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161. hate Drake? - in EVE Alliance Tournament Discussion [original thread]
I think a big reason so many despise the drake has more to do with the ways it is used. MOST drakes in existence are used for PvE.. because, frankly, they are the best tool for the job (unless you're looking at something like marauder or CNR). Mos...
- by Clansworth - at 2010.06.20 05:40:00
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162. Its comming. - in Events and Gatherings Archive [original thread]
Chribba's shaking in his pansy red booties... Intel / Nomad
- by Clansworth - at 2010.06.19 05:16:00
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163. Response to Mining Collapse - in Science and Industry [original thread]
Originally by: Psychotic Maniac I mean who the hell really mines ore for fun? I certainly mine for fun... I always have... I dunno what it is about it, but it's relaxing.. and that's what I play eve for.. go figure.... Intel / Nomad
- by Clansworth - at 2010.06.19 05:11:00
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164. Upgrading Command Centers - in Science and Industry [original thread]
Originally by: Admiral Tolwyn Originally by: Rytoft I did find it strange though, that the Customs office remains orbiting your planet, even when everything planetside has been destroyed The Customs office is not for you alon...
- by Clansworth - at 2010.06.18 14:02:00
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165. Planetology/Adv. Planetology --- worth it? - in Science and Industry [original thread]
Originally by: Lutz Major A picture says more than thousand words: https://docs.google.com/View?docid=dhnp447p_9cb32qjzd By looking at those shots, it seems apparent that it's not about seeing the finer bands, as it is about some art...
- by Clansworth - at 2010.06.17 19:31:00
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166. Bit of advice on PI... - in Science and Industry [original thread]
Originally by: Emporer Norton It depends on the planet all basic use 3000 units raw material/cycle 6000/hr. On a highsec planet for precious metals using 5 hour cycle 3-4 times a day was using 8 extractors to keep 2 factories going same pl...
- by Clansworth - at 2010.06.17 19:21:00
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167. Response to Mining Collapse - in Science and Industry [original thread]
Originally by: Durnin Stormbrow Originally by: Clansworth The good news being that macro's don't impact high ends as much... Head out to 0.0, or better yet, w-space, and make your mining money there... I'll agree with you about...
- by Clansworth - at 2010.06.17 19:15:00
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168. Fix PI production logic - in Science and Industry [original thread]
It's how the game evolves actually. I agree that since lag exists, we shouldn't complain about it either, as that ALSO is nitpicking.. What, it takes an extra 30 seconds to activate a module? who cares, that's just 30 seconds! the point is that C...
- by Clansworth - at 2010.06.17 19:07:00
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169. PI Bug: 96-hour cycle - in Science and Industry [original thread]
Originally by: Durin Sarga Ok. Can someone please then point me into the thread where CCP acknowledges that this phenomena is a bug? It is not SOP for CCP to discuss that on the forums. That is what the bug reporting system is for. How...
- by Clansworth - at 2010.06.17 18:53:00
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170. PI Bug: 96-hour cycle - in Science and Industry [original thread]
It was also never discussed in this method by CCP during the testing phases. You are twisting the issue by trying to rationalize the bug with 'logic' of how an extractor would work in real life. CCP has acknowledged the bug, in the bug reporting s...
- by Clansworth - at 2010.06.17 18:10:00
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171. Fix PI production logic - in Science and Industry [original thread]
Originally by: Akita T Edited by: Akita T on 17/06/2010 17:43:45 And that's exactly why I said "enough raw materials in storage [...] to fill all basic processors to the brim including their built-in buffer plus at least one, prefera...
- by Clansworth - at 2010.06.17 17:52:00
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172. Pi overload - in Science and Industry [original thread]
originally discussed was population and pollution mechanics.. not in there yet, but I envision something like this coming along. Work your equipment too hard, it breaks/pollutes more.. work your people to hard... they break/***** more... Intel / ...
- by Clansworth - at 2010.06.17 17:45:00
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173. Response to Mining Collapse - in Science and Industry [original thread]
Originally by: Durnin Stormbrow Originally by: Casiella Truza The best way to raise mineral prices is for miners to stop mining. As supply drops, prices will go up. However, the equilibrium point at which a given pilot decides the...
- by Clansworth - at 2010.06.17 17:31:00
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174. Fix PI production logic - in Science and Industry [original thread]
Calm down Akita... he wasn't off base with his complaint. I actually came on here to make the same complaint. Example: - Set up extractors to fill a buffer storage. - Set up two basic processors. - Wait for 6000-8999 units to accumulate in stora...
- by Clansworth - at 2010.06.17 17:22:00
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175. New Dev Blog: TQ Level Up - in EVE Information Portal [original thread]
Originally by: CeneUJiti Will this even reduce 00 lag and crashes to pre-dominion levels? Aside from your blatant trolling intent here, let me point out that this is mostly a physical move.. aside from some better networking hardware, t...
- by Clansworth - at 2010.06.17 10:22:00
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176. New Dev Blog: TQ Level Up - in EVE Information Portal [original thread]
Edited by: Clansworth on 16/06/2010 20:44:14 Originally by: HenkieBoy What I do wonder: When a player jumps from one system to another the player 'object' gets moved to another server which hosts that system? And if so, does it mean if...
- by Clansworth - at 2010.06.16 20:43:00
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177. PI: Routes out of Extractors no longer persist? - in Test Server Feedback [original thread]
It think this comes from the fact that the new deposit won't have the same amount as the previous route was configured for. It makes sense to re-generate the route every time the deposit is selected. That said, they should automatically go into ro...
- by Clansworth - at 2010.05.16 18:22:00
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178. Tyrannis notes - Rorq boost! - in Science and Industry [original thread]
yummy Intel / Nomad
- by Clansworth - at 2010.05.14 05:18:00
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179. Zydrine Prices - in Science and Industry [original thread]
Really hard to see what is going to happen. There really are two major changes that will be pushing in opposite directions. Loss of the Insurance based mineral price floor. Potentially major redistribution of the source of materials. Putting the...
- by Clansworth - at 2010.05.14 04:23:00
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180. Rigs Manufacture - in Science and Industry [original thread]
It really takes a lot of salvage to make a business of producing rigs.. the rig prices are set mostly by those who set up massive amounts of low-balled salvage orders, then produce in large quantities. Unless you are working in 0.0, where there is...
- by Clansworth - at 2010.05.14 04:02:00
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