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1. Going crazy : Tier 2 Marauders ? - in Ships and Modules [original thread]
-1 on more of the same... +1 on using tier 3 models for something more useful/not covered... Intel / Nomad
- by Clansworth - at 2009.06.16 14:07:00
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2. Anything better than a Drake for solo w-space? - in Ships and Modules [original thread]
well, as you just pointed out, the command ships ARE the step up... moving in any other direction will result in a loss of tank capability. BC's and CS's are the kings of survivability, but trade that off for dps. You want more dps, you move up to...
- by Clansworth - at 2009.06.07 14:31:00
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3. Orca paradox? - in Ships and Modules [original thread]
As for the market category, it was added to the existing market category that the Rorqual was in... This was probably to eliminate the need to create another single item market category. It is also, like freighters, a pseudo capital, in the method...
- by Clansworth - at 2009.06.07 14:28:00
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4. Should I start with a Caracal? - in Ships and Modules [original thread]
Originally by: Cade Morrigan Edited by: Cade Morrigan on 23/03/2009 02:24:58 Originally by: Shatner19 L3: Ferox (cheaper and a much faster mission runner that the drake) Say what? I think it really comes down to training...
- by Clansworth - at 2009.03.26 09:18:00
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5. target painters, explain please. - in Ships and Modules [original thread]
not purely accurate. Sig radius DOES come into play with turrets AND missiles. It just seems to be significant more often with missiles. With turrets, it depends on the situation on whether it helps, basically, if there is little to no tranversal,...
- by Clansworth - at 2009.01.08 16:50:00
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6. EVE Online Ship Chart - Quantum Rise Edition - in Ships and Modules [original thread]
Originally by: Leana Darkrider great stuff there. Only note, i'm missing the t2 ships and faction ships. If you can add those, you're the king Agreed on the t2/faction, though I think including those would require upping the file to m...
- by Clansworth - at 2008.12.23 16:09:00
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7. EVE Online Ship Chart - Quantum Rise Edition - in Ships and Modules [original thread]
boohoo for broken links... System Influence
- by Clansworth - at 2008.12.22 02:07:00
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8. Best Freezing Death fit - in Ships and Modules [original thread]
wouldn't mind seeing a bunch of seiged dreadnaughts laying a snowy waste to an outpost.. ;-) System Influence
- by Clansworth - at 2008.12.19 17:57:00
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9. Best Freezing Death fit - in Ships and Modules [original thread]
Okay, everyone show my your best Snowball based PvP ship... I wanna see cold fury! System Influence
- by Clansworth - at 2008.12.19 17:29:00
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10. Minmatar Mining Shafted (a buff not nerf plea : )) - in Ships and Modules [original thread]
The Osprey is indeed better than the Scythe, however, the Scythe is still a viable mining cruiser. Compared to the Arbitrator, it is QUITE good. Some basic 'noob skill' numbers. This is using Mining II, Mining Drone Operation I, and Cruiser II. No...
- by Clansworth - at 2008.12.19 10:30:00
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11. Overcoming Jamming - in Ships and Modules [original thread]
FoF and drones.... :D seriously though, ECM is rather single sided, but this does make sense. One falcon can pretty much gimp down any other single ship. However, it's not like if the falcon is alone, it can do a lot of hurt on you either. Also ...
- by Clansworth - at 2008.12.19 10:02:00
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12. Mining Forman Link Laser Optimization - in Ships and Modules [original thread]
Originally by: Rusty Nals Ok the Orca pilot forms the fleet..I am moved up to wing commander..little red check symbol is showing in fleet window...same system of course as the Orca is my Giant Jet Can..lol I take it from this that the ...
- by Clansworth - at 2008.12.14 20:02:00
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13. most effective ratting ship? - in Ships and Modules [original thread]
I'll second on maurauders. They are pretty much designed from the get go for ratting and missioning. Decent damage, ample utility slots, and bonuses to help hitting smaller targets. This, combined with decent cargo space means less trips to drop o...
- by Clansworth - at 2008.12.06 17:06:00
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14. Tech II rigs. Why that expensive? - in Ships and Modules [original thread]
I have a possible option for increasing intact salvage in the game. How about the modules on a ship go into the salvage drop calculation? Obviously, still random, but this would mean that tech II modules would have a chance of putting intact salva...
- by Clansworth - at 2008.12.04 12:41:00
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15. Hawk and Caracal - in Ships and Modules [original thread]
Originally by: Gypsio III Caracal + AMLs + frigates = dead frigates. This.. I love my 5x AML-II Caracal. It really ends up being on of the better frig-cleaner's out there, for the money. Sure a drake could kill them faster, if fit wit...
- by Clansworth - at 2008.12.04 09:35:00
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16. why is the explosion velocity only 85m/s on a rocket? - in Ships and Modules [original thread]
I actually like the fact that MWD's were partially removed from the speed tank formula. I always thought they should operate more like burst modules, get you in range so you can wreak havoc, but shouldn't be full-time alway's on modules. POS Per...
- by Clansworth - at 2008.11.21 11:25:00
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17. So, what BC to fly solo post patch? - in Ships and Modules [original thread]
I say use a Drake with Assault Launcher II's... ;-) LOTS of fitting left to make the tank that much better.. ;-) Load up some Precision lights, and rip up the AF's that are taunting you.. hehe POS Personal Storage
- by Clansworth - at 2008.11.08 00:55:00
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18. Changes to the Freighter - in Ships and Modules [original thread]
Edited by: Clansworth on 27/10/2008 19:09:50 Originally by: Leumas Kharzim This assumes that the other participants in the op would now be mining instead of hauling, which won't always be the case. Just because the players are not need...
- by Clansworth - at 2008.10.27 19:09:00
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19. Changes to the Freighter - in Ships and Modules [original thread]
I totally agree that Freighters should be able to interact with Corporate Hanger's. They already have some method of external interaction, as other ships CAN access them, and all the ships that DO have the corporate hangers are definitely large en...
- by Clansworth - at 2008.10.27 16:06:00
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20. Balance Nighthawk!!! - in Ships and Modules [original thread]
Originally by: Ragnor Dayton Yawn, Yawn, Yawn. Move on nothing to see here. Try comparing like for like. Drake is using Caldari Navy missiles, Nighthawk is using Tech 1 missiles. It why they are hidden folks. Correct consistent stats Dr...
- by Clansworth - at 2008.10.12 10:28:00
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