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101. noob question: Why ever pick inertial stabs over nanos? - in Ships and Modules [original thread]
Originally by: Pyro Zora Originally by: Cohkka No, only variables for agility are inertia and mass. The speedincrease doesn't affect your warp time. You should try warping when just webbed and then say that speed doesn't affec...
- by Cohkka - at 2009.02.14 16:20:00
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102. Blastertypes - in Ships and Modules [original thread]
None of them feel "natural" if you've only used mid/longrange weapons before. They require a completly diffrent playstyle. To answer your question: The one that fits. Neutrons completly gimp any useable setup though, any setup that doesn't just i...
- by Cohkka - at 2009.02.14 16:14:00
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103. noob question: Why ever pick inertial stabs over nanos? - in Ships and Modules [original thread]
Originally by: Tzar'rim The REASON for the explanations above is the following; To get into warp you have to achieve 75% of your base speed. So if you fit an istab you will affect your align time only, but if you fit a nano then yes you'll...
- by Cohkka - at 2009.02.14 09:24:00
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104. T3 Minmatar = best looking ship in game - in Ships and Modules [original thread]
Originally by: Kethot It kinda looks too generic to appeal to me. At least old Minmatar had some style. :) Minmatar now look like pretty much any other sci-fi clichT. Meh, I'm not impressed. Aye, I'm kinda dissapointed by the younge...
- by Cohkka - at 2009.02.14 09:13:00
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105. PvP Sentry/Rail Domi - in Ships and Modules [original thread]
I'd sacrifice some of the tank for damage mods and I just would use Bouncers instead of Garde/Wardens. You get more flexability and they cover up the range you'll be fighting in just fine. Don't speak english, just F5, F5, F5...
- by Cohkka - at 2009.02.13 07:27:00
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106. BOOST BLASTERS! - in Ships and Modules [original thread]
Sensaja, do yourself a favor and don't waste my/your/everybodys time. You have no concept of what you're talking about. In fact I believe you lack common sense to be able to draw conclusions. All you do is spam the thread untill it gets burried in...
- by Cohkka - at 2009.02.12 17:30:00
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107. BOOST BLASTERS! - in Ships and Modules [original thread]
Originally by: Sensaja gallente has less range to subtract 50% from and are thus less affected.. minmatar doesn't give a **** about optimal since they work in falloff.. You have no idea what you're talking about whatsoever. Stop argu...
- by Cohkka - at 2009.02.12 16:25:00
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108. BOOST BLASTERS! - in Ships and Modules [original thread]
Originally by: Sensaja So weapons are ballanced around single EWAR modules and not the other way around? Are you stupid or is this just a desperate grasp for arguments? scorch is a crystal not a weapon.. it comes with t2 pulse laser ...
- by Cohkka - at 2009.02.12 15:23:00
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109. BOOST BLASTERS! - in Ships and Modules [original thread]
Originally by: Sensaja with 1 crystal (scorch) which is not particularly damaging, the rest of the crystals drop down to blaster optimal with a td on them, and those that go above have very little damage. the scorch is there so amarr pul...
- by Cohkka - at 2009.02.12 15:05:00
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110. BOOST BLASTERS! - in Ships and Modules [original thread]
Edited by: Cohkka on 12/02/2009 15:01:05 Originally by: NightmareX Well i see you points. But as long Projectiles and Missiles are getting a boost if Blasters does that, i wont complain. The thing i see as a problem, is why boost 3 w...
- by Cohkka - at 2009.02.12 14:59:00
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111. BOOST BLASTERS! - in Ships and Modules [original thread]
Blasters are fine in a fraction of possible EVE combat situations. In any situation where there is the possibility to get webbed or scrambled by support ships Blasterboats are at a huge disadvantage. So in conclusion they are less usefull than las...
- by Cohkka - at 2009.02.11 15:56:00
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112. Tachyon equivelants for the other races... - in Ships and Modules [original thread]
Originally by: 7shining7one7 you've survived both the megathron era and the nano era.. you can survive this too.. they are still viable it just takes a bit more coordination to use them than just flying solo pwning everything like you use...
- by Cohkka - at 2009.02.08 23:11:00
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113. Tachyon equivelants for the other races... - in Ships and Modules [original thread]
Edited by: Cohkka on 08/02/2009 22:28:52 The question is: Is being able to do slightly more damage at a way shorter range worth it? The answer is: Under current gamemechanics, clearly not. If there was something like solo PvP left in EVE (in a...
- by Cohkka - at 2009.02.08 22:26:00
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114. An idea for fixing falcons? - in Ships and Modules [original thread]
Originally by: Adaera Originally by: Deschenus Maximus Best idea I've seen was to make a ship that's target-painted lockable even by a ship that's jammed. QFT That's actually the best thing I've heard so far.
- by Cohkka - at 2009.02.08 18:48:00
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115. Myrmidon or Dominix? - in Ships and Modules [original thread]
Originally by: Aaronm100 I'm also facing this thought, however according to EFT a megathron seem to put out alot more DPS and have around the same tank as the domi. I would say run them through EFT and see what sort of numbers you get with...
- by Cohkka - at 2009.02.06 10:15:00
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116. Beams vs arties and rails. - in Ships and Modules [original thread]
Originally by: DHG Originally by: Last Wolf Ummm. Apoc and Megathron have the exact same slot layout. 8-4-7 Thing is that you need fitting modules like RCU's & Co-procs to fit a full rack of tachyons and a MWD on an apoc. Even ...
- by Cohkka - at 2009.02.04 16:21:00
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117. ECCM should make you totally imune to ECM - in Ships and Modules [original thread]
Originally by: chrisss0r Funny enouth tomention is that i brought up the thread to proof that a falcon in small gang situation jams way more effectively that common believe due to staged jamming aproaches. While my point proved to be corr...
- by Cohkka - at 2009.02.04 00:48:00
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118. Dominix, Lvl 4 - in Ships and Modules [original thread]
This is looking good. The single rep should be enough if you kill off the rats fast.
- by Cohkka - at 2009.02.03 16:18:00
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119. CCP, don't nerf Falcons! - in Ships and Modules [original thread]
Originally by: lecrotta Edited by: lecrotta on 01/02/2009 13:03:33 Originally by: Cohkka This is becoming a trollwar on both sides (altho i try really hard and FAIL to show i am above it). Fixed. No, actually I'm abov...
- by Cohkka - at 2009.02.01 19:07:00
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120. Torp Raven PvP - in Ships and Modules [original thread]
If you think missiles aren't any good then don't use them. I'm always amazed on how badly fit most small gangs are, reading the forums I shouldn't. More easy targets are always a good income. Don't speak english, just F5, F5, F5...
- by Cohkka - at 2009.02.01 18:27:00
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