 95% of all frig/dessy warfare in game... just saying I would guess the same way a 8 neutron catalyst doesn't with it's lack of range I mean it is missile...
- by CheekyBabey - at 2012.10.09 15:24:00
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7. Sticky:[Winter] New destroyers - in Player Features and Ideas Discussion [original thread]
So getting off the Myrm EFT warrior's track as it's getting a bit pointless since the Myrm is a survivor of nerfs and also benefits from not having a split weapon system. Focusing back on the destroyer, would it be fair to say that a split weapon...
- by CheekyBabey - at 2012.10.08 19:12:00
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8. Sticky:[Winter] New destroyers - in Player Features and Ideas Discussion [original thread]
Ark Anhammar wrote: I'd wager you're probably in the minority. I've personally heard from many players who've expressed that they'd rather have dedicated-damage-type-focused hulls, like most of the ships in the game. Caldari have missile ships...
- by CheekyBabey - at 2012.10.07 15:38:00
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9. Sticky:[Winter] New destroyers - in Player Features and Ideas Discussion [original thread]
Zarnak Wulf wrote: Omnathious Deninard wrote: I would still like to see only 2 turrets at Max, making it a drone based hull, not the split weapon ship that Gallente all ways gets. Let's suppose you got your dream and it was a 15% per leve...
- by CheekyBabey - at 2012.10.06 01:10:00
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10. Sticky:[Winter] New destroyers - in Player Features and Ideas Discussion [original thread]
Bouh Revetoile wrote: PS : mediocre damage and gallente hull in the same sentence made me lough. That cannot be serious. Look at Myrmidon or Vexor for "uncomon" drone bandwidth used with effectiveness. And if you say the Vexor or the myrm are...
- by CheekyBabey - at 2012.10.06 00:33:00
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11. Sticky:[Winter] New destroyers - in Player Features and Ideas Discussion [original thread]
Vladimir Norkoff wrote: ummm... Then use the flight of light drones for smaller ships? And if you decide to wolf pack a cruiser or BC then use the mediums? Yeah yeah I know, dessies get insta-popped whenever a cruiser locks them or if a BC even...
- by CheekyBabey - at 2012.10.05 21:41:00
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12. Sticky:[Winter] New destroyers - in Player Features and Ideas Discussion [original thread]
Omnathious Deninard wrote: Making the gallente ship have higher damage output than amarr ships seem to be the point behing the higher bandwith. This should still be true but gallente ships should get higher hull bonuses to drone damage and HP,...
- by CheekyBabey - at 2012.10.05 21:09:00
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13. Sticky:[Winter] New destroyers - in Player Features and Ideas Discussion [original thread]
Lauren Chev wrote: I reckon the idea of having 35m3 drone bay for Gally is GREAT! This will allow younger players to do lvl2 missions faster I and may other players would prefer not to have yet another gallente drone ship limited to PVE ...
- by CheekyBabey - at 2012.10.05 18:18:00
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14. Sticky:[Winter] New destroyers - in Player Features and Ideas Discussion [original thread]
PinkKnife wrote: Omnathious Deninard wrote: I don't know if you have looked at the link in my signature, but it addresses some ways to address the issues of drones. an optimum range bonus to the drones would allow them to start applying the...
- by CheekyBabey - at 2012.10.05 17:28:00
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15. Sticky:[Winter] New destroyers - in Player Features and Ideas Discussion [original thread]
PinkKnife wrote: CheekyBabey wrote: I agree which is why the should not have turret slots but instead utlity high slots. Okay, but for what? Dampners are useless against most frigates because the engagement range is so small as is, and t...
- by CheekyBabey - at 2012.10.05 17:19:00
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16. Sticky:[Winter] New destroyers - in Player Features and Ideas Discussion [original thread]
Ark Anhammar wrote: I didn't have the luxury of playing when drones could be controlled more than 5 at a time, but seeing the "15 drone death machine" got me thinking: I wonder if awarding Gallente ships with the ability to cont...
- by CheekyBabey - at 2012.10.05 16:38:00
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17. Sticky:[Winter] New destroyers - in Player Features and Ideas Discussion [original thread]
Blastil wrote: my only comment is visual: does the Minmatar destroyer HAVE to look like a forklift had an inappropriate affair with a solar-panel factory? Because ductape and rusty buckets say so :P
- by CheekyBabey - at 2012.10.04 23:32:00
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18. Sticky:[Winter] New destroyers - in Player Features and Ideas Discussion [original thread]
Bouh Revetoile wrote: Wow, this is christmas ! And people still complain about the gallente destroyer ? Come on, if only with drone bonuses, it will only be a fat tristan. It NEED turrets to be better than the tristan. And now with more bandwid...
- by CheekyBabey - at 2012.10.04 00:32:00
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19. Sticky:[Winter] New destroyers - in Player Features and Ideas Discussion [original thread]
Warde Guildencrantz wrote: I don't get how you fail to see the amarr one is a mini-curse and the gallente one is a rail boat that can kite like a boss with amazing tracking on a long range weapon. That's a big enough difference for me. *s...
- by CheekyBabey - at 2012.10.04 00:03:00
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20. Sticky:[Winter] New destroyers - in Player Features and Ideas Discussion [original thread]
CCP Ytterbium wrote: Update! Amarr: Cap recharge bonus moved into the hull itself - thus capacitor recharge rate reduced from 370 to 275s Role bonus changed to 25% MWD speed to drones Caldari: Removed one high slot and launcher ...
- by CheekyBabey - at 2012.10.03 18:18:00
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