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1. Recon ships would be a lot easier to fly if... - in Ships and Modules [original thread]
YuuKnow wrote: \ I'm not sure if the Falcon is even redesignable its so weird looking... The curse looks like it belongs in a Star Trek Enterprise Movie... Actually the closest thing the Falcon resembles is a Borg Type 03
- by Culmen - at 2012.04.20 02:30:00
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2. Best Amarr battleship lvl 4 mission runner? - in Ships and Modules [original thread]
Edited by: Culmen on 23/01/2011 06:10:16 My personal view Apoc Navy Issue Abbadon Geddon(if you got very good skills, especially drone ones) Apoc In that order. PS nightmare is awesome. But if you are getting Caldari BS V. Might as well get...
- by Culmen - at 2011.01.23 06:09:00
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3. The New Faction Super Carrier......Flying space log? - in Ships and Modules [original thread]
Rember in the trailer. When Sansha drops the Revenant. And some says "What the hell is that thing?" Why do i get the feeling the response was: "It looks like ... SHHHHHIIIIIITTTT!" and further more why do i even need a sig?
- by Culmen - at 2011.01.23 02:03:00
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4. Hull for Laser + Passive Shield PvE? - in Ships and Modules [original thread]
There's a good reason everybodies scratching their heads. Shield power relays nerf cap. Lazors need cap Good passive shield tanks need shield power relays But once I got down to it, I found the Nightmare to be surprisingly viable. It's not...
- by Culmen - at 2011.01.21 17:56:00
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5. Ship suggestions for slaying Sansha scum - in Ships and Modules [original thread]
Nightmare. It's great for slaying ANY scum. Provided mobility is not much of an issue and they aren't tanking EM/Thermal. Neither of which is a problem for incursions and further more why do i even need a sig?
- by Culmen - at 2011.01.15 03:32:00
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6. Strengths of turret types - in Ships and Modules [original thread]
Edited by: Culmen on 14/01/2011 11:19:08 Yeah, the second one was supposed to be Beam Lasers. Edited the post. Originally by: Mavnas Originally by: Baneken Edited by: Baneken on 14/01/2011 10:12:41 And rails & blaster don...
- by Culmen - at 2011.01.14 11:19:00
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7. Best Marauder for your iskies? - in Ships and Modules [original thread]
Originally by: Liang Nuren The Golem and Vargur are both excellent. IMO the Golem is slightly better, but requires more work because of the painters. The Vargur is pretty cool too, but lacks full damage type selection and still has to deal...
- by Culmen - at 2011.01.14 11:05:00
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8. MWD or AB - in Ships and Modules [original thread]
Originally by: Lilith Velkor Originally by: Culmen Just want to put this out there. Speed of an AB II fit Rifter: 1154 m/s Speed of an MWD fit Hurricane: 1314 m/s Probability that the Cane pilot fit either a Neut or a web: high P...
- by Culmen - at 2011.01.14 00:38:00
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9. Strengths of turret types - in Ships and Modules [original thread]
Edited by: Culmen on 14/01/2011 00:28:08 Railguns Pros: Excellent Range Cons: Craptastic Fail DPS, Lol-tracking, Light cap usage. Blaster Pros: Excellent Damage Cons: Any closer range and you'd have to physically hit with your hull Poor track...
- by Culmen - at 2011.01.14 00:27:00
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10. MWD or AB - in Ships and Modules [original thread]
Just want to put this out there. Speed of an AB II fit Rifter: 1154 m/s Speed of an MWD fit Hurricane: 1314 m/s Probability that the Cane pilot fit either a Neut or a web: high Probability he has a friend with an insta-lock heavy dictor: non-zer...
- by Culmen - at 2011.01.14 00:18:00
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11. Announcement: Fastest subwarp ship in eve has been created!! - in Ships and Modules [original thread]
No. The fastest ship was the 8x Micro Warp Drive Scorpion. Back when you could use multiple propulsion mods. The thing moved so fast it broke the game engine. and further more why do i even need a sig?
- by Culmen - at 2011.01.14 00:13:00
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12. Nightmare fit - in Ships and Modules [original thread]
Originally by: lumpit and please stop saying its expensive because im completely aware of that (and I have all modules that are listed so please don't think I'm trolling, just because it's an expensive fit doesn't mean its fake, unlike ba...
- by Culmen - at 2011.01.13 17:45:00
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13. Amarr Mission Running... looking for guidance - in Ships and Modules [original thread]
I currently fly a Nightmare. It is broadly similar to the Paladin. Glass cannon is one way to put it. I prefer the term, tanking with DPS. For example, I consistently run Infiltrated Outpost with off-hardners and no shield boosting, because it is...
- by Culmen - at 2011.01.10 20:28:00
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14. Blasphemey to use a Machariel in missions? - in Ships and Modules [original thread]
Originally by: Seraph Castillon Edited by: Seraph Castillon on 05/01/2011 19:27:56 Yes, they do. This is better: [Machariel, ...] Medium drones are useless. Use sentries or heavies. I also have my doubts about the range this has (and...
- by Culmen - at 2011.01.07 07:09:00
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15. nightmare fit help - in Ships and Modules [original thread]
I never really understood why people keep putting deadspace/officer shield booster on the Nightmare. Caldari Navy work's just fine for level 4s! You might be able to get away with tech II. And unlike tracking/dps mods, if you tank more, you don'...
- by Culmen - at 2011.01.05 18:07:00
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16. Non-Typical or Un-Orthodox Ship usage - in Ships and Modules [original thread]
I've seen Sabres and other Interdictors fitted without bubble launchers. Acting like anti-frig pwn machines. They work well. and further more why do i even need a sig?
- by Culmen - at 2011.01.02 20:10:00
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17. What ship is better for Lv4 missions? - in Ships and Modules [original thread]
Haven't flown the Paladin, but flew the Nightmare which is reasonably close enough. Yes, there are minor issues with tracking. The really close destroyer/cruisers can't really be hit well with tachyon beams. Good thing they seldom get that close. ...
- by Culmen - at 2010.12.27 05:49:00
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18. whats best and worst command ships - in Ships and Modules [original thread]
Ranked From Best to Worst Field Slepinir: Only command ship I'd consider nano-ing, hits hard and tanks hard too. Nighthawk: Great PVE ship, sorta like a poor man's Tengu. Still got fond memories of this thing running 0.0 plexes Absolution: D...
- by Culmen - at 2010.12.22 01:22:00
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19. Naming your new Echelon. - in Ships and Modules [original thread]
"Culmen's Echelon" Because there's no reason to undock with it. and further more why do i even need a sig?
- by Culmen - at 2010.12.15 16:27:00
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20. I need a blockade runner build - in Ships and Modules [original thread]
Edited by: Culmen on 11/12/2010 08:13:31 0.0 on the other hand will require you to fit an MWD. Nothing kills more blockade runners then bubble camps. Remeber, passive alignment is a myth. Look for the celestial that's closests to the edge of ...
- by Culmen - at 2010.12.11 08:13:00
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