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981. Strip Miner rage. - in Science and Industry [original thread]
Thankfuly, this has recently gotten a LOT easier, with the addition of the cycle timers o nteh modules. It's so much easier to see when you get to 50% cycle for instance, instead of having to use a clock/stopwatch. System Influence
- by Clansworth - at 2008.12.10 16:35:00
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982. Yes, the Orca and Rorqual bonuses are broken - in Science and Industry [original thread]
Originally by: Mioelnir Without siege, a Rorqual should have 3% too. Industrial siege could then increase it from 3% to 5% for the duration of the siege. In fact, in light of the Orca's cost/benefit for yield boost, I'd even go for the...
- by Clansworth - at 2008.12.10 12:10:00
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983. Any plan to make T2-BPC Researchable? - in Science and Industry [original thread]
The Eos is actually a VERY bad example, as no matter WHAT is done with invention/ME levels, whatever, there will never be much profit to be had with a ship that sells at such low volumes. Command Ships, fleet command's in particular, are sold in ...
- by Clansworth - at 2008.12.10 11:11:00
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984. Tier 2 Capital Industrial Ship - in Player Features and Ideas Discussion [original thread]
Originally by: Daemien Murdoc If i remember correctly, Rorqual can have around 120k m3 cargo with cargorigs + honor tank. Correct, but that is less than half of a jump freighters hold. Which is why I stated it as a disadvantage. Syst...
- by Clansworth - at 2008.12.06 18:05:00
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985. most effective ratting ship? - in Ships and Modules [original thread]
I'll second on maurauders. They are pretty much designed from the get go for ratting and missioning. Decent damage, ample utility slots, and bonuses to help hitting smaller targets. This, combined with decent cargo space means less trips to drop o...
- by Clansworth - at 2008.12.06 17:06:00
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986. [POLL] Do you want the ingame browser to become better - in EVE Technology Lab [original thread]
I would love just better/more predictable performance. Also, some more useful in-game interaction would be nice. (How about the ability to drag items to a web text box, and it pastes a quantity-item list in the box instead of just a list of item n...
- by Clansworth - at 2008.12.06 12:12:00
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987. Tier 2 Capital Industrial Ship - in Player Features and Ideas Discussion [original thread]
Originally by: Daemien Murdoc Yeah, atm im training for the Rorqual. Afaik, the Rorqual is just cheaper JF with mining gang links? Well, the Rorqual is FAR inferior to JF's in many ways. Cargo is a LOT smaller. It cannot use normal gat...
- by Clansworth - at 2008.12.06 11:12:00
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988. Hulk Miner + Orca Mining Director - in Science and Industry [original thread]
Edited by: Clansworth on 06/12/2008 10:53:55 Not sure if a definitive answer was given yet, but Max Ice Harvesting Yield is as follows: Best Possible Cycle Times: Leader Mackinaw Hulk None 276.6 250.8 BC/CS 214.3 194.3 Orca 205.0 1...
- by Clansworth - at 2008.12.06 10:51:00
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989. Mnemonics Skill - in Skill Discussions [original thread]
Originally by: CDLoon Actually when you die - and lose your implants - your training continues at the rate it was at WITH your implants in, until you Jump Clone/ Pause training hmmm.. didn't know that.. guess i need ot die more often...
- by Clansworth - at 2008.12.05 19:40:00
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990. Tier 2 Capital Industrial Ship - in Player Features and Ideas Discussion [original thread]
How about sticking to CCP's stance that further increases in solo mining yield is bad, m'kay? Want to mine more? Get in a gang. The only exception to this would potentially be the Blast mining system that they have thrown around, where it is lim...
- by Clansworth - at 2008.12.05 19:37:00
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991. System Influence -> Sovereignty - in Player Features and Ideas Discussion [original thread]
Originally by: Gantor Tesla Here is the problem though... System ABC-XY has 2 gates. BCD-YZ and XYZ-AB XYZ-AB Connects to both BCD-ZA and XYZ-BC BCD-YZ connects to OMG-ZA, WTF-AB, BBQ-CN, and LOL-WT If you control BCD-ZA and XYZ-BC, OMG-...
- by Clansworth - at 2008.12.05 19:29:00
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992. Tier 2 Capital Industrial Ship - in Player Features and Ideas Discussion [original thread]
I think Mr. Murdoc's comment on a factory ship is much more likely, and would be more useful in the game. A refining ship would be nice as well, though I don't think it should do instant refining. It should be time based. It could easily be a modu...
- by Clansworth - at 2008.12.05 18:04:00
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993. Fixing Jita - in EVE General Discussion [original thread]
Originally by: Price McChecker Jita should be replaced with some sort of musical entertainment . /signed o o o o // \\ // \\ /\ /\ /\ /\ System Influence
- by Clansworth - at 2008.12.05 17:52:00
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994. System Influence -> Sovereignty - in Player Features and Ideas Discussion [original thread]
Originally by: Gantor Tesla I like this idea, but I do not think you influence should be more than 1 jump from actual hardware. Other than that, right on. Well, the effect 2 jumps out is virtually nothing, and not enough to claim sov a...
- by Clansworth - at 2008.12.05 17:41:00
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995. Maximum Mining - in Science and Industry [original thread]
BC's and CS's can max out at 22.5% cycle time reduction. Ocra can max out at 25.875% cycle time reduction. Rorqual can max out at 28.125% cycle time reduction. These are with Mining Director V, Warfare Link Specialist V, and a Mining Foreman Mind...
- by Clansworth - at 2008.12.05 17:25:00
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996. Refining Formula + Implants - in Science and Industry [original thread]
Originally by: W0t0n Kill4 I'm building a Excel calculator for refining to add to my MEGA INDUSTRY spreadsheets and I'm having doubts about the formula I am using... The Original Recipe: [Station Equipment] + 0.375 x (1 + [Refining Skil...
- by Clansworth - at 2008.12.05 17:14:00
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997. Strange skill requirements... - in Science and Industry [original thread]
Originally by: KISOGOKU Edited by: KISOGOKU on 05/12/2008 15:24:43 SBA I had been given by tech2 lottery you could not buy SBA bpo from market until ends of 2006 (CCP updated SBA Is to SBA IIs just some days before revelation ,same for...
- by Clansworth - at 2008.12.05 17:09:00
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998. Orca...CargoHold or Corp Hangar? - in Science and Industry [original thread]
Originally by: McAlt Can't see this coming in, as carrier would once again be ok for hauling stuffz Not sure, but it wouldn't' be a HUGE boost, and certainly nothing like what carriers USED to be able to haul, when they could pack in t...
- by Clansworth - at 2008.12.05 17:08:00
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999. Orca Re-processing - in Science and Industry [original thread]
Edited by: Clansworth on 05/12/2008 17:01:59 Can't guarantee it, but I'd imagine you'd get what went into it, much as every other ship in eve. In this case, a bunch of capital components. EDIT: You can always click on it and hit reprocess, an...
- by Clansworth - at 2008.12.05 17:01:00
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1000. Mnemonics Skill - in Skill Discussions [original thread]
Honestly, the real solution would be for the system to automatically stop and restart training when the learning skills complete, when an implant is loaded, when you clone jump, etc. It silly that it doesn't really. I mean, when you die, and end u...
- by Clansworth - at 2008.12.05 13:48:00
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