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1581. Ambutation and TrackIR - in Player Features and Ideas Discussion [original thread]
While TrackIR is great in its simplicity, the vurrent implementation is somewhat limited. What I mean is that the game getting your head position is great, but head tracking is rather gimmicky, unless it is accompanied by a head mounted display. T...
- by Clansworth - at 2008.02.24 23:59:00
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1582. Level 1 Missions Shouldn't Route to Low Sec - in Player Features and Ideas Discussion [original thread]
So, if not lvl 1 and 2 missions into low sec, what about the lvl 1 and 2 agents that are IN low sec? The low sec missions do seem ot have considerably higher payouts, and as mentioned, you are warned adequately, and can always turn down a mission...
- by Clansworth - at 2008.02.17 17:51:00
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1583. Tractor beams on Marauders bugged - in Player Features and Ideas Discussion [original thread]
Or decrease the minimum tractor range. Can's don't go into collision calcuations, but the tractor does 'turn off' momentarily when the can gets to like 1200 or so. Then click back on when it gets back to like 1400... unfortunately, the time it tak...
- by Clansworth - at 2008.02.17 17:42:00
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1584. Ummmm..... - in Science and Industry [original thread]
See Sticky on outposts . It will give you an overview. Outposts are basically the same as stations... a little stripped down, but player built. New Prospector Class
- by Clansworth - at 2008.02.13 03:22:00
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1585. Utility Module slots (tractor/salvager etc) - in Player Features and Ideas Discussion [original thread]
It's all about the compromise involved... you can salvage.. but you're gonna have to give something up for it... Eve is all about decisions... this is one of them. Why give the utility slots, removing such decisions, thus removing a part of what ...
- by Clansworth - at 2008.02.13 03:14:00
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1586. ORE Command Ship - in Player Features and Ideas Discussion [original thread]
Originally by: Paelin Cresting I have the skills to fly a Hulk with T1 Crystals AND Mining Director 4. The only way that I would not use my Hulk and get into a BC/Cmd with Foreman link modules is if I can provide bonuses to 8 or more miner...
- by Clansworth - at 2008.02.13 02:17:00
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1587. Way to read detail info on ships? - in Ships and Modules [original thread]
Edited by: Clansworth on 13/02/2008 02:00:04 http://www.battleclinic.com/eve_online/item_database.php New Prospector Class
- by Clansworth - at 2008.02.13 02:00:00
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1588. saving implants - in Player Features and Ideas Discussion [original thread]
Originally by: Syberbolt8 Thats a good addition, would make it more worth it for pirates and corpse collectors, though I bet the person in eve-news that is doing the cemetery doesn't finish and you can't find it after something like this g...
- by Clansworth - at 2008.02.12 05:01:00
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1589. saving implants - in Player Features and Ideas Discussion [original thread]
I wouldn't mind if the harvested implants ended up slightly damaged, so they didn't work quite as well. Most the ingame implants ahve multiple grades... the attributes have +1 to +5.. the hardwirings have 1%, 3%, 5%... so there is a chance of dama...
- by Clansworth - at 2008.02.11 05:17:00
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1590. undocking complications - in Player Features and Ideas Discussion [original thread]
I like the idea that ships initiate an orbit command upon exiting the station. Smaller ships orbit at smaller radii, with bigger ships further out. This would make for some intersting imagery around particularily crowded stations (Jita IV-4 anyone...
- by Clansworth - at 2008.02.07 05:26:00
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1591. Want people in 0.0? - in Player Features and Ideas Discussion [original thread]
There have been discussions where sovereignty would actually be controlled by action in the system. Just having a house in a neighborhood doens't really give one any sort of influence there.. living and working in the house does. This would be a m...
- by Clansworth - at 2008.02.07 05:23:00
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1592. Drake Navy Issue? - in Player Features and Ideas Discussion [original thread]
I'm not sure it was something that was necessarily overlooked.. to my knowledge, they haven't added any faction ships since the addition of the battlecruisers. The Caracal and Raven have been around since the beginning... destroyers and battlecrui...
- by Clansworth - at 2008.02.07 05:09:00
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1593. Titan-Forcefields. - in Player Features and Ideas Discussion [original thread]
This should be like towers, in that the titan (tower) can still be targetted and attacked, just other ships inside aren't able to. This would keep it from being a 'crap, my titan's going down, warp and raise force field!' Definately a long siege ...
- by Clansworth - at 2008.02.07 04:51:00
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1594. maby i am just a noob - in Ships and Modules [original thread]
I think you're looking at it the wrong way. Most the nerfs that go on are to counteract a ship/tactic that has become so overpowered that it becomes the 'only' way to do something.. whether this is using a specific ship, or the old NOS's, where he...
- by Clansworth - at 2008.02.07 04:20:00
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1595. Vulture Setup's - in Ships and Modules [original thread]
Now I feel bad for posting in this thread, if this is how it's going to be. Anyways, Merin, dedicating strictly to 'active' or 'passive' tanking is NOT the best way in most cases, as you end up living with too many stacking penalties. If you can ...
- by Clansworth - at 2008.02.06 15:21:00
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1596. Mackinaw Fitting - in Ships and Modules [original thread]
Originally by: Admiral Pelleon Edited by: Admiral Pelleon on 06/02/2008 04:07:44 You could try an implant, beyond that I'm not familiar enough to help ya. There are a couple implants that help. You can use the Gypsy KMB-50 or KMB...
- by Clansworth - at 2008.02.06 04:37:00
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1597. Vulture Setup's - in Ships and Modules [original thread]
Originally by: Darth Decon nice setup for a mining vulture first time for evrything Well, I figured I'm always sitting there in a bc or cs tanking and providing the links.. then i realized the vulture has decent cap and turret slots, s...
- by Clansworth - at 2008.02.06 03:10:00
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1598. Drake Tank - Drone Region - in Ships and Modules [original thread]
The problem with the drake is the low cap it has (it IS a missile ship), and the high cap the links use. Hence, that second link is SERIOUSLY gimping your tank, becuase it is requiring those cap relays. Instead, I would just drop the range link, a...
- by Clansworth - at 2008.02.05 05:59:00
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1599. Mining crystal longevity - in Ships and Modules [original thread]
Originally by: George Houdini The volatility is 10% and 20%, so 400 and 200 average cycles respectively. Yeah, I realised that after I posted it.. meant to go back and fix it.. but got lazy... A reality check should ahve shown that.....
- by Clansworth - at 2008.02.05 05:37:00
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1600. Vulture Setup's - in Ships and Modules [original thread]
To get this thread back on track, here is by far the best vulture setup ever. This thing actually fits, and has stable cap... obviously, I'm using this for purely carebear activities, but it does do it QUITE well. H: Modulated Deep Core Miner II ...
- by Clansworth - at 2008.02.05 05:20:00
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