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1. Heavy Drones are Large Weapons - in Ships and Modules [original thread]
Originally by: Nerogk Shorn Originally by: CrayC Heavy drones are the equivalent of a medium turret, not a large. Large turret, that's the Fighters... Wait... 5 heavy drones cannot be used on any ship that also uses medium turr...
- by CrayC - at 2008.12.15 02:02:00
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2. Heavy Drones are Large Weapons - in Ships and Modules [original thread]
Heavy drones are the equivalent of a medium turret, not a large. Large turret, that's the Fighters...
- by CrayC - at 2008.12.15 01:47:00
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3. Jita's Run on Ferrogel. - At time of writing all gone. - in Ships and Modules [original thread]
Nothing unusual...
- by CrayC - at 2008.12.10 21:19:00
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4. Falcon or Arazu - in Ships and Modules [original thread]
The Falcon is believed to be the overpowered one of those two. As for the Arazu holding a ship in place..... Not so much, but it's still useful. However, if you're not going solo, Falcon is the ship for you. Your buddy can gankfit while you jam th...
- by CrayC - at 2008.12.03 13:31:00
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5. Why electronic warfare drones suck... - in Ships and Modules [original thread]
I want drones that can permajam, neut, web, scramble AND shoot..... At the same time..... In ONE drone..... It has to be small and fast, but have the HP of a fighter. THEN I'll be satisfied!
- by CrayC - at 2008.12.03 11:49:00
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6. Structure tanking - in Ships and Modules [original thread]
Hull tanking has been done efficiently in the past, but I haven't heard of anyone doing it recently.
- by CrayC - at 2008.11.22 01:13:00
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7. Question: Lockbreaker Bomb - in Ships and Modules [original thread]
Area Of Effect: 15km The bombs do use the sig/exp radius calculations for their damage, but not the effect. Lockbreakers dish out a stunning 7 damage of all 4 types and those 7+7+7+7 are being treated like normally. The actualy Lockbreaking is no...
- by CrayC - at 2008.11.21 22:06:00
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8. The next level of weaponry - in Ships and Modules [original thread]
Originally by: Revan Orillion You got a problem with my ideas?! Then post your own! But, ONLY if you include descriptions and reasonings. I am thankful that it is not at all up to you to decide wether or not I should post, so here goes...
- by CrayC - at 2008.11.02 09:25:00
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9. Iteron class - in Ships and Modules [original thread]
Depends on what exact expanders you use and in the case of different types, what combination. But the easy solution is doing a simple piece of math. Strip off your expanders, note the cargocapacity. Then take that number and add 27.5%. That's wit...
- by CrayC - at 2008.10.29 17:14:00
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10. Best Ship for 0.0 ratting? - in Ships and Modules [original thread]
First things first - are you part of an alliance that is in 0.0? If not, you won't be targetted by just rats and so you should take into consideration what ship you use. While a Zealot may be sufficient to do the 0.0 ratting (it is), you also have...
- by CrayC - at 2008.10.29 12:41:00
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11. New strategies for pvp with current patch. - in Ships and Modules [original thread]
I love it when so many people, including the OP, totally ignore the CURRENT PATCH-part, as stated in the thread title and first line of the first post and goes on rambling about the changes on the testserver that is not final yet
- by CrayC - at 2008.10.29 11:35:00
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12. question about amarr recon ships - in Ships and Modules [original thread]
Other people can have their drones assist him. He cannot directly tell them to "go there, shoot stuff", but whatever he engages, they will too. Only his own drones can be instructed as normally.
- by CrayC - at 2008.10.29 08:59:00
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13. stealthbombers - in Ships and Modules [original thread]
Originally by: Bovice Tyrone ive been messing around in eft and have cpu issues. the BCUs II wont fit. it says i have a max cap iwth all lvl 5 skills f 253. this seems impossible That sounds correct, if you have a MWD fitted. But what ...
- by CrayC - at 2008.10.28 08:43:00
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14. stealthbombers - in Ships and Modules [original thread]
Bombers are FUN to fly in a group where there are others to draw attention from you. It's a ship that requires patience, as you cannot simply uncloak and fire away, hoping for the best. It's a fragile little beast, that will have trouble keeping i...
- by CrayC - at 2008.10.27 22:36:00
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15. Warp core stabalizer strangeness - in Ships and Modules [original thread]
Name your ship, your level of Targeting skill, your level of Signature Analysis and exact range and scan resolution with T1 stab and exact range and scan resoultion with T2 stab, please...
- by CrayC - at 2008.10.27 21:37:00
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16. can anyone help me set up armor tanking for my skills - in Ships and Modules [original thread]
Ah, the wonders of having enough cash to buy a frekkin expensive ships, but not the experience or skills to fit it right... Gotta love that
- by CrayC - at 2008.10.26 08:38:00
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17. most versitile ship - in Ships and Modules [original thread]
Originally by: Tiirae ishtar is too expensive and only really works with a speed tank, and we all know what's happening to those... LOL! I'd like you to meet my Ishtar post-nanonerf and tell me what you think of it. I've never bothe...
- by CrayC - at 2008.10.26 08:33:00
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18. Caldari Cruiser: Caracal. Any advice? - in Ships and Modules [original thread]
Originally by: Tristin Moore Lows: 2 Capacitor flux coils Mids: 1 small shield booster I would say 2 power diagnostics for extra capacitor and shield, and a medium shield booster, since that is actually a cruiser-size module and a smal...
- by CrayC - at 2008.10.18 05:37:00
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19. Gallente and Minmatar need nerfed - in Ships and Modules [original thread]
Nerf Amarr, they don't need ammo in their cargohold, so they can loot more stuff
- by CrayC - at 2008.10.15 23:29:00
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20. Wyvern - in Ships and Modules [original thread]
Originally by: alpha charlie Bought one the other day, not too sure on fits. Help I LOL'd
- by CrayC - at 2008.10.14 14:21:00
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