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141. Amarr Punisher setups - in Ships and Modules [original thread]
Well. i'd go for some kind of "energy drain" setup and heavy tank. Highslots: 2 x Whatever lasers you can fit 2 x Small Nosferatu. Medslots: 1 x 7.5 km warp scrambler. 1 x Afterburner Lowslots: 2 x Adaptive energized nano membrane 2 x small armo...
- by Commoner - at 2006.05.14 18:23:00
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142. Tier 3 Battleship - design yours! - in Ships and Modules [original thread]
Edited by: Commoner on 12/04/2006 10:29:06 Edited by: Commoner on 12/04/2006 10:28:25 Minmatar Tier 3 battleship. Name: Tsunami Desription: During the rebellion the minmatar learned that the best way to fight their enemy, the Amarr, was t...
- by Commoner - at 2006.04.12 10:28:00
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143. Ferox Setup please? - in Ships and Modules [original thread]
Originally by: Crux Australis Originally by: Commoner i would ditch 1 Power Diagnostic and put in a damage mod as stacking penalties make the 4th mod do very little effect. PDS don't suffer any kind of stacking penalty. E...
- by Commoner - at 2006.01.25 22:20:00
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144. Ferox Setup please? - in Ships and Modules [original thread]
Originally by: Glodde Anyone have a good Ferox setup for Lvl 3 missions? I have scanned the post RMR threads and not much is listed in the way of BC. Can you guys help out please? Currently I run: Hi: 5x Heavy missile 2x 250 rails Med: ...
- by Commoner - at 2006.01.25 21:19:00
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145. Ferox Setup please? - in Ships and Modules [original thread]
Originally by: Glodde Anyone have a good Ferox setup for Lvl 3 missions? I have scanned the post RMR threads and not much is listed in the way of BC. Can you guys help out please? Currently I run: Hi: 5x Heavy missile 2x 250 rails Med: ...
- by Commoner - at 2006.01.25 21:19:00
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146. 1 million ISK and a new Rifter...where do i spend? - in Ships and Modules [original thread]
Edited by: Commoner on 07/01/2006 15:23:45 Well i would buy all those skills needed for the next lvl of artillery/autocannons, and get some of the engineering skills which boosts capacitor e.g Energy Systems operation, engineering, energy syst...
- by Commoner - at 2006.01.07 15:22:00
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147. CCP: 2 easy to impliment change that will fix all drones - in Ships and Modules [original thread]
The only problem that i see needs fixing is the erratic drone sex i'm seeing in space. Remove collision detection from drones... :)
- by Commoner - at 2005.12.27 10:47:00
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148. Missile Launcher Info - in Ships and Modules [original thread]
Originally by: Grey Area Edited by: Grey Area on 19/12/2005 20:57:38 Another screenshot. It shows all my missile skills, not sure if any other skills have an effect on damage. It certainly shows that whilst the warhead appears to h...
- by Commoner - at 2005.12.19 22:21:00
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149. mk2 - a fresh start - in Ships and Modules [original thread]
Originally by: Khalizza Zahrr I used to carry two hobgoblin drones in my Tristan. Now the drone bay size is halfed and I can only carry one hobgoblin. I dont see that as an improvement! well to be fair your single drones is about 3 t...
- by Commoner - at 2005.12.18 10:53:00
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150. Ferox Tank - in Ships and Modules [original thread]
Highs: whatever.. . Meds: 2*Large Shield Extender 2*Hardners 1*med sb II Lows: 4*Power diag II
- by Commoner - at 2005.12.11 20:29:00
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151. Lots of new T2 modules, 2 lots of medium amour repairers T2 e.c.t - in Ships and Modules [original thread]
Originally by: Toaster Oven Huh? What is new about Medium Armor Repair Unit II? Or for that matter the Med Nano II? The fact that it is a a tech 2 named unit? Nano T2 Med repper?
- by Commoner - at 2005.12.06 19:58:00
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152. Lots of new T2 modules, 2 lots of medium amour repairers T2 e.c.t - in Ships and Modules [original thread]
Named T2?. Bound to happen once T3 strikes.
- by Commoner - at 2005.12.06 19:48:00
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153. My titan is bigger than yours o.O; - in Ships and Modules [original thread]
Edited by: Commoner on 05/12/2005 19:03:24 The amarr reminds me of those pointy carriers you meet in the "Garden of Kadesh" mission in Homeworld (The stages with red background).
- by Commoner - at 2005.12.05 19:03:00
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154. Prophecy 0.3 Jaspet Mining - in Ships and Modules [original thread]
The threat of player pirates in lowsec is very overexagerrated (sp?). Literally you can fly in unsecure space for days without seeing a single person. Advice, avoid hotspot lowsec systems, try to stick to the outskirts and deadend system.
- by Commoner - at 2005.11.25 11:11:00
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155. PLEASE-can we get some indicator when the own ship is being SCRAMBLED? - in Ships and Modules [original thread]
Wouldn't it be possible to mark certain NPC's/PC's in the overview with some kind of jamming symbol, or a symbol indicating that this vessel is doing something nasty to me?.
- by Commoner - at 2005.08.18 12:58:00
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156. setup for ferox - in Ships and Modules [original thread]
i used this for lvl 3 missions: 4x named 250mm rails with Uranium 3x named heavy launchers ---- 1x 10mn ABII 3x hardners 1x Medium Shield booster II ---- 4x Power Diagnostics tank from hell, have comlpeted every single lvl3 mission with it.
- by Commoner - at 2005.08.07 11:38:00
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157. Kestrel nerfed - help! Advice needed - in Ships and Modules [original thread]
Yup and the 5 day old noob has Energy Management IV so he can use MAPC.... i mean, even a noob should be able to fit 4 rocket launchers and an afterburner...
- by Commoner - at 2005.07.05 21:19:00
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158. New Mining Laser/Ice Harvister - in Ships and Modules [original thread]
well since industrials only have 1 turret hardpoint, would it become game breaking if they had a 50% refinery onboard? (not possible to increase with skills)
- by Commoner - at 2005.07.03 16:09:00
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159. Thorax help - in Ships and Modules [original thread]
Edited by: Commoner on 19/06/2005 10:26:42 Originally by: Laocoon Ok, i got a new thorax. (only 7mill; a right bargain at current prices ) But i've been mostly using amarr and caldari ships for like, ages now. And ive never really use...
- by Commoner - at 2005.06.19 10:23:00
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160. Cyclone Shield Boost Bouns - in Ships and Modules [original thread]
it looks like as if the dev's wanted BC's to be used as meatshields for some of the harder lvl 3's. But if they really wanted to do that i'd say change that bonuse to either a 5% shield and armor resist or a 7,5% tracking bonus. Face it, the cyc...
- by Commoner - at 2005.06.10 22:10:00
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