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1. [-IG-] Amarrian Imperial Dreams 12 Year Anniversary Event - in Intergalactic Summit [original thread]
It is right and fitting that the anniversary of Imperial Dreams be a show of Imperial capsuleer loyalty and unity. I would be honoured to attend.
- by Chiralos - at 2015.05.30 09:23:18
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2. Sticky:Dev blog: Back Into the Structure - in EVE Information Portal [original thread]
Vol Arm'OOO wrote: Also the pos redesign seems lacking - Right now - there is some thought put into pos design, e.g. guns on the bottom or top or balanced all around? This leads to strategic decisions as to how to attack pos - for instance yo...
- by Chiralos - at 2015.03.22 01:25:08
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3. Sticky:Dev blog: Principles of Industry in EVE Online - in EVE Information Portal [original thread]
This is exactly where industry should head. There actually needs to be a strategic industry game, an unstable equilibrium, not just skill up, buy up, and sit around with optimal efficiency. Not that there aren't already aspects of this in indus...
- by Chiralos - at 2014.07.04 10:37:00
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4. Sticky:Dev blog: Building better Worlds - in EVE Information Portal [original thread]
This is positive. Simplifying without dumbing, more attention paid to risk and reward. About time we had some sort of economic model behind NPC industry facilities. I always tried to make up a rationale why the Empires operated a system with a fi...
- by Chiralos - at 2014.04.18 04:50:00
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5. Sticky:CSM Guest Blog: "Reasonable Things" Voting Phase - in EVE Information Portal [original thread]
Chiralos: 33, 22, 46, 30, 04, 03, 16, 19, 28, 44, 66, 48, 56, 69, 73, 82
- by Chiralos - at 2013.08.03 07:08:00
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6. Sticky:Capsuleers! Declare Your Loyalty! - in Live Events Discussion [original thread]
Individual for Amarr Empire
- by Chiralos - at 2013.06.15 10:24:00
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7. The Marginis Troupe - in Intergalactic Summit [original thread]
When one's trading career as a capsuleer approaches 10 years, as mine does in a month or so, one can acquire a great quantity of junk scattered around the world. As I was sifting through my assets, I came across ... well ... see for yourself: KDF...
- by Chiralos - at 2013.05.02 13:16:00
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8. Sticky:Dev Blog: U and I GÇô Our Little Improvements Together V3 - in EVE Information Portal [original thread]
Quote: And for my marketeers: your right hand will not much longer have to travel to the backspace button every time you want to buy more than 1 of some item. After Retribution the default quantity "1" will be highlighted, so all you have to do...
- by Chiralos - at 2012.12.01 07:30:00
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9. How did you make your first billion? - in Market Discussions [original thread]
Many years ago ... aggregating and hauling isogen and noxcium to trade hubs, T2 goods going the other way.
- by Chiralos - at 2012.11.05 00:45:00
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10. The God of Trade - in Market Discussions [original thread]
JohnathanGalt wrote: The God of Trade is Margin He is but one aspect of the greater Trinity of Margin Times Volume Times Price
- by Chiralos - at 2012.07.04 01:03:00
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11. Sticky:Attack frigate changes - in Player Features and Ideas Discussion [original thread]
Zarnak Wulf wrote: You are taking very fast frigates that have 6 slots and upgrading them to 10 slots. Their fitting grid is also getting an upgrade. These ships go interceptor speeds. For the above reasons I feel that a role bonus would be too...
- by Chiralos - at 2012.06.20 13:35:00
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12. Turning Wormholes inside out - in Player Features and Ideas Discussion [original thread]
Glaedyr wrote: This idea is bad and you should feel bad. Don't listen to the rude man, even if the idea is bad you should not feel bad about posting it :-) Anything that does allow you to move large forces rapidly into a WH does break WH s...
- by Chiralos - at 2012.04.28 01:28:00
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13. Does Eve need more Taxes? - in Market Discussions [original thread]
I like the ideas of floating NPC service costs, and possibly size scaled docking and storage fees (also floating). This might really come into its own when eventually the starbase and outpost system gets revamp. It might tackle insufficient ISK s...
- by Chiralos - at 2012.04.25 13:48:00
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14. Sticky:Your favourite EVE frigates in LEGO form! - in EVE General Discussion [original thread]
Amarr: Executioner Caldari: Kestrel Gallente: Tristan
- by Chiralos - at 2012.04.14 02:09:00
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15. Sticky:New dev blog: Rebalancing EVE, one ship at a time - in EVE Information Portal [original thread]
I salute your willingness to consider changes to old and deeply rooted game design. I really like that you are putting serious effort into making sure ships are not completely overshadowed by "higher level" ships. EVE is not a 60-hour single playe...
- by Chiralos - at 2012.03.07 01:13:00
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16. Specialised BPOs and manufacturing - in Player Features and Ideas Discussion [original thread]
I think that being able to set up specialised manufacturing facilities turning out unique designs would be a great addition to EVE (eg proposals like this one ). One of the problems is, what is going to distinguish player customised ships and mo...
- by Chiralos - at 2012.03.03 01:46:00
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17. Sticky:New dev blog: The Eve Online Launcher: T-minus not that much - in EVE Information Portal [original thread]
The patch process is a bit clunky at the moment, good if it can be streamlined. Also, good to hear some Mac related developments. Also Team Special Circumstances ... do you guys have more fun than Team Contact ?
- by Chiralos - at 2012.02.29 00:39:00
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18. Avatar combat crowd control - in Player Features and Ideas Discussion [original thread]
James Amril-Kesh wrote: Chiralos wrote: James Amril-Kesh wrote: It would suck because EVE is about SHIPS. A) No-one would make you participate. B) Quite a lot of people like the idea of extending EVE to avatars. It strikes me that...
- by Chiralos - at 2012.02.26 04:38:00
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19. Avatar combat crowd control - in Player Features and Ideas Discussion [original thread]
James Amril-Kesh wrote: It would suck because EVE is about SHIPS. A) No-one would make you participate. B) Quite a lot of people like the idea of extending EVE to avatars.
- by Chiralos - at 2012.02.26 04:27:00
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20. Avatar combat crowd control - in Player Features and Ideas Discussion [original thread]
Torfi's Team Avatar dev blog got me thinking (way too much) about avatar combat in EVE. In the long run I'd really love to have an avatar stealth / combat / rescue / exploration game, taking place on stations, starbases, abandoned asteroid bases, ...
- by Chiralos - at 2012.02.26 04:22:00
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