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41. New Dev Blog: Speed Rebalanced by Nozh - in EVE Information Portal [original thread]
Originally by: CCP Dionysus The basic speeds in the 1k-3k/sec areas are basically untouched, in fact boosted in a few cases. O rly? Tell that to <everyone with an MWD>. Originally by: CCP Dionysus This weekend's knee-jerk ...
- by Crumplecorn - at 2008.07.25 16:01:00
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42. New Dev Blog: Speed Rebalanced by Nozh - in EVE Information Portal [original thread]
Edited by: Crumplecorn on 25/07/2008 15:44:26 Originally by: Ikvar Originally by: Ikvar DO NOT RUIN BLASTER SHIPS! P.S. I wholly support the nano nerf, however the MWD disable thing is potentially death to blaster b...
- by Crumplecorn - at 2008.07.25 15:44:00
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43. New Dev Blog: Speed Rebalanced by Nozh - in EVE Information Portal [original thread]
Originally by: Astria Tiphareth Yes it's a joke. However, since nano's were a bad joke, I think it's time to find some new material. Ok. But I reserve the right to whine, since I am blaster specced. Originally by: Astria Tiphare...
- by Crumplecorn - at 2008.07.25 15:12:00
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44. New Dev Blog: Speed Rebalanced by Nozh - in EVE Information Portal [original thread]
Originally by: CCP Nozh Close range tracking, blasters, webbies, etc. - Disabling the MWD + -60% speed reduction is far more effective than the old -90% webifier. This of course only applies to MWD targets. Afterburner targets will be l...
- by Crumplecorn - at 2008.07.25 15:07:00
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45. New Dev Blog: Speed Rebalanced by Nozh - in EVE Information Portal [original thread]
Originally by: Astria Tiphareth You're not thinking outside the box. A warp scrambler will have zero effect on an afterburner. Propose that ABs get a small increase if you feel they're too slow. This is a joke. I can tell from some of th...
- by Crumplecorn - at 2008.07.25 14:59:00
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46. New Dev Blog: Speed Rebalanced by Nozh - in EVE Information Portal [original thread]
Edited by: Crumplecorn on 25/07/2008 14:42:02 Originally by: Richard Angevian Which is my biggest objection in the proposed changes. That is WAY WAY too much power to give to a single module, it's so overpowered that you are going to s...
- by Crumplecorn - at 2008.07.25 14:42:00
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47. New Dev Blog: Speed Rebalanced by Nozh - in EVE Information Portal [original thread]
Originally by: Ikvar DO NOT RUIN BLASTER SHIPS! - DesuSigs
- by Crumplecorn - at 2008.07.25 14:40:00
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48. New Dev Blog: Speed Rebalanced by Nozh - in EVE Information Portal [original thread]
Originally by: Gypsio III nanoviolins I see what you did there. - DesuSigs
- by Crumplecorn - at 2008.07.25 13:42:00
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49. New Dev Blog: Speed Rebalanced by Nozh - in EVE Information Portal [original thread]
Originally by: Shadowsword Yet your suggested change doesn't do anything to make MWD and Webs less "must-have" modules. So screw over everyone who genuinely needs them just to make AB+Web+Scram the new must have for everyone else? - De...
- by Crumplecorn - at 2008.07.25 12:42:00
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50. New Dev Blog: Speed Rebalanced by Nozh - in EVE Information Portal [original thread]
Originally by: Bellum Eternus Instead of all this complicated crap, all CCP needed to do was this: huge stacking penalty for speed mods, halve the performance of all speed related rigs, make all speed related rigs and mods negatively stack...
- by Crumplecorn - at 2008.07.25 12:28:00
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51. New Dev Blog: Speed Rebalanced by Nozh - in EVE Information Portal [original thread]
Originally by: Cardice Makar Seriously though, these changes have not yet even been implemented on SISI. That, combined with the large yellow type-face at the begining saying "THESE CHANGES ARE A POSSIBILITY" rings to me that it certainly ...
- by Crumplecorn - at 2008.07.25 12:14:00
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52. New Dev Blog: Speed Rebalanced by Nozh - in EVE Information Portal [original thread]
Originally by: Cpt Branko It's completely fine: blaster-ships shouldn't melt faces completely from undersized targets. Webs won't affect their ability to hit targets of their own size properly, and double-webbing is always a good option. ...
- by Crumplecorn - at 2008.07.25 12:11:00
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53. New Dev Blog: Speed Rebalanced by Nozh - in EVE Information Portal [original thread]
Originally by: Theo Samaritan > Its warp scramblers, not disruptors being changed and as blaster range is 5-8km even with a 10km disruptor simple momentum will push you the extra 2k. Range depends on the size of the blasters. The extr...
- by Crumplecorn - at 2008.07.25 12:08:00
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54. New Dev Blog: Speed Rebalanced by Nozh - in EVE Information Portal [original thread]
Originally by: Blog Thus, we urge you to log onto Singularity (our test server) this Monday, July 28TH to give them a spin and spare us no feedback or thoughts on these issues. We're allocating a long time (a month or more) to oversee the ...
- by Crumplecorn - at 2008.07.25 11:43:00
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55. New Dev Blog: Speed Rebalanced by Nozh - in EVE Information Portal [original thread]
Edited by: Crumplecorn on 25/07/2008 10:58:59 As I said in the thread about the translated version, this removes a blasterboats ability to get in range (MWD deactivation) and stay in range (Web nerf). I like the idea of reducing web effective...
- by Crumplecorn - at 2008.07.25 10:57:00
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56. Trinity Patch Deployment Feedback Thread - in EVE Information Portal [original thread]
Edited by: Crumplecorn on 18/12/2007 21:12:35 Noticable graphic performance improvements since patch - great success. Bloom doesn't work in station for me (gallente station) - is this just me? Also, while I had nothing major against baby bl...
- by Crumplecorn - at 2007.12.18 21:10:00
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57. The future for EVE Voice, a new Dev Blog by Zulupark - in EVE Information Portal [original thread]
Edited by: Crumplecorn on 16/12/2007 05:35:47 The lack of a mention of an OOG client in the blog suggests to me that CCP don't want to talk about it. They couldn't possibly not know people want it, its the one thing that comes up every time EV...
- by Crumplecorn - at 2007.12.16 05:35:00
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58. EVE: Trinity Post-Deployment Feedback Thread - in EVE Information Portal [original thread]
Originally by: Daphne Oboe Everything's nice so far, but am I the only one who can't read anything in the UI anymore? All the buttons are so small It's really causing some eyestrain. Even with the res all the way down I'm finding myself wi...
- by Crumplecorn - at 2007.12.06 00:23:00
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59. EVE: Trinity Post-Deployment Feedback Thread - in EVE Information Portal [original thread]
The thing with everything being white instead of textured happened to me for a few seconds when I first ran the classic client, but then the textures loaded and everything was ok... - I wish I was a three foot female doll with a watering can...
- by Crumplecorn - at 2007.12.06 00:12:00
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60. EVE: Trinity Post-Deployment Feedback Thread - in EVE Information Portal [original thread]
Edited by: Crumplecorn on 06/12/2007 00:10:28 Originally by: Zelfor Multiple Account Issues -- Graphics settins no longer assigned on an individual basis Running one client premium and one classic will be handy for performance, and t...
- by Crumplecorn - at 2007.12.06 00:09:00
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