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141. Why is driving off a Falcon not good enough? - in Ships and Modules [original thread]
Edited by: Cohkka on 16/01/2009 12:51:08 Originally by: Murina Their is no rule that says ppl should fight in your prefect optimal sand box, in fact ppl would be fools to do so as range is a great tank when used correctly. The r...
- by Cohkka - at 2009.01.16 12:50:00
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142. Why is driving off a Falcon not good enough? - in Ships and Modules [original thread]
Originally by: Murina Yours and others problem is that you want the game reduced into the sphere/range of effectiveness that your gangs/fits operate in. And your problem is that you want exceptions to this rule, can we agree on that? ...
- by Cohkka - at 2009.01.16 12:38:00
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143. Falcon, the anti-fun of eve - in Ships and Modules [original thread]
And you are just speaking of engagements of 40 people on each side and more. Medium and large scale battles are not up to debate. Don't speak english, just F5, F5, F5...
- by Cohkka - at 2009.01.16 12:35:00
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144. Why is driving off a Falcon not good enough? - in Ships and Modules [original thread]
Do you understand what this means or are you just pretending to be stupid and just see the surface of his argument (like all of your arguments really)? He needed the Falcon in the other team to actually make an argument. So yes, it is a Falcon vs...
- by Cohkka - at 2009.01.16 12:26:00
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145. Why is driving off a Falcon not good enough? - in Ships and Modules [original thread]
Edited by: Cohkka on 16/01/2009 12:17:19 Originally by: Hugh Ruka you people think falcons have unlimited jammer slots available ... in the hypo fight of 2 falcons + 10 gank BS vs 1 falcon, 3 snipers+8gank BS, you will have 4 jammers ...
- by Cohkka - at 2009.01.16 12:15:00
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146. Let's get rid of ECM - in Ships and Modules [original thread]
Originally by: Murina Smart players can SOMETIMES deal with multiple idiots with no clue how to pvp, but with piloting skills and game knowledge equal the solo player will always lose to multiple ships. There is a biiiig gap bet...
- by Cohkka - at 2009.01.14 20:30:00
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147. Let's get rid of ECM - in Ships and Modules [original thread]
Originally by: Etho Demerzel No amount of precautions should enable you to solo prevail against a 5 people gang or even escape from it after engaging. Why? Because you're scared of what a capeable PvPer could do to you and your frie...
- by Cohkka - at 2009.01.14 20:11:00
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148. Let's get rid of ECM - in Ships and Modules [original thread]
Originally by: daisy dook A cautionary tale for solo PvP, don't stay in range of a point. Priceless, keep em coming.
- by Cohkka - at 2009.01.14 17:38:00
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149. Let's get rid of ECM - in Ships and Modules [original thread]
Originally by: Etho Demerzel So a gang of 5 people were able to hold you when you decided to disengage a fight you looked for. Seems perfect to me. You shouldn't be able to disengage a fight at will. But I guess a falcon should be abl...
- by Cohkka - at 2009.01.14 17:23:00
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150. Falcon, the anti-fun of eve - in Ships and Modules [original thread]
Originally by: 3MH people need to understand that if they start nerfing stuff like this soon eve will come down to who has a bigger and better tank and more damage than the other in which case fleet ops would requier no tactics and new pla...
- by Cohkka - at 2009.01.13 20:51:00
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151. Falcon, the anti-fun of eve - in Ships and Modules [original thread]
Originally by: Ka'loor While i think that Solo pvp is something i could care less about. EVE isnt dominated by huge alliances and corps for nothing. War is dirty and anyone who expects a fair fight is simply in the wrong game. And im sayi...
- by Cohkka - at 2009.01.13 14:52:00
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152. Let's get rid of ECM - in Ships and Modules [original thread]
Edited by: Cohkka on 09/01/2009 12:13:01 Bravo OP. It was about time a thread like this one to come up. In fact ECM reduces the fun in EvE, we don't need more fun killing stuff we need more dynamic combat scenarios. Originally by: Sui...
- by Cohkka - at 2009.01.09 12:11:00
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153. Vexor for Solo Ratting/Salvaging - in Ships and Modules [original thread]
Edited by: Cohkka on 06/01/2009 16:16:19 Don't fit plates on a PvE setup, ever! This is nothing special, but the typical 101 setup that gets the job done: Lows: 1 MAR, 3 specific hardener Mid: AB, 1 web, 1 cap recharger His: small rails 5 Me...
- by Cohkka - at 2009.01.06 16:16:00
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154. Taranis - Should i....? - in Ships and Modules [original thread]
You're not supposed to chase other inties with the Taranis. With the right fit it'll make short work of every other inty. Only thing you need to know is when is the best time to engage and when is the best time to disengage, with a bit practice yo...
- by Cohkka - at 2009.01.06 15:19:00
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155. Vexor or Thorax for solo/small gang FW - in Ships and Modules [original thread]
Edited by: Cohkka on 02/01/2009 18:16:03 When your drone skills are good (at least Drone interfacing at level 4) go with the Vexor, fit the biggest plate on it you can find plus some hardeners. Fit the usual MWD + web + disruptor into the mids...
- by Cohkka - at 2009.01.02 18:15:00
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156. [QR] Dual MAR Ishtar - in Ships and Modules [original thread]
Originally by: Ignatious Mei ... Cheers! Well I guess we just have completly diffrent styles. I approached my fitting from a completly diffrent point of view, but this sounds good, too. It's better to be happy with your own fitting rat...
- by Cohkka - at 2009.01.02 01:13:00
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157. [QR] Dual MAR Ishtar - in Ships and Modules [original thread]
In general your approach on dictating range is quite the same as mine, but your setup doesn't seem very focused. You're trying to outrange the opponent with speed and TDs, but why are you so heavily reliant on the tank? I genuinely don't get what ...
- by Cohkka - at 2009.01.01 18:03:00
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158. Nerf Falcon Range - in Ships and Modules [original thread]
Originally by: maralt Your lack of experiences may force you to wait until the falcons log off but that is your idea of a "tactic" and while i have seen this done by less experienced players the more experienced have other tactics than "w...
- by Cohkka - at 2008.12.29 18:52:00
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159. Nerf Falcon Range - in Ships and Modules [original thread]
Originally by: maralt We also have no problem either disengaging or not engaging in the first place and repositioning if we are in a unfavorable position, a thing that a considerable amount of gangs seem to not bother doing for some reaso...
- by Cohkka - at 2008.12.28 17:32:00
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160. Sick and tired of CCPs infactuation with Amarr - in Ships and Modules [original thread]
Originally by: Meridius Dex It's hilarious to see these little Simple Sams scream about Amarr being OP. When I first started playing EVE in Oct 2007 Amarr were such the clown race that NONE of their ships were the best in almost any clas...
- by Cohkka - at 2008.12.27 15:19:00
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