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1. Zealot PG boost - in Ships and Modules [original thread]
Originally by: xHalcyonx 4x HPL II 1x Y-T8 MWD 1x 20km Fleeting 1x Medium Electrochem cap injector 1x MAR II 1x EANM II 1x ETM II 3x HS II 1x Algid Rig (Less CPU for guns) 1x w/e Well, you've got an empty low.. =P I see the weapon ...
- by CrimsonSky - at 2007.08.16 05:43:00
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2. Zealot PG boost - in Ships and Modules [original thread]
The boost on SiSi is +90 PG and +5 CPU. What they expect us to do with 90 extra PG, I don't know. All of my setups are entirely too tight on CPU as it is. If anything, they have spare grid. What I'm to do with an extra 90 grid, I just don't know....
- by CrimsonSky - at 2007.08.16 05:29:00
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3. Khanid Mk II sux! - in Ships and Modules [original thread]
Not quite sure where all this negativity towards the Mk2 changes is coming from. I can kind of see why people would be upset that they need to train missiles should they want to fly the Khanid ships now, I'd say it's well worth the extra training ...
- by CrimsonSky - at 2007.08.14 19:42:00
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4. EANM II nerf, how has it affected your setups. - in Ships and Modules [original thread]
-3% rep cycle time implant -> +3% ship CPU implant. And... that's pretty much all that changed. I'd have to move some stuff around if I wanted to get a pirate implant set, though. "But again, EVE is much less focused on combat and dangerou...
- by CrimsonSky - at 2007.07.18 04:46:00
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5. Suicidal Catalyst - PvP - in Ships and Modules [original thread]
Originally by: Christopher Dalran Edited by: Christopher Dalran on 17/07/2007 19:38:43 The only absolutly useless thing I've been able to find in eve is the -5% cpu use on turrents implant. Theres a +5% total cpu implant that costs exa...
- by CrimsonSky - at 2007.07.17 21:44:00
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6. You know when you've been playing EvE too long when: - in EVE General Discussion [original thread]
Saw one of these in a bio once, one of the few that have made me laugh: Quote: You know you play too much EVE when you get in a car wreck and you get out and run away before you get podded. (Sorry to whoever came up with this, can't rem...
- by CrimsonSky - at 2007.06.13 05:16:00
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7. Fixes for Amarr - in Ships and Modules [original thread]
Originally by: Almarez Originally by: Bardi MecAuldnis Originally by: Almarez I agree with what you're saying and I would have expanded except I ran out of characters. I don't mean dropping down to like 60% but the point is...
- by CrimsonSky - at 2007.02.26 22:11:00
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8. [BOB] It happened Again - in EVE General Discussion [original thread]
Originally by: hotgirl933 noob titans are immune to EW and jamming which means u cant launch dictor bubbles within range of a titan. Now read up Ugh. Don't speak of things you know nothing about. Interdictor bubbles and anchorable b...
- by CrimsonSky - at 2007.02.26 07:09:00
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9. Are there any MMORPG's that are None Targeting? - in EVE General Discussion [original thread]
Dungeons and Dragons online can be played with or without targetting, though the game itself was pretty sub-par and unimpressive, IMO. What I'm looking forward to is Darkfall Online, which looks great. And I heard somewhere that it had a combat s...
- by CrimsonSky - at 2007.02.21 05:28:00
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10. Amarr VS Other Races??? - in Ships and Modules [original thread]
The problem with Amarr, in my opinion, is that they get nothing to make up for their lack of versatility. "But again, EVE is much less focused on combat and dangerous encounters than other online RPGs"-Gamespot.com
- by CrimsonSky - at 2007.02.14 07:31:00
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11. Quid Pro Quo - Amarr/Minmatar - in Intergalactic Summit [original thread]
No, your 'stick' proposal was not a measured response. Your 'stick' proposal was, essentially, saying you're so against them murdering innocents, you'll murder even more innocents than they did until they stop. "But again, EVE is much less foc...
- by CrimsonSky - at 2007.02.12 04:41:00
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12. Quid Pro Quo - Amarr/Minmatar - in Intergalactic Summit [original thread]
Originally by: Dag Nabbitt What are we called on to do? To bring enlightenment, salvation, and civilization to those who do not possess them. Making the cost of attacks on civilians high is what I suggest. The fanatics may continue, but t...
- by CrimsonSky - at 2007.02.11 22:47:00
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13. Is there need to have so many crap ships?? are Amarr really needed?? - in Ships and Modules [original thread]
Originally by: Derovius Vaden I use nothing but thermal drones for ratting, and I've never had a problem. Uh? Ok? This is because 3 of 4 rat types have Thermal as the second weakest resist, and the sheer damage mod of Thermal drones m...
- by CrimsonSky - at 2007.02.07 00:04:00
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14. Is there need to have so many crap ships?? are Amarr really needed?? - in Ships and Modules [original thread]
Originally by: korrey I was reading your post, (the guy above me) and it was making a bit of sense until I got to the zealot part that said "The Zealot only does about 30 more DPS than the Omen." Uhm... right. I certainly don't fly A...
- by CrimsonSky - at 2007.02.05 00:25:00
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15. Is there need to have so many crap ships?? are Amarr really needed?? - in Ships and Modules [original thread]
Originally by: Destr0math yes. Curse/pilgrim **AREN'T** the single best pvp ships in the game... No, they aren't. They're good solo ships, yes. They're amazing solo ships. However, in a gang, the other Recons are almost all more useful...
- by CrimsonSky - at 2007.02.04 18:42:00
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16. Amarr vs. Angels = Aargg - in Ships and Modules [original thread]
Originally by: Commander Thrawn Edited by: Commander Thrawn on 04/02/2007 04:06:46 I wonder is anyone flying amarr anymore amarrian techII ships are the own vs angels why highest resistance is explosive a zealot can easily tank 4 - ...
- by CrimsonSky - at 2007.02.04 04:55:00
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17. State Issue Raven Pics - in Ships and Modules [original thread]
Huh... the poor Imperial Apoc seems awfully outclassed compared to these other True Faction ships, doesn't it? "But again, EVE is much less focused on combat and dangerous encounters than other online RPGs"-Gamespot.com
- by CrimsonSky - at 2007.01.31 01:45:00
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18. HARBINGER FOR PVP (Please comment) - in Ships and Modules [original thread]
Edited by: CrimsonSky on 31/01/2007 01:13:20 Originally by: 0raven0 Originally by: korrey Originally by: 0raven0 Edited by: 0raven0 on 31/01/2007 00:29:23 Originally by: Goumindong you will get eaten alive. ...
- by CrimsonSky - at 2007.01.31 01:14:00
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19. CCP return my snowball launchers - in Ships and Modules [original thread]
Well this... this is no good.. Now what do I do with my 20 Snowball Launchers and 1200 Melted Snowball MMVs? "But again, EVE is much less focused on combat and dangerous encounters than other online RPGs"-Gamespot.com
- by CrimsonSky - at 2007.01.31 01:05:00
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20. Sentry Drones + Drone Sharpshooting - Does it work? - in Ships and Modules [original thread]
Originally by: Kyreax Wrong. I er. um. What we're we talking about? Oh yeah, fitting 3 of those Sentry Drone Damage rigs on my Domi.... pwnage of things spacey. Would be nice. Just a pity all Drone Rigs are broken with the excepti...
- by CrimsonSky - at 2007.01.25 18:06:00
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