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1. Sound in eve? - in Player Features and Ideas Discussion [original thread]
When will eve have sound? (I.E somthing that makes it the preferable choice to have it on, instead of the default off)? By sound i do NOT mean music, i like the jukebox music. Eve uses alot of Visual gadgettery to show the status of your ship, ...
- by Commoner - at 2012.03.27 21:44:00
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2. Ideas for new modules - in Player Features and Ideas Discussion [original thread]
Force Defence Field Flagship. Would work alot like the heavy interdictor, would be able to activate a defence field deflecting all incomming fire. The duration of the field would depend on the amount of incomming fire, as each hit to the defence...
- by Commoner - at 2012.03.17 13:21:00
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3. Wouldn't it be nice to be able to move the Damage Message window - in Player Features and Ideas Discussion [original thread]
Edited by: Commoner on 26/11/2010 11:25:48 Edited by: Commoner on 26/11/2010 11:25:16 Yeah, i know it's kinda forbidden, but i really hope CCP implements something like in Wow....the combat log is persisted, and can always be brought to vi...
- by Commoner - at 2010.11.26 11:25:00
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4. Skill injection and queue. - in Player Features and Ideas Discussion [original thread]
Edited by: Commoner on 30/09/2010 13:13:42 Originally by: Ydyp Ieva I would say keep the basic mechanics for injecting a skill the same as they are. Just add one thing so you can inject the skillbook into your skillqueue once you have ...
- by Commoner - at 2010.09.30 13:12:00
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5. NPC Bounty Hunters in Low Sec. - in Player Features and Ideas Discussion [original thread]
Originally by: LordElfa Originally by: Commoner Horrible idea, not supported. Low sec needs something to make it different for it to prosper, something that supports criminal lifestyles. This is exactly the opposite, and is in gen...
- by Commoner - at 2010.09.29 10:06:00
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6. NPC Bounty Hunters in Low Sec. - in Player Features and Ideas Discussion [original thread]
Horrible idea, not supported. Low sec needs something to make it different for it to prosper, something that supports criminal lifestyles. This is exactly the opposite, and is in general a horrible horrible idea.
- by Commoner - at 2010.09.28 21:23:00
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7. Super Carrier........ Proliferation - in Player Features and Ideas Discussion [original thread]
Well historically speaking, balancing usually means allowing a few of the lower classed ships being able to kill the "higher" ranking ship, i.e. a few frigs killing a cruiser, a few cruisers killing a bs and a few bs killing a carrier. Dunno how...
- by Commoner - at 2010.08.22 22:17:00
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8. Make structures immune to warp scrambling devices. - in Player Features and Ideas Discussion [original thread]
Yeah, i hate tackling the stargate instead of the primary....
- by Commoner - at 2010.08.22 21:18:00
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9. Time to revisit WCS penalties - in Player Features and Ideas Discussion [original thread]
Edited by: Commoner on 31/07/2010 11:09:38 Originally by: Scientific Method It used to be that there was no penalty, other than wasting a low slot, for using WCS. After alot of whining from the pirate community, on the basis that comba...
- by Commoner - at 2010.07.31 11:09:00
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10. I wonder what exactly is preventing CCP from providing bigger font - in Player Features and Ideas Discussion [original thread]
Edited by: Commoner on 02/07/2010 09:47:51 Originally by: Mr TextBig since it is supposed to be a simply task and will do no one harm and has been proposed so many times? I don't think the UI can handle a bigger font, wierd stuff w...
- by Commoner - at 2010.07.02 09:47:00
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11. PI button placing - in Player Features and Ideas Discussion [original thread]
While they're at it, why do you have to have planets on overview to select the next planet? why not add a ->(forward) and back <-(back) buttons to easilly cycle planets in system.
- by Commoner - at 2010.05.31 16:47:00
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12. Way to fix t1, meta 2,3,4 for industry - in Player Features and Ideas Discussion [original thread]
Im in for changing it, only i'd change them meta 4-3-2 items to be BPC drops from beltrats in lowsec and 0.0 only. Have them take more than the t1 version to build.
- by Commoner - at 2010.01.23 10:38:00
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13. Concord, Making Low Sec Slightly Safer One Crooked Cop at A Time - in Player Features and Ideas Discussion [original thread]
Theres simply to little lowsec systems. I think i remember that there are about 500 lowsec systems in total, and more than twice as many highsecs, and even more 0.0 secs. That means that many entrances lead to very small pockets of lowsec, i.e...
- by Commoner - at 2009.12.03 19:33:00
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14. Even up FW - Each Faction Can Only Use its Own Ships - in Player Features and Ideas Discussion [original thread]
Yes - we all want fleets of 20 Blackbirds...imagine..
- by Commoner - at 2009.11.23 22:24:00
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15. Search in the forum by author, keyword. - in Player Features and Ideas Discussion [original thread]
i can fix it! SELECT * from forum_topics WHERE author=typed_author ORDER BY topic_date ASC;
- by Commoner - at 2009.08.18 08:53:00
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16. Combat Booster change evaluation... - in Player Features and Ideas Discussion [original thread]
Well, i've never bothered with boosters before, partly because of their cost. But i always figured boosters were something extraordinary for rich 0.0 pvp alliances, and as such i have never bothered.
- by Commoner - at 2009.07.12 22:09:00
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17. Adding BUY Menu to FITTING MANAGEMENT: - in Player Features and Ideas Discussion [original thread]
Originally by: Valandril Autobuy would indeed be great, go to jita press one button and you got new ship fited. Man, i can envision a lot of ways to exploit this. One thing you could do was to create a monopoly for like 5mins on a sing...
- by Commoner - at 2009.06.14 11:48:00
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18. Low-sec mining viability - in Player Features and Ideas Discussion [original thread]
Veldspar is worth almost the same as Hemorphite, why go to lowsec and mine lowends if you can just do it in highsec and earn the same. Problem is the insanely low prices of iso/nocx/zyd.
- by Commoner - at 2009.06.07 16:24:00
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19. *** New Style Of Low Sec PVP Missions, My Thoughts *** - in Player Features and Ideas Discussion [original thread]
Although your idea has merit, changing the way missions work in lowsec, i think you're making them too rewarding. What i would rather want would be level 4 missions doable in smaller ships...same length, but requiring for example a cruiser or an ...
- by Commoner - at 2009.06.02 08:26:00
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20. Connect Low sec systems togheter!! - in Player Features and Ideas Discussion [original thread]
The autopilot is stupid. There is no option to set an upper limit for the security status you want to enter. For example, i'm -2.1 sec, i cannot configure the autopilot to avoid anything above 0.9....which is stupid.
- by Commoner - at 2009.05.24 13:03:00
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