Pages: 1 2 3 4 5 6 7 8 9 10 [20] 30 40 50 60 70 80 90 100 |
381. [Proposal] More missions with sweet skyboxes. - in Assembly Hall [original thread]
I'm of the opinion that space is entirely to crapped up with gas already. The normal system skyboxes are entirely too bright for my taste. Space should be much more empty than it is here in New Eden. Intel / Nomad
- by Clansworth - at 2009.05.23 08:08:00
|
382. Repackage in Corp Hanger - in Assembly Hall [original thread]
Please allow us to repackage items in any Corp Hanger. Office space, POS Arrays, even ship based arrays (for consistency). It makes no sense that you can BUILD packaged items at a POS, you can assemble them, you just cant disassemble them. W-Space...
- by Clansworth - at 2009.05.23 08:04:00
|
383. Make 0.0 in line with empire>low sec>0.0>worm hole space - in Player Features and Ideas Discussion [original thread]
Click on Intel in my sig for a good solution. Intel / Nomad
- by Clansworth - at 2009.05.23 08:01:00
|
384. Decline a Mission - in Player Features and Ideas Discussion [original thread]
well, obviously, thats the only thing that agent needs done right now... you could... y'know.. find a different agent for a bit? Intel / Nomad
- by Clansworth - at 2009.05.23 07:55:00
|
385. Solution for the "log off" exploit. - in Player Features and Ideas Discussion [original thread]
30 sec delay to what? There already is a delay before your ship will warp off, and this is considerably longer if you are 'knee-deep in PvP p00p'. Also, if the ship is tackled, it won't warp off at all. If it isn't tackled, he could have warped of...
- by Clansworth - at 2009.05.23 07:54:00
|
386. [Proposal] Mobile Industry - in Player Features and Ideas Discussion [original thread]
Originally by: Tagami Wasp An Orca-variant would be an excellent ship to stick these mods on. However, I'd suggest that they all take hi slots, burn cap while active and have such cpu/PG requirements that at most only 2 can be fitted at th...
- by Clansworth - at 2009.05.23 07:51:00
|
387. Replacing Towers - in Science and Industry [original thread]
Originally by: lo breeze Ew. yes, those too... Intel / Nomad
- by Clansworth - at 2009.05.23 07:33:00
|
388. Subsystems impossible to replace in space at SMAs. - in Player Features and Ideas Discussion [original thread]
Originally by: Reatu Krentor question for people with T3 ships: Is it possible to repack a T3 ship stored inside an SMA? If yes, then is it possible to reassemble it with different parts? General blanket non-t2 specific answer, you can...
- by Clansworth - at 2009.05.22 17:48:00
|
389. [Proposal] Mobile Industry - in Player Features and Ideas Discussion [original thread]
Originally by: Necronus Edited by: Necronus on 21/05/2009 09:03:54 +1 But the refinery ship, idea is good but who in the world would refine with 20% efficiency :D 50% or 60% would be more interesting and still weaker than static refin...
- by Clansworth - at 2009.05.22 17:38:00
|
390. EVE Evolved: Mining, the forgotten profession - in Science and Industry [original thread]
Originally by: Tsual Easiest solution nerf med and high end outcome through item refining, however at the moment this can't be done due to code restrictions. Actually, it COULD easily be done with minimal coding. If the item database i...
- by Clansworth - at 2009.05.22 17:35:00
|
391. [Proposal] Mobile Industry - in Player Features and Ideas Discussion [original thread]
A Clansworth White-Paper Proposal Mobile Factory/Refinery Introduction With the introduction of W-Space to New Eden, there has been a sharp increase in a nomadic play-style. The problems with this, though, is that the ships/systems of...
- by Clansworth - at 2009.05.21 08:54:00
|
392. Ship Subsystems and Industrial Ships - in Player Features and Ideas Discussion [original thread]
Good idea, using the Subsystem mechanic for industrial platforms. I've always wanted ship-based manufacturing, and I believe it is the reason the original haulers were called industrial ships.. they just never implemented it. Would be intersting i...
- by Clansworth - at 2009.05.21 08:04:00
|
393. Bringing freighters to life... - in Player Features and Ideas Discussion [original thread]
Intel Boost
- by Clansworth - at 2009.05.21 07:55:00
|
394. EVE Evolved: Mining, the forgotten profession - in Science and Industry [original thread]
Edited by: Clansworth on 21/05/2009 07:49:31 well, when i was living in 0.0, I DID simply mine high end ore. Was making about 70 mil/hour on it back then. Me and a few friends roaming from belt to belt, mining in our tanked hulks, watching loc...
- by Clansworth - at 2009.05.21 07:49:00
|
395. Wormhole life - POS fueling is easier than we all thought? - in Science and Industry [original thread]
yes.. it is just that easy.. however, the hidden fact here is that the higher valued W-space systems are less likely to link to empire, where you can get the fuel. Intel Boost
- by Clansworth - at 2009.05.20 22:06:00
|
396. POS Lab/Array Streamlining - in Assembly Hall [original thread]
Originally by: LaVista Vista I don't see CCP rewriting the POS hangar system. It's going to take too much time for too little gain. A complete POS overhaul, and we can speak. But then again.. As the OP describes, yes, it would take a ...
- by Clansworth - at 2009.05.20 01:43:00
|
397. POS Lab/Array Streamlining - in Assembly Hall [original thread]
I think combining the storage into a single logical unit would be nice from the user's standpoint, i can see problems when it comes to those hangers being shot and such. I'd prefer items stay in their respective places, but instead, allow labs/fac...
- by Clansworth - at 2009.05.19 07:32:00
|
398. new pos module - Industrial compression array - in Player Features and Ideas Discussion [original thread]
I, too, think someone somewhere would have developed a stationary version of the Rorqual's compression lines by now, so it certainly passes the common sense test. As for the restrictive skill and fueling requirements, they seem moot. The POS shoul...
- by Clansworth - at 2009.05.19 07:25:00
|
399. Modules DIfferentiated - changing the pic to give a better description - in Player Features and Ideas Discussion [original thread]
I think a small META number would suffice, and provide much better granularity over just 'named' or 'faction'. Intel Boost
- by Clansworth - at 2009.05.19 07:19:00
|
400. Rig's reimagined. - in Player Features and Ideas Discussion [original thread]
I agree that sized rigs are pretty much all that is really needed to widen their use. I mean, a rig is a modification of the bas ship attributes, which, imho, shouldn't be necessary on all craft. It's a special use item.. currently though, the onl...
- by Clansworth - at 2009.05.19 07:18:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 [20] 30 40 50 60 70 80 90 100 |
First page | Previous page | Next page | Last page |