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101. [HELP] Best Way to Make Money In Nullsec - in EVE General Discussion [original thread]
Its going to be 10-15 hours per account to plex no matter which space you do it in, and if you pin yourself to the 'very safe' home system, then you won't have much of a supply of signatures, ie you'd have to shoot anomolies or mine. if you shoot ...
- by Coralas - at 2017.05.18 04:19:47
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102. What are your thoughts if there would/could be an EVE 2? - in EVE General Discussion [original thread]
Gretek Moergyn wrote: Coralas wrote: Gretek Moergyn wrote: Make PvP combat consensual only. Those who want to fight, let them fight all they want. Its consensual in the current game, you grant consent when you undock. Uh, no, you d...
- by Coralas - at 2017.05.18 02:58:51
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103. What are your thoughts if there would/could be an EVE 2? - in EVE General Discussion [original thread]
Gretek Moergyn wrote: Make PvP combat consensual only. Those who want to fight, let them fight all they want. Its consensual in the current game, you grant consent when you undock.
- by Coralas - at 2017.05.17 23:24:09
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104. Guristas anomalies questions. - in Missions & Complexes [original thread]
Haven escalates to the maze. I did about 1100 gurista anoms a few years ago, and the escalations to ded sites was generally twice that of commanders, but generally 10% or less for each anom. If you are doing the haven in a subcap, its probably 30...
- by Coralas - at 2017.05.17 07:10:30
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105. IF IT AIN'T BROKE -> FIX IT TILL IT IS! GJ CCP - in Missions & Complexes [original thread]
odysseus4hire wrote: If it's OP and needs nerfed that's understandable, but JC leave the things that aren't the hell alone. You can score a billion isk running 8/10's \ 10/10's with a 500MIL Tengu in an hour or two that travels immune to inte...
- by Coralas - at 2017.05.17 05:58:12
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106. Mission NPC's - in Player Features and Ideas Discussion [original thread]
Col Nova Tacitus wrote: I like doing missions in EVE to gain LPs and isk, but doing so I find the mission NPCs a bit clunky and not as realistic like pirate NPC's in minefields who warp in each wave. Or like the NPC mining corps when attacked f...
- by Coralas - at 2017.05.17 04:53:34
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107. Two modules that can revolutionize Eve - in EVE General Discussion [original thread]
Alasdan Helminthauge wrote: If you can use 25 light drones on a ship with 125 bandwidth then who will use mediums and heavies any more? 2 lights have more dps than a medium and 5 lights have more dps than a heavy, and lights have far better spe...
- by Coralas - at 2017.05.17 03:38:36
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108. Two modules that can revolutionize Eve - in EVE General Discussion [original thread]
HydrogenBond Shaishi wrote: Eternus8lux8lucis wrote: TIDI and engagement lag was the main reason why Eve used to have 10 drones and is now at 5 per ship and why ships like the worm, gila and rattle with geckos are being explored. The lag.......
- by Coralas - at 2017.05.17 03:36:19
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109. It's against the Eve ToS - in EVE General Discussion [original thread]
Jenn aSide wrote: For years, when we said that things in high sec were too good (not for high sec residents, but for null sec alts), we were told by many a high sec poster "LEAVE HIGH SEC ALONE, JUST BUFF NULL". CCP (directly and indirectly) ...
- by Coralas - at 2017.05.16 19:29:04
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110. It's against the Eve ToS - in EVE General Discussion [original thread]
RainbowDashC22 Shiratori wrote: Why do you think the Code Alliance is such a very big problem? There are no 'real consequences' for them. They warp to you, kill you, lose their ship, then go and get a new one while you're left with nothing. N...
- by Coralas - at 2017.05.16 05:34:32
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111. The downside of alpha clones - in EVE General Discussion [original thread]
Alessienne Ellecon wrote: It's not the skill restrictions, or the inability to cloak. It's the number of halfwits flooding starter corp chat going 'HURR DURR HOW I SHOT ENEMIE'. Seriously, I had some guy ask how to load ammo into his turrets. ...
- by Coralas - at 2017.05.16 04:57:03
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112. New t2 Battleship? - in Ships and Modules [original thread]
Lugh Crow-Slave wrote: adding a ship for the sake of adding a ship is no reason to add a ship. Thats pretty much how the entire game was designed.
- by Coralas - at 2017.05.15 07:25:57
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113. Please Remove 100% Target Jams From the Game. - in EVE General Discussion [original thread]
Salvos Rhoska wrote: Change ECM to 100% chance to increase the target's lock timers by a X%, and re-apply the current RNG roll (at a reduced rate) to instead break an existing lock on a lucky roll, to require a subsequent new delayed lock by th...
- by Coralas - at 2017.05.14 23:21:46
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114. Please Remove 100% Target Jams From the Game. - in EVE General Discussion [original thread]
Beast of Revelations wrote: Currently, the proposition is binary. You are jammed, or you are not jammed. It is also RNG-based, which is a dumb, stupid, asinine mechanic. Under my proposition, you are always jammed some percent of a cycle. Bu...
- by Coralas - at 2017.05.12 16:57:13
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115. Please Remove 100% Target Jams From the Game. - in EVE General Discussion [original thread]
Nevyn Auscent wrote: Keno Skir wrote: Not much wrong with ECM in my opinion. Just my 2c.. Been predominantly a solo hunter so far and while ECM makes the guy on one end feel bad, it works generally well in my experience. And this is why...
- by Coralas - at 2017.05.12 05:36:07
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116. Please Remove 100% Target Jams From the Game. - in EVE General Discussion [original thread]
Lienzo wrote: It'd be pretty fair if gravimetric jammers reduced your locking ability for Caldari ships and their gravimetric powerplants. Scenario: I have a ship with 10 points of grav strength. Someone jams me for 5 points of grav strength....
- by Coralas - at 2017.05.12 04:03:03
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117. Strategic cruiser balance pass - in EVE General Discussion [original thread]
Jeremiah Saken wrote: Then exclude injector, to do role T2 T3 must have the same skills, it's already worse in some ways than T2 cruisers. If they intend on the flexible ship playing the flexible balancing role, then yeah thats going to h...
- by Coralas - at 2017.05.10 15:16:37
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118. Strategic cruiser balance pass - in EVE General Discussion [original thread]
Jeremiah Saken wrote: Coralas wrote: Players that have been playing for 10 years, all have access to whatever they want, there isn't anything anyone can do about that. Players that haven't, view a month as a long time, and they'd view 3 mon...
- by Coralas - at 2017.05.10 11:13:06
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119. Strategic cruiser balance pass - in EVE General Discussion [original thread]
Jeremiah Saken wrote: Coralas wrote: ie the ideal outcome is that if a line pilot goes to join an armor hac fleet, their first choice is a t2 hac, t2 logi or heavy dictor, the second choice is a t3 setup for dps, logi or tackle as per the ro...
- by Coralas - at 2017.05.10 09:41:35
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120. Strategic cruiser balance pass - in EVE General Discussion [original thread]
Salvos Rhoska wrote: 1) SP loss on T3Cs is not equivalent to a tax. You are just flat out wrong here. Quote: SP loss on T3Cs is equivalent to buying a high performance car, crashing it, and incurring brain damage that takes either ti...
- by Coralas - at 2017.05.10 07:57:39
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