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1. the legendary unprobable tengu - in Ships and Modules [original thread]
Try removing the Scourge fury Ammo
- by Contralto - at 2011.02.26 10:20:00
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2. Looking for a good covert ops exploration fit for anathema - in Ships and Modules [original thread]
If you are in hostile space add a couple of ECCM in those empty mids. This will make you unprobeable during probe deployment and reloading.
- by Contralto - at 2011.02.25 11:42:00
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3. Vulture versus Tengu as a gang booster for Lvl4's - in Ships and Modules [original thread]
If you fit more than one Link your tank will be degraded, as well as your dps. I did Lvl V missions for a year (hi sec)using both the Vulture and Tengu. my preference is to sit it at a safe and max out its link capacity, 5 links for a Tengu, 7 fo...
- by Contralto - at 2011.02.23 21:01:00
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4. Unprobable Loki - Gang booster - in Ships and Modules [original thread]
Originally by: Tippia Originally by: Contralto Do you have the formula that produces the 1.08 figure? Here and in the thread linked in the article. Your a Star! thanks.
- by Contralto - at 2011.02.20 06:28:00
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5. Unprobable Loki - Gang booster - in Ships and Modules [original thread]
Originally by: Tippia The formula is SigRad / SensorStr < 1.08. àor SensorStr / SigRad > 0.93 àor SensorStr + 1.08 > SigRad. The easiest way to remember it, I've found, is to think of it like this: The blip you make in space nee...
- by Contralto - at 2011.02.19 16:15:00
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6. Kronos for lvl 4's? - in Ships and Modules [original thread]
Fit 4 425mm rails with AM, add 2 Omni's for the Garde II's this will give you decent dps at 45/50km, Tracking comps/scripts and mag stabs will also help. A well skilled Domi will melt that mammoth. I would spend those marauder skill points on im...
- by Contralto - at 2011.02.12 13:24:00
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7. LVL 5 Passive tank set ups? - in Ships and Modules [original thread]
Try this setup [Rattlesnake, Passive] 1x Pithum A-Type Kinetic Deflection Amplifier 2x Pithum A-Type Explosion Dampening Amplifier 2x Shield Recharger II 2x Large Shield Extender II 6x Beta Reactor Control: Shield Power Relay I 3x Large Core ...
- by Contralto - at 2011.02.11 16:32:00
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8. LVL 5 Passive tank set ups? - in Ships and Modules [original thread]
If you want just a pure passive tanker with most of the dps coming from fleet members, the Rattlesnake comes out on top by a wide margin followed by the Vulture then Nighthawk, Onyx and Tengu. Rattlesnakes cruise/torp damage is a joke if you hav...
- by Contralto - at 2011.02.10 20:20:00
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9. New capital weapons? - in Ships and Modules [original thread]
Originally by: Sordeo Regius Anyone know what these new capital weapons are? On the market window do a search for Dual 1000mm 'Scout' I Accelerator Cannon I am sitting in WH space and can view the item.
- by Contralto - at 2011.01.18 18:56:00
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10. Exploration and L4's: Ishtar or Tengu - in Ships and Modules [original thread]
Originally by: SFX Bladerunner ^ The reason it can do all of the above mentioned is due to the combination of low signature radius and high speed and agility (and resists). It really is a marvellous ship. Agreed the Sig plus speed/ag...
- by Contralto - at 2011.01.02 11:31:00
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11. Exploration and L4's: Ishtar or Tengu - in Ships and Modules [original thread]
The Proteus' biggest drawback is its 100 m drone bandwidth, means just 4 Sentries or heavies. It does have huge drone durability bonuses so lights and mediums can receive twice the Shield/armor/Hull hitpoints. I tried a maxed out drone Proteus i...
- by Contralto - at 2011.01.02 11:22:00
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12. Exploration and L4's: Ishtar or Tengu - in Ships and Modules [original thread]
The Ishtar is a great ship but the Tengu is much more adaptable for pve. If you ever get into WH combat the Ishtar will get mothballed due to its drones,unless you are in a big fleet where drone aggro isn't such an issue. The Tengu can be setup f...
- by Contralto - at 2011.01.02 10:54:00
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13. Unprobable Ganglink t3 ship.... - in Ships and Modules [original thread]
Originally by: Tippia Originally by: Lugalzagezi666 You can avoid using implants /with lowsec fit/ by using evasive manoeuvring link instead of rapid deployment or interdiction manoeuvres /or shield efficiency/. The main problem ...
- by Contralto - at 2011.01.02 07:26:00
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14. Unprobable Ganglink t3 ship.... - in Ships and Modules [original thread]
Originally by: Lugalzagezi666 You can avoid using implants /with lowsec fit/ by using evasive manoeuvring link instead of rapid deployment or interdiction manoeuvres /or shield efficiency/. And/Or the Info warfare link "Sensor integrit...
- by Contralto - at 2011.01.02 05:54:00
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15. Unprobable ship formula, making it clear - in Ships and Modules [original thread]
Edited by: Contralto on 08/12/2010 20:53:57 Here is a link to a pretty definitive guide from a guy who has done a fair bit of hands on research. I once assisted him to make a Carrier unprobeable on Sisi :) http://www.eve-search.com/thread/11...
- by Contralto - at 2010.12.08 20:54:00
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16. Unprobable ship formula, making it clear - in Ships and Modules [original thread]
Originally by: Derekian if you sig rad is 150, your sensor strength needs to be more then 138. its ok for sig rad to be slightly more then sensor str, but not more then 8% Ha! That advise will end up with you in a pod!!. try the other...
- by Contralto - at 2010.12.08 20:30:00
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17. C3/C4 WH Tengu - in Ships and Modules [original thread]
I am in similar position to the op, a few more Sp's but Gallente specced up till a year ago when I went for Rattlesnake and Tengu. I live in a C4 and usually fly with a team of 2 combat Tengu's and a maxed warfare Tengu at the Pos. Combat Tengu'...
- by Contralto - at 2010.12.08 20:24:00
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18. gang bonus for cap modules? - in Ships and Modules [original thread]
According to the Eve-HQ Fitter they do apply, but I cant confirm from experience.
- by Contralto - at 2010.12.04 16:06:00
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19. Wormholes and sleeper killers - in Ships and Modules [original thread]
keep in mind that the Sleepers will start Nuet/Nossing after Incursion. In a C4 you can have up to 4 BS sucking on you, if the amount is the same as a T1 player Nos/nuet. any active tanked ship, Capitals excepted, will be dry very quickly. Plan...
- by Contralto - at 2010.11.27 16:16:00
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20. Shield rechargers - useless? - in Ships and Modules [original thread]
Take a look at shield rechargers vs Extenders on a passive Rattlesnake they make a big difference and have the added bonus of not increasing the sig. I use a mix of both. On anything smaller like a Tengu or Nighthawk they have no advantage.
- by Contralto - at 2010.09.25 20:14:00
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