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161. Drone Skills - in Skill Discussions [original thread]
Originally by: OldPueblo Edited by: OldPueblo on 22/11/2006 13:14:32 Dood, you're Gallente. Investing heavily in drone skills is one of the biggest returns on training investment you can give yourself because you can take those skills ...
- by Contralto - at 2006.11.22 14:01:00
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162. Drone Damage Calculations - in Skill Discussions [original thread]
Originally by: Kandoran Lominax As far as I know, theres no way to see the 'actual' damage a drone can do unless its calculated... One very accurate way is to fly out to a safe spot with a ganged buddy/corpmate have him in a battleshi...
- by Contralto - at 2006.11.22 12:44:00
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163. R&D skills - in Skill Discussions [original thread]
Yes to confirm I am now using a lvl 4 q "0" Roden agent with GSE at lvl 2.
- by Contralto - at 2006.10.31 14:46:00
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164. R&D skills - in Skill Discussions [original thread]
Edited by: Contralto on 31/10/2006 12:05:46 Thanks for the replies guys, cleared that up!
- by Contralto - at 2006.10.31 12:03:00
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165. new character attributes and skills - in Skill Discussions [original thread]
try this as well http://eve.coldfront.net/char
- by Contralto - at 2006.10.31 03:40:00
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166. R&D skills - in Skill Discussions [original thread]
I have just started my first R&D agent, I have Gallantean starship at lvl 2 and found I could access a lvl 4 agent, I was under the impression I needed the skill at the same lvl as the agent? some questions Does this mean I can access a lvl 4 wi...
- by Contralto - at 2006.10.31 02:22:00
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167. Transport Ship Skill - in Skill Discussions [original thread]
One case for the repper bonus would be if you are collecting ore from jet cans in low sec/0.0 and get targeted by the belt rats. Be nice to be able to move between cans without warping out several times. If its just warp in to empty one can then n...
- by Contralto - at 2006.10.30 03:56:00
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168. Jump Clones and Corporate Standings - in Skill Discussions [original thread]
Edited by: Contralto on 27/10/2006 16:17:38 Double post after edit :(
- by Contralto - at 2006.10.27 16:17:00
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169. Jump Clones and Corporate Standings - in Skill Discussions [original thread]
Originally by: Marine HK4861 For your corp standing to reach this average value, it may take a few downtimes. No other action from you or your corp is required, just patience. Agree with all the other points but in fact you can greatl...
- by Contralto - at 2006.10.27 16:15:00
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170. Two Step Skills - A Skill Manager - in Skill Discussions [original thread]
Nice clean interface, I will use this utility, Not sure if it updated my skill from the server tho. didnt see any change from the 12 hour old XML I imported from ECM.will check in a few hours. Still be using ECM as well tho, has more options. Nice...
- by Contralto - at 2006.04.15 04:31:00
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171. Ship skill program. - in Skill Discussions [original thread]
Try Evemanager, You can select a ship and it will give you a list of all skills required and there levels. (plus a whole lot more) Main page Download page
- by Contralto - at 2006.04.01 11:54:00
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