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1. Sticky:[June] Fighter Damage Reduction - in Upcoming Feature and Change Feedback Center [original thread]
Bobaa Fett wrote: So. This wont correct this isk faucet. You have also potentially created a worse loop. Example. As carriers were the appex pve ship in null...it also created a hunting pool for people like me... Spending billions to effectivel...
- by Coralas - at 2017.06.11 06:15:55
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2. Sticky:[September] Mining Barge and Exhumer tweaks - in Upcoming Feature and Change Feedback Center [original thread]
baltec1 wrote: Because these ships are bad. Im going to use a mining fleet that was caught in O-JPKH (Branch) / 2016-08-21 14:00. The fleet consisted of 14 exhumers and a jump freighter and faced off against 12 mixed pirate cruisers, 2 sa...
- by Coralas - at 2016.08.26 07:07:20
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3. Sticky:[September] Mining Barge and Exhumer tweaks - in Upcoming Feature and Change Feedback Center [original thread]
Nevyn Auscent wrote: And that is because we do not need 3 T1 barges. Or 3 T2 barges. We only need a single T1 barge, with the ability to be fitted properly. And in terms of mining we only need a single T2 barge also. If they are given a full r...
- by Coralas - at 2016.08.26 06:27:12
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4. Sticky:[September] Mining Barge and Exhumer tweaks - in Upcoming Feature and Change Feedback Center [original thread]
FT Cold wrote: Dead wrong. Read native EHP again, understand what it means, and how it applies to this argument. in my opinion, native EHP is a completely irrelevent stat, beyond its influence on fitted stats - which we've already dete...
- by Coralas - at 2016.08.26 05:49:25
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5. Sticky:[September] Mining Barge and Exhumer tweaks - in Upcoming Feature and Change Feedback Center [original thread]
FT Cold wrote: First, get your facts straight before you post. The skiff has the highest native buffer of any cruiser in the game, by something like a factor of two, and this includes ships like t3cs, which are still hilariously broken. It h...
- by Coralas - at 2016.08.25 03:50:19
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6. Sticky:[September] Mining Barge and Exhumer tweaks - in Upcoming Feature and Change Feedback Center [original thread]
FT Cold wrote: Well, you might have tried addressing my arguments this time, like every other reply you've failed to again. You've still failed to provide any real reason why the skiff, mack, proc, or ret should have their defenses baked into...
- by Coralas - at 2016.08.24 14:51:44
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7. Sticky:[September] Mining Barge and Exhumer tweaks - in Upcoming Feature and Change Feedback Center [original thread]
FT Cold wrote: Coralas wrote: FT Cold wrote: Look a little further back for my own proposal. That's the only thing I've referenced. Your argument is still based on a fallacy that you've failed to correct, but I expected as much, people ...
- by Coralas - at 2016.08.24 06:03:43
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8. Sticky:[September] Mining Barge and Exhumer tweaks - in Upcoming Feature and Change Feedback Center [original thread]
FT Cold wrote: Look a little further back for my own proposal. That's the only thing I've referenced. Your argument is still based on a fallacy that you've failed to correct, but I expected as much, people with nothing tend to pound the table...
- by Coralas - at 2016.08.24 05:40:57
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9. Sticky:[September] Mining Barge and Exhumer tweaks - in Upcoming Feature and Change Feedback Center [original thread]
FT Cold wrote: There are literally only two sensible fitting options for a skiff. Either you fit a DC or another mining laser upgrade, a ice mining rig instead of a second shield rig. Everything else is accounted for. No, you're probably not g...
- by Coralas - at 2016.08.24 05:03:39
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10. Sticky:[September] Mining Barge and Exhumer tweaks - in Upcoming Feature and Change Feedback Center [original thread]
Abadayos wrote: If I had the option to have RR on a mining ship without severely hampering my minng yield, I would. However I run a small personal mining fleet so 6+ miners with rorq support, a hauler and the ability to RR, ecm (drones) and a...
- by Coralas - at 2016.08.24 03:31:35
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11. Sticky:[September] Mining Barge and Exhumer tweaks - in Upcoming Feature and Change Feedback Center [original thread]
FT Cold wrote: Your analogy towards combat ships is weak. It's true some ships are shoehorned into specific fits, but for the majority of ships, there are many, many viable fitting options. Barges will never have the degree of variety that co...
- by Coralas - at 2016.08.24 02:55:20
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12. Sticky:[September] Mining Barge and Exhumer tweaks - in Upcoming Feature and Change Feedback Center [original thread]
baltec1 wrote: Coralas wrote: [ In the baltec scenario, there are 6 generic exhumers in the belt, that you can't tell apart without them sitting there long enough for you to shipscan all of them. IMO thats entirely against the way that the r...
- by Coralas - at 2016.08.24 02:38:11
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13. Sticky:[September] Mining Barge and Exhumer tweaks - in Upcoming Feature and Change Feedback Center [original thread]
FT Cold wrote: Grognard Commissar wrote: FT Cold wrote: Under the correct circumstances it is possible to make a profit ganking barges, however is is absolutely minimal and not the primary motivation for gankers. I think it would fit ...
- by Coralas - at 2016.08.24 01:14:18
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14. Sticky:[September] Mining Barge and Exhumer tweaks - in Upcoming Feature and Change Feedback Center [original thread]
baltec1 wrote: skiff and procuror: Overtanked for their class (battleship base tank on a cruiser sized hull) means they effectively invalidate the other 4 barges. I can fly a proteus on this account, and a skiff on one of my old ones, ...
- by Coralas - at 2016.08.24 00:11:34
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15. Sticky:[September] Mining Barge and Exhumer tweaks - in Upcoming Feature and Change Feedback Center [original thread]
Nevyn Auscent wrote: Sabriz Adoudel wrote: Not the change that mining needs, which is incentivizing group mining to the point that fielding defense fleets becomes worthwhile. Something that makes miners leave their system to go to a specific...
- by Coralas - at 2016.08.23 04:27:41
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16. Sticky:[Skill Prereq Tweak] Advanced Weapon Upgrades - in Upcoming Feature and Change Feedback Center [original thread]
elitatwo wrote: Bienator II wrote: good change. will help new players to get into tight fits quicker and still allow to optimize later by training lvl5 With a small lobotomy they can inject themselves, why create a situation for all the n...
- by Coralas - at 2016.05.30 04:06:55
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