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1. Help me choose a battleship faction - in Skill Discussions [original thread]
In my opinion, Amarr and Gallente have the best BS around. The Apoc missions very well with the new range bonus and with it's built in cap bonus, it perma runs very easily (makes for nice lazy missioning). The Abaddon and The Geddon can still m...
- by Cry5t4l - at 2008.06.22 10:33:00
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2. T2 version of tier 3 battleships - in Test Server Feedback [original thread]
I'd enjoy seeing a t2 tier 2 Battlecruiser, even if it simply becomes the field/fleet command ship hull. Variety makes this game so much better.
- by Cry5t4l - at 2008.05.29 23:38:00
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3. Nightmare Vs. Apocalypse Navy Issue - in EVE General Discussion [original thread]
Nightmare looks sexy. Fitting Tachyons on a Nightmare is sexy. Lows full of Damage mods is sexy. Nightmare looks sexy.
- by Cry5t4l - at 2008.05.29 22:51:00
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4. Thorax, Solo - in Ships and Modules [original thread]
Originally by: Heelay Ashrum Edited by: Heelay Ashrum on 07/05/2008 07:53:43 your problem is the MAR .. there is no point to have it since you have no cap for it.. replace mar with a 800mm rolled, replace 1 eanm2 for a dc2, and 5x ecm ...
- by Cry5t4l - at 2008.05.11 08:42:00
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5. Cruiser for pirating - in Crime and Punishment [original thread]
Blaster Moa with lots of LSEs should be fine.
- by Cry5t4l - at 2008.03.23 16:56:00
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6. Thorax Swarm of Doom (TM) - in Ships and Modules [original thread]
A setup I use often is 4x Med Ion blasters 1x Med Electron Blaster Web Scram MWD 800mm plate Damage Control II 3 x Mag stabs However, with the amount of ECM drones you will have (and I highly reccomend these as an experienced Thorax pilot) I ...
- by Cry5t4l - at 2008.02.22 23:27:00
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7. Shrikes Fanclub !!! - in Corporation, Alliance and Organization Discussions [original thread]
Gj Shrike. Good to see you play the game for fun instead of pixels.
- by Cry5t4l - at 2008.01.06 01:13:00
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8. Shrikes Fanclub !!! - in Corporation, Alliance and Organization Discussions [original thread]
Gj Shrike. Good to see you play the game for fun instead of pixels.
- by Cry5t4l - at 2008.01.06 01:13:00
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9. Shrike dying in 49- - in Corporation, Alliance and Organization Discussions [original thread]
I assume good fun was had by all. Shrike deserves an extra large scotch :)
- by Cry5t4l - at 2008.01.06 01:12:00
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10. Shrike dying in 49- - in Corporation, Alliance and Organization Discussions [original thread]
I assume good fun was had by all. Shrike deserves an extra large scotch :)
- by Cry5t4l - at 2008.01.06 01:12:00
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11. Suggestion to restrict trail accounts even more. - in EVE General Discussion [original thread]
Ok here are my views. Imo, the isk limitation is stupid. Really bad idea. It is quite possible for a new player to make more than 10m in one week mining, let alone two and this will halt a lot of their progress. Also, it serves no purpose. Most is...
- by Cry5t4l - at 2008.01.05 16:27:00
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12. GATE CAMPING - in EVE General Discussion [original thread]
Can I have your stuff? But seriously, in EVE there is a risk vs reward scheme and if you go into lowsec, you are taking a risk, simple. You are perfectly aware of the risks, therefore everytime you go into lowsec you need to expect the worse. Why...
- by Cry5t4l - at 2008.01.02 18:37:00
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13. The Pilgrim Post Trinity? (need setups) - in Ships and Modules [original thread]
Edited by: Cry5t4l on 13/12/2007 18:52:00 Sounds good but a few comments. The Pilgrim isn't an ideal nano-ship because to use your Nos/Neuts, you will have to be within web range due to the fact that it doesn't get a Nos range bonus. Another ...
- by Cry5t4l - at 2007.12.13 18:52:00
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14. Help a noob out <3 - in Skill Discussions [original thread]
By the sounds of things, you want a tech two ship. Thats a ship thats an upgraded version of a ship. For example: The Enyo, which is an Assault Ship is based around the Incursus, which is a simple Frigate. These tech two ships come in many variet...
- by Cry5t4l - at 2007.12.11 18:56:00
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15. Re-skill Option on Patch - in Skill Discussions [original thread]
I think the only way this idea would work is that everytime you swapped a certain amount of skill points over, roughly 70% (of the SP you tried to change) get lost in the process. This means that Character Farmers can't just spam Science skills a...
- by Cry5t4l - at 2007.12.11 18:48:00
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16. Thorax lowslot fitting question. - in Ships and Modules [original thread]
Personally in the lows I put 400mm RT EANM 1 DCU II 2 Mag Stab II Use 5 Med ECM drones as your tank. The plate is a nice buffer and if you can switch out the EANM for a nice damage boost.
- by Cry5t4l - at 2007.12.11 17:48:00
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17. Help a newb with his trial? - in Skill Discussions [original thread]
A good PvP or PvE character will need level attributes across the board, with charisma being lowest as possible. This means you're character can train all the gunnery and spaceship command skill quite quickly without having to spend 4 days trainin...
- by Cry5t4l - at 2007.12.06 11:01:00
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18. Yet another drone gimp - in Ships and Modules [original thread]
I guess this is why named drones are going to be released soon. Launching multiple waves of t2 Hammers is a sure way to lose a lot of isk if you much up and re-laucnh a damaged set.
- by Cry5t4l - at 2007.12.06 08:46:00
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19. Capital warfare question. - in Ships and Modules [original thread]
Nice to see you have moved on from the Vexor Stork ;p In regard with your question, with Trinity, laggy enviroments will mean that it won't be easy to swap scripts. This means that you'll be stuck with one or the other and lose a lot of effective...
- by Cry5t4l - at 2007.11.28 16:00:00
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20. Best combat build - in Skill Discussions [original thread]
The ideal 'combat build' is ideally to have all attributes about the same, however with charisma at the lowest you can get it. This is because: to get an effective character, you need to train lots of different skill trees. For example: Although G...
- by Cry5t4l - at 2007.11.24 15:22:00
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