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1. Sticky:Dev blog: Ship Painting Pilot Program - in EVE Information Portal [original thread]
Halycon Gamma wrote: 8mil for a frigate paint job? A fully fit frigate, give or take, is 8mil. Painting it doubles the price to 16mil. And I will not, full stop, not pay 16mil for a pretty frigate when an 8mil normal frigate will give me the sa...
- by Clansworth - at 2014.03.07 09:18:00
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2. Sticky:Dev blog: Ship Painting Pilot Program - in EVE Information Portal [original thread]
So, going forward, because I DO think this will succeed - How customizable should it become? If done with a slot item, should be be on par with the BPC's, where it's a whole ship design based on a faction scheme, or perhaps 3 slots, that affect as...
- by Clansworth - at 2014.03.07 09:14:00
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3. Sticky:Dev blog: Ship Painting Pilot Program - in EVE Information Portal [original thread]
Since models are tied to type ID's, would it not make sense to utilize the system already in place to modify models WITHOUT chaning TypeID's? A legion, for instance, is always classified as a legion, even though it has thousands of shapes/models. ...
- by Clansworth - at 2014.03.06 16:48:00
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4. Sticky:Dev blog: More Deployables from Super Friends - in EVE Information Portal [original thread]
The ESS looks like the result of two things. 1. They want to nerf the 'safe' ratting income in null-sec. 2. They want to create more small anchorable structures, to take advantage of the recent work they've done in the direction. Those are two v...
- by Clansworth - at 2014.01.16 01:54:00
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5. Sticky:Dev blog: Hacking in Odyssey - in EVE Information Portal [original thread]
CCP Bayesian wrote: Clansworth wrote: I'm intrigued at how CCP comes up with what features need more interaction, and what needs less. Salvaging gets more passive with the addition of salvaging drones, while hacking and archaeology get more ...
- by Clansworth - at 2013.05.17 00:57:00
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6. Sticky:Dev blog: Hacking in Odyssey - in EVE Information Portal [original thread]
I'm intrigued at how CCP comes up with what features need more interaction, and what needs less. Salvaging gets more passive with the addition of salvaging drones, while hacking and archaeology get more interactive with this new mechanic. Mining i...
- by Clansworth - at 2013.05.13 17:56:00
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7. New Dev Blog: Nullsec Development: Design Goals - in EVE Information Portal [original thread]
So, in summary, this dev blog is detailing your comprehensive analysis of the F&I forum topic list from five years ago?
- by Clansworth - at 2011.08.16 10:21:00
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8. New Dev Blog: Size doesn't matter - in EVE Information Portal [original thread]
Quote: apart from griefing, we're removing the ability to RR criminals in highsec. This is to close a loophole where people would CONCORDOKKEN their fleet. Thanks to Team Gridlock for making this change for us. So does this mean criminals...
- by Clansworth - at 2011.02.10 18:50:00
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9. New Dev Blog: CSM December Summit - Meeting minutes (Part 3of 3) - in EVE Information Portal [original thread]
Shortening overall logistics range/speed will not solidify the power blocks, it will make them choose how to respond to threats, as they won't be able to traverse their blobs about in their space in minutes. The only way to maintain positive contr...
- by Clansworth - at 2011.01.15 20:43:00
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10. New Dev Blog: CSM December Summit - Meeting minutes (Part 3of 3) - in EVE Information Portal [original thread]
I love the talks of trying to slow logistics, thereby shrinking empires. I'm wondering if this might have too much of a stiffling effect. Bexaus of this, I wonder if there has been any furthur internal discussion of true industrial ships. There's ...
- by Clansworth - at 2011.01.15 20:33:00
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11. New Dev Blog: Neo NeoCom - in EVE Information Portal [original thread]
While you're looking at UI rearrangement, can we get the HUD to shift to the left or right when the 'focus' is moved? for dual monitor users, the shift of focus adjustment is great, but the HUD circle is still split down the middle. Intel / Nomad
- by Clansworth - at 2010.12.17 05:59:00
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12. New Dev Blog: Fixing Lag: Drakes of Destiny (Part 2) - in EVE Information Portal [original thread]
For the love of god, could you PLEASE upgrade the graphics and sound instead of wasting time fighting LAGGZ? Intel / Nomad
- by Clansworth - at 2010.12.12 21:26:00
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13. New Dev Blog: Character Creation - in EVE Information Portal [original thread]
What the hell is going on here? It took to the second page before the thread met it's benchmarks: Chribba's post, and someone complaining that they shouldn't be working on this, but on their personal pet peeve. (really? killmails? you think there'...
- by Clansworth - at 2010.12.08 00:09:00
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14. New Dev Blog: Neural remap, PLEX and the way forward - in EVE Information Portal [original thread]
Originally by: CCP Zulu God makes them disappear. Through MAGIC. Magic - Mother****er! http://dl.dropbox.com/u/8593871/Magic-Mother.png Image changed to URL. Zymurgist Intel / Nomad
- by Clansworth - at 2010.11.22 20:18:00
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15. New Dev Blog: Tyrannis Performance Improvements - in EVE Information Portal [original thread]
Originally by: Pr1ncess Alia They don't even acknowledge the server issues. Might as well let your subscription run out. That's nonsense. They HAVE acknowledged the server side issues.. they've BEEN acknowledging them since the nodes ...
- by Clansworth - at 2010.07.11 05:19:00
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16. New Dev Blog: PLEX? In my space? It's more likely than you think. - in EVE Information Portal [original thread]
I still don't really see the reason someone would choose to use PLEX over a cheaper subscription for their account. Though as a means of RMT, it does make sense. I'd rather regulated, controlled RMT in the game, than out-of-game nonsense that was ...
- by Clansworth - at 2010.07.11 05:04:00
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17. New Dev Blog: Tyrannis Performance Improvements - in EVE Information Portal [original thread]
I think my favorite phenomenon in all of eve is the ability for players to see that Dev Team B (client coders, in this case) is doing a good job, and instead of saying good job, the most common response is "Why are you wasting time on this when yo...
- by Clansworth - at 2010.07.08 18:24:00
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18. New Dev Blog: So, what is that present you've been hearing about? - in EVE Information Portal [original thread]
Originally by: Nicoli Voldkif Originally by: CCP Eris Discordia As far as I know there are no BPO's coming out with this. So if they all get blown up, they are gone. Can I make the subtle suggestion to release the hull as a ...
- by Clansworth - at 2010.06.24 23:06:00
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19. New Dev Blog: So, what is that present you've been hearing about? - in EVE Information Portal [original thread]
Originally by: Qoi Well, it also has two specialized cargo bays for PI Commodities and Command Centers (1000m3 and 1600m3), so it may have its final stats already. description and image are probably changing. hopefully it gets a nice bonus...
- by Clansworth - at 2010.06.24 22:57:00
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20. New Dev Blog: So, what is that present you've been hearing about? - in EVE Information Portal [original thread]
Originally by: Y Berion Originally by: Clansworth The question remains.. after it was 'converted' to a PI ship, is it still a viable salvage ship? (you know, something that ISN'T a destroyer?) This HAS been requested for quite some...
- by Clansworth - at 2010.06.24 21:25:00
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