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1. Ships that move - in Player Features and Ideas Discussion [original thread]
Here's an idea for a feature. When I double click on a direction in space 100 or 200 times my ship should start moving in that direction instead of sitting there like a ****ing brick and getting popped. Rather than upgrading the shortcuts this pa...
- by Cresalle - at 2011.01.27 05:02:00
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2. Pilot License Page on Character Sheet - in Player Features and Ideas Discussion [original thread]
Stupid ******* garbage. +1 OP for creating the thread that recognizes the beginning of the end. -1m CCP for killing the only mmo worth playing. **** you.
- by Cresalle - at 2011.01.19 01:46:00
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3. Double click on neutral window space collapses window. Plz change. - in Player Features and Ideas Discussion [original thread]
For instance, the 'Selected Item' window. If you double click anything apart from a button the window collapses. This is bad. Please limit this feature to double-clicks that land on the title bar only. It's too easy for a stray click in the heat o...
- by Cresalle - at 2011.01.12 02:23:00
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4. The UI text is too damn small - in Player Features and Ideas Discussion [original thread]
Originally by: Mr Astrophobia Perhaps the EVE devs have very good eyes. Nah. Vikings are always blind drunk. They play by braille.
- by Cresalle - at 2010.12.07 13:48:00
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5. eve.exe - in Player Features and Ideas Discussion [original thread]
Zalgo?
- by Cresalle - at 2010.12.07 13:41:00
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6. Advice to CCP for a small change in market - in Player Features and Ideas Discussion [original thread]
Originally by: CCP Spitfire Moved from 'Science and Industry'. HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAAAAAAAAAAA!
- by Cresalle - at 2010.12.07 13:38:00
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7. pirate carebear - in Player Features and Ideas Discussion [original thread]
And then there was no hisec.
- by Cresalle - at 2010.12.07 13:35:00
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8. Steeling belongings from other player - in Player Features and Ideas Discussion [original thread]
Edited by: Cresalle on 07/12/2010 13:28:28
- by Cresalle - at 2010.12.07 13:25:00
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9. Cargo space indicator - in Player Features and Ideas Discussion [original thread]
Was thinking while dinking around. A module has the circular white bar around its edge that indicates its activation time, and storage facilities in PI have a similar indicator for storage space. Why not put a similar indicator on the ship cargo b...
- by Cresalle - at 2010.11.30 03:38:00
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10. Hacked accounts, possible solution? - in Player Features and Ideas Discussion [original thread]
I recall reading somewhere that a log of player logins is either already available or else is being planned. It wouldn't be too difficult to create an external app that periodically monitors such a log.
- by Cresalle - at 2010.11.30 03:32:00
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11. Base insurance in WH - maybe it's time to remove it? - in Player Features and Ideas Discussion [original thread]
No and no. They made a tactical decision and cut their losses. I get really ****ed off at all the "remove this mechanic" or "outlaw this exploit" whenever someone thinks of a perfectly legitimate means of using the game mechanics in a new and c...
- by Cresalle - at 2010.10.27 21:40:00
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12. Refactor idea for responsiveness and render priority [for the devs] - in Player Features and Ideas Discussion [original thread]
Actually, I'm just reading the CSM minutes. Looks like Team Gridlock is planning to move resources to UI dev sometime in the future. Since you seem to be looking at the right kinds of things in the minutes I'll just leave it at that. :)
- by Cresalle - at 2010.10.27 21:27:00
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13. Refactor idea for responsiveness and render priority [for the devs] - in Player Features and Ideas Discussion [original thread]
Edited by: Cresalle on 24/10/2010 20:39:10 In addition to server lag, which is slowly improving, the UI lags quite horribly at times. My machine is not top-of-the-line, but it's no slouch either. Even so, when a fleet warps in or jumps in on m...
- by Cresalle - at 2010.10.24 20:36:00
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14. jump clone delay skill - in Player Features and Ideas Discussion [original thread]
Advanced Infomorph Psychology or something -10% jump clone delay time per level. 24 hours is too annoying.
- by Cresalle - at 2010.08.29 04:52:00
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15. Fix hail already. jfc - in Player Features and Ideas Discussion [original thread]
Well honestly, all they have to do is change the tracking mult in the db and it's fixed. Yet it's been broken for how many years now? I'd even be happy if they changed it from 0.5 to 1.0. At least then I could take a bpc somewhere and use it to g...
- by Cresalle - at 2010.08.21 04:07:00
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16. Fix hail already. jfc - in Player Features and Ideas Discussion [original thread]
Quote: The Hail is an attempt to combine the penetration of titanium sabot with the versatility of a depleted uranium shell. It consists of a fairly large titanium sabot shell with a payload of depleted uranium submunitions. It has tremendou...
- by Cresalle - at 2010.08.21 04:02:00
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17. Question for devs re. autopilot - in Player Features and Ideas Discussion [original thread]
Ooh. *reads articles*
- by Cresalle - at 2010.07.07 03:59:00
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18. Question for devs re. autopilot - in Player Features and Ideas Discussion [original thread]
Ah. rgr I'm really curious about the heuristic though.
- by Cresalle - at 2010.07.06 19:27:00
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19. Question for devs re. autopilot - in Player Features and Ideas Discussion [original thread]
Don't know where else to put this, so I'll put it here. Does the AP route planner use A*? If so, what kind of heuristic do you use? I was looking at the star map and found myself wondering about it. I know if I set a destination and then log off...
- by Cresalle - at 2010.07.06 12:11:00
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20. Delete calendar events - in Player Features and Ideas Discussion [original thread]
Why can't I, plz?
- by Cresalle - at 2010.06.29 00:42:00
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